/*
* libdatachannel streamer example
* Copyright (c) 2020 Filip Klembara (in2core)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; If not, see .
*/
#include "dispatchqueue.hpp"
DispatchQueue::DispatchQueue(std::string name, size_t threadCount) :
name{std::move(name)}, threads(threadCount) {
for(size_t i = 0; i < threads.size(); i++)
{
threads[i] = std::thread(&DispatchQueue::dispatchThreadHandler, this);
}
}
DispatchQueue::~DispatchQueue() {
// Signal to dispatch threads that it's time to wrap up
std::unique_lock lock(lockMutex);
quit = true;
lock.unlock();
condition.notify_all();
// Wait for threads to finish before we exit
for(size_t i = 0; i < threads.size(); i++)
{
if(threads[i].joinable())
{
threads[i].join();
}
}
}
void DispatchQueue::removePending() {
std::unique_lock lock(lockMutex);
queue = {};
}
void DispatchQueue::dispatch(const fp_t& op) {
std::unique_lock lock(lockMutex);
queue.push(op);
// Manual unlocking is done before notifying, to avoid waking up
// the waiting thread only to block again (see notify_one for details)
lock.unlock();
condition.notify_one();
}
void DispatchQueue::dispatch(fp_t&& op) {
std::unique_lock lock(lockMutex);
queue.push(std::move(op));
// Manual unlocking is done before notifying, to avoid waking up
// the waiting thread only to block again (see notify_one for details)
lock.unlock();
condition.notify_one();
}
void DispatchQueue::dispatchThreadHandler(void) {
std::unique_lock lock(lockMutex);
do {
//Wait until we have data or a quit signal
condition.wait(lock, [this]{
return (queue.size() || quit);
});
//after wait, we own the lock
if(!quit && queue.size())
{
auto op = std::move(queue.front());
queue.pop();
//unlock now that we're done messing with the queue
lock.unlock();
op();
lock.lock();
}
} while (!quit);
}