# libdatachannel - C/C++ WebRTC Data Channels libdatachannel is a standalone implementation of WebRTC Data Channels, WebRTC Media Transport, and WebSockets in C++17 with C bindings for POSIX platforms (including GNU/Linux, Android, and Apple macOS) and Microsoft Windows. It enables direct connectivity between native applications and web browsers without the pain of importing the entire WebRTC stack. The interface consists of simplified versions of the JavaScript WebRTC and WebSocket APIs present in browsers, in order to ease the design of cross-environment applications. It can be compiled with multiple backends: - The security layer can be provided through [OpenSSL](https://www.openssl.org/) or [GnuTLS](https://www.gnutls.org/). - The connectivity for WebRTC can be provided through my ad-hoc ICE library [libjuice](https://github.com/paullouisageneau/libjuice) as submodule or through [libnice](https://github.com/libnice/libnice). This projet is originally inspired by [librtcdcpp](https://github.com/chadnickbok/librtcdcpp), however it is a complete rewrite from scratch, because the messy architecture of librtcdcpp made solving its implementation issues difficult. Licensed under LGPLv2, see [LICENSE](https://github.com/paullouisageneau/libdatachannel/blob/master/LICENSE). ## Compatibility The library aims at implementing the following communication protocols: ### WebRTC Data Channels and Media Transport The WebRTC stack has been tested to be compatible with Firefox and Chromium. Protocol stack: - SCTP-based Data Channels ([draft-ietf-rtcweb-data-channel-13](https://tools.ietf.org/html/draft-ietf-rtcweb-data-channel-13)) - SRTP-based Media Transport ([draft-ietf-rtcweb-rtp-usage-26](https://tools.ietf.org/html/draft-ietf-rtcweb-rtp-usage-26)) - DTLS/UDP ([RFC7350](https://tools.ietf.org/html/rfc7350) and [RFC8261](https://tools.ietf.org/html/rfc8261)) - ICE ([RFC8445](https://tools.ietf.org/html/rfc8445)) with STUN ([RFC8489](https://tools.ietf.org/html/rfc8489)) and its extension TURN ([RFC8656](https://tools.ietf.org/html/rfc8656)) Features: - Full IPv6 support - Trickle ICE ([draft-ietf-ice-trickle-21](https://tools.ietf.org/html/draft-ietf-ice-trickle-21)) - JSEP compatible ([draft-ietf-rtcweb-jsep-26](https://tools.ietf.org/html/draft-ietf-rtcweb-jsep-26)) - Multicast DNS candidates ([draft-ietf-rtcweb-mdns-ice-candidates-04](https://tools.ietf.org/html/draft-ietf-rtcweb-mdns-ice-candidates-04)) - SRTP and SRTCP key derivation from DTLS ([RFC5764](https://tools.ietf.org/html/rfc5764)) - Differentiated Services QoS ([draft-ietf-tsvwg-rtcweb-qos-18](https://tools.ietf.org/html/draft-ietf-tsvwg-rtcweb-qos-18)) Note only SDP BUNDLE mode is supported for media multiplexing ([draft-ietf-mmusic-sdp-bundle-negotiation-54](https://tools.ietf.org/html/draft-ietf-mmusic-sdp-bundle-negotiation-54)). The behavior is equivalent to the JSEP bundle-only policy: the library always negociates one unique network component, where SRTP media streams are multiplexed with SRTCP control packets ([RFC5761](https://tools.ietf.org/html/rfc5761)) and SCTP/DTLS data traffic ([RFC5764](https://tools.ietf.org/html/rfc5764)). ### WebSocket WebSocket is the protocol of choice for WebRTC signaling. The support is optional and can be disabled at compile time. Protocol stack: - WebSocket protocol ([RFC6455](https://tools.ietf.org/html/rfc6455)), client-side only - HTTP over TLS ([RFC2818](https://tools.ietf.org/html/rfc2818)) Features: - IPv6 and IPv4/IPv6 dual-stack support - Keepalive with ping/pong ## Dependencies Dependencies: - GnuTLS: https://www.gnutls.org/ or OpenSSL: https://www.openssl.org/ Submodules: - libjuice: https://github.com/paullouisageneau/libjuice - usrsctp: https://github.com/sctplab/usrsctp - libsrtp: https://github.com/cisco/libsrtp Optional dependencies: - libnice: https://nice.freedesktop.org/ (if selected as ICE backend instead of libjuice) - libsrtp: https://github.com/cisco/libsrtp (if selected instead of the submodule) ## Building ### Clone repository and submodules ```bash $ git clone https://github.com/paullouisageneau/libdatachannel.git $ cd libdatachannel $ git submodule update --init --recursive ``` ### Building with CMake The CMake library targets `libdatachannel` and `libdatachannel-static` respectively correspond to the shared and static libraries. The default target will build tests and examples. The option `USE_GNUTLS` allows to switch between OpenSSL (default) and GnuTLS, and the option `USE_NICE` allows to switch between libjuice as submodule (default) and libnice. If you only need Data Channels, the option `NO_MEDIA` allows to make the library lighter by removing media support. Similarly, `NO_WEBSOCKET` removes WebSocket support. #### POSIX-compliant operating systems (including Linux and Apple macOS) ```bash $ cmake -B build -DUSE_GNUTLS=1 -DUSE_NICE=0 $ cd build $ make -j2 ``` #### Apple macOS with XCode project ```bash $ cmake -B "$BUILD_DIR" -DUSE_GNUTLS=0 -DUSE_NICE=0 -G Xcode ``` Xcode project is generated in *build/* directory. ##### Solving **Could NOT find OpenSSL** error You need to add OpenSSL root directory if your build fails with the following message: ``` Could NOT find OpenSSL, try to set the path to OpenSSL root folder in the system variable OPENSSL_ROOT_DIR (missing: OPENSSL_CRYPTO_LIBRARY OPENSSL_INCLUDE_DIR) ``` for example: ```bash $ cmake -B build -DUSE_GNUTLS=0 -DUSE_NICE=0 -G Xcode -DOPENSSL_ROOT_DIR=/usr/local/Cellar/openssl\@1.1/1.1.1h/ ``` #### Microsoft Windows with MinGW cross-compilation ```bash $ cmake -B build -DCMAKE_TOOLCHAIN_FILE=/usr/share/mingw/toolchain-x86_64-w64-mingw32.cmake # replace with your toolchain file $ cd build $ make -j2 ``` #### Microsoft Windows with Microsoft Visual C++ ```bash $ cmake -B build -G "NMake Makefiles" $ cd build $ nmake ``` ### Building directly with Make (Linux only) The option `USE_GNUTLS` allows to switch between OpenSSL (default) and GnuTLS, and the option `USE_NICE` allows to switch between libjuice as submodule (default) and libnice. If you only need Data Channels, the option `NO_MEDIA` removes media support. Similarly, `NO_WEBSOCKET` removes WebSocket support. ```bash $ make USE_GNUTLS=1 USE_NICE=0 ``` ## Examples See [examples](https://github.com/paullouisageneau/libdatachannel/blob/master/examples/) for a complete usage example with signaling server (under GPLv2). Additionnaly, you might want to have a look at the [C API](https://github.com/paullouisageneau/libdatachannel/blob/master/include/rtc/rtc.h). ### Signal a PeerConnection ```cpp #include "rtc/rtc.hpp" ``` ```cpp rtc::Configuration config; config.iceServers.emplace_back("mystunserver.org:3478"); auto pc = make_shared(config); pc->onLocalDescription([](rtc::Description sdp) { // Send the SDP to the remote peer MY_SEND_DESCRIPTION_TO_REMOTE(string(sdp)); }); pc->onLocalCandidate([](rtc::Candidate candidate) { // Send the candidate to the remote peer MY_SEND_CANDIDATE_TO_REMOTE(candidate.candidate(), candidate.mid()); }); MY_ON_RECV_DESCRIPTION_FROM_REMOTE([pc](string sdp) { pc->setRemoteDescription(rtc::Description(sdp)); }); MY_ON_RECV_CANDIDATE_FROM_REMOTE([pc](string candidate, string mid) { pc->addRemoteCandidate(rtc::Candidate(candidate, mid)); }); ``` ### Observe the PeerConnection state ```cpp pc->onStateChange([](PeerConnection::State state) { cout << "State: " << state << endl; }); pc->onGatheringStateChange([](PeerConnection::GatheringState state) { cout << "Gathering state: " << state << endl; }); ``` ### Create a DataChannel ```cpp auto dc = pc->createDataChannel("test"); dc->onOpen([]() { cout << "Open" << endl; }); dc->onMessage([](variant message) { if (holds_alternative(message)) { cout << "Received: " << get(message) << endl; } }); ``` ### Receive a DataChannel ```cpp shared_ptr dc; pc->onDataChannel([&dc](shared_ptr incoming) { dc = incoming; dc->send("Hello world!"); }); ``` ### Open a WebSocket ```cpp auto ws = make_shared(); ws->onOpen([]() { cout << "WebSocket open" << endl; }); ws->onMessage([](variant message) { if (holds_alternative(message)) { cout << "WebSocket received: " << get(message) << endl; } }); ws->open("wss://my.websocket/service"); ``` ## External resources - Rust wrapper for libdatachannel: [datachannel-rs](https://github.com/lerouxrgd/datachannel-rs) - Node.js wrapper for libdatachannel: [node-datachannel](https://github.com/murat-dogan/node-datachannel) - Unity wrapper for Windows 10 and Hololens: [datachannel-unity](https://github.com/hanseuljun/datachannel-unity) - WebAssembly wrapper compatible with libdatachannel: [datachannel-wasm](https://github.com/paullouisageneau/datachannel-wasm)