/** * libdatachannel streamer example * Copyright (c) 2020 Filip Klembara (in2core) * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ #include "stream.hpp" #include "helpers.hpp" #ifdef _WIN32 // taken from https://stackoverflow.com/questions/5801813/c-usleep-is-obsolete-workarounds-for-windows-mingw #include void usleep(__int64 usec) { HANDLE timer; LARGE_INTEGER ft; ft.QuadPart = -(10*usec); // Convert to 100 nanosecond interval, negative value indicates relative time timer = CreateWaitableTimer(NULL, TRUE, NULL); SetWaitableTimer(timer, &ft, 0, NULL, NULL, 0); WaitForSingleObject(timer, INFINITE); CloseHandle(timer); } #else #include #endif Stream::Stream(std::shared_ptr video, std::shared_ptr audio): std::enable_shared_from_this(), video(video), audio(audio) { } Stream::~Stream() { stop(); } std::pair, Stream::StreamSourceType> Stream::unsafePrepareForSample() { std::shared_ptr ss; StreamSourceType sst; uint64_t nextTime; if (audio->getSampleTime_us() < video->getSampleTime_us()) { ss = audio; sst = StreamSourceType::Audio; nextTime = audio->getSampleTime_us(); } else { ss = video; sst = StreamSourceType::Video; nextTime = video->getSampleTime_us(); } auto currentTime = currentTimeInMicroSeconds(); auto elapsed = currentTime - startTime; if (nextTime > elapsed) { auto waitTime = nextTime - elapsed; mutex.unlock(); usleep(waitTime); mutex.lock(); } return {ss, sst}; } void Stream::sendSample() { std::lock_guard lock(mutex); if (!isRunning) { return; } auto ssSST = unsafePrepareForSample(); auto ss = ssSST.first; auto sst = ssSST.second; auto sample = ss->getSample(); sampleHandler(sst, ss->getSampleTime_us(), sample); ss->loadNextSample(); dispatchQueue.dispatch([this]() { this->sendSample(); }); } void Stream::onSample(std::function handler) { sampleHandler = handler; } void Stream::start() { std::lock_guard lock(mutex); if (isRunning) { return; } _isRunning = true; startTime = currentTimeInMicroSeconds(); audio->start(); video->start(); dispatchQueue.dispatch([this]() { this->sendSample(); }); } void Stream::stop() { std::lock_guard lock(mutex); if (!isRunning) { return; } _isRunning = false; dispatchQueue.removePending(); audio->stop(); video->stop(); };