#WebRTC #networking #p2p #tcp #udp #rtcpeerconnection
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5 年之前 | |
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cmake | 5 年之前 | |
deps | 5 年之前 | |
examples | 5 年之前 | |
include | 5 年之前 | |
src | 5 年之前 | |
test | 5 年之前 | |
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CMakeLists.txt | 5 年之前 | |
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LICENSE | 6 年之前 | |
Makefile | 5 年之前 | |
README.md | 5 年之前 |
libdatachannel is a standalone implementation of WebRTC Data Channels and WebSockets in C++17 with C bindings for POSIX platforms (including Linux and Apple macOS) and Microsoft Windows. It enables direct connectivity between native applications and web browsers without the pain of importing the entire WebRTC stack. The interface consists of simplified versions of the JavaScript WebRTC and WebSocket APIs present in browsers, in order to ease the design of cross-environment applications. It can be compiled with multiple backends:
This projet is originally inspired by librtcdcpp, however it is a complete rewrite from scratch, because the messy architecture of librtcdcpp made solving its implementation issues difficult.
Licensed under LGPLv2, see LICENSE.
The library aims at implementing the following communication protocols:
The WebRTC stack has been tested to be compatible with Firefox and Chromium.
Protocol stack:
Features:
WebSocket is the protocol of choice for WebRTC signaling. The support is optional and can be disabled at compile time.
Protocol stack:
Features:
Dependencies:
Submodules:
Optional dependencies:
$ git clone https://github.com/paullouisageneau/libdatachannel.git
$ cd libdatachannel
$ git submodule update --init --recursive
The CMake library targets libdatachannel
and libdatachannel-static
respectively correspond to the shared and static libraries. On Windows, the DLL resulting from the shared library build only exposes the C API, use the static library for the C++ API. The default target will build tests and examples. The option USE_GNUTLS
allows to switch between OpenSSL (default) and GnuTLS, and the option USE_NICE
allows to switch between libjuice as submodule (default) and libnice.
$ cmake -B build -DUSE_GNUTLS=1 -DUSE_NICE=0
$ cd build
$ make -j2
$ cmake -B build -DCMAKE_TOOLCHAIN_FILE=/usr/share/mingw/toolchain-x86_64-w64-mingw32.cmake # replace with your toolchain file
$ cd build
$ make -j2
$ cmake -B build -G "NMake Makefiles"
$ cd build
$ nmake
The option USE_GNUTLS
allows to switch between OpenSSL (default) and GnuTLS, and the option USE_NICE
allows to switch between libjuice as submodule (default) and libnice.
$ make USE_GNUTLS=1 USE_NICE=0
See examples for a complete usage example with signaling server (under GPLv2).
Additionnaly, you might want to have a look at the C API.
#include "rtc/rtc.hpp"
rtc::Configuration config;
config.iceServers.emplace_back("mystunserver.org:3478");
auto pc = make_shared<rtc::PeerConnection>(config);
pc->onLocalDescription([](const rtc::Description &sdp) {
// Send the SDP to the remote peer
MY_SEND_DESCRIPTION_TO_REMOTE(string(sdp));
});
pc->onLocalCandidate([](const rtc::Candidate &candidate) {
// Send the candidate to the remote peer
MY_SEND_CANDIDATE_TO_REMOTE(candidate.candidate(), candidate.mid());
});
MY_ON_RECV_DESCRIPTION_FROM_REMOTE([pc](string sdp) {
pc->setRemoteDescription(rtc::Description(sdp));
});
MY_ON_RECV_CANDIDATE_FROM_REMOTE([pc](string candidate, string mid) {
pc->addRemoteCandidate(rtc::Candidate(candidate, mid));
});
pc->onStateChange([](PeerConnection::State state) {
cout << "State: " << state << endl;
});
pc->onGatheringStateChange([](PeerConnection::GatheringState state) {
cout << "Gathering state: " << state << endl;
});
auto dc = pc->createDataChannel("test");
dc->onOpen([]() {
cout << "Open" << endl;
});
dc->onMessage([](const variant<binary, string> &message) {
if (holds_alternative<string>(message)) {
cout << "Received: " << get<string>(message) << endl;
}
});
shared_ptr<rtc::DataChannel> dc;
pc->onDataChannel([&dc](shared_ptr<rtc::DataChannel> incoming) {
dc = incoming;
dc->send("Hello world!");
});
auto ws = make_shared<rtc::WebSocket>();
ws->onOpen([]() {
cout << "WebSocket open" << endl;
});
ws->onMessage([](const variant<binary, string> &message) {
if (holds_alternative<string>(message)) {
cout << "WebSocket received: " << get<string>(message) << endl;
}
});
ws->open("wss://my.websocket/service");