| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485 | /** * libdatachannel streamer example * Copyright (c) 2020 Filip Klembara (in2core) * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */#include "dispatchqueue.hpp"DispatchQueue::DispatchQueue(std::string name, size_t threadCount) :    name{std::move(name)}, threads(threadCount) {    for(size_t i = 0; i < threads.size(); i++)    {        threads[i] = std::thread(&DispatchQueue::dispatchThreadHandler, this);    }}DispatchQueue::~DispatchQueue() {    // Signal to dispatch threads that it's time to wrap up    std::unique_lock<std::mutex> lock(lockMutex);    quit = true;    lock.unlock();    condition.notify_all();    // Wait for threads to finish before we exit    for(size_t i = 0; i < threads.size(); i++)    {        if(threads[i].joinable())        {            threads[i].join();        }    }}void DispatchQueue::removePending() {    std::unique_lock<std::mutex> lock(lockMutex);    queue = {};}void DispatchQueue::dispatch(const fp_t& op) {    std::unique_lock<std::mutex> lock(lockMutex);    queue.push(op);    // Manual unlocking is done before notifying, to avoid waking up    // the waiting thread only to block again (see notify_one for details)    lock.unlock();    condition.notify_one();}void DispatchQueue::dispatch(fp_t&& op) {    std::unique_lock<std::mutex> lock(lockMutex);    queue.push(std::move(op));    // Manual unlocking is done before notifying, to avoid waking up    // the waiting thread only to block again (see notify_one for details)    lock.unlock();    condition.notify_one();}void DispatchQueue::dispatchThreadHandler(void) {    std::unique_lock<std::mutex> lock(lockMutex);    do {        //Wait until we have data or a quit signal        condition.wait(lock, [this]{            return (queue.size() || quit);        });        //after wait, we own the lock        if(!quit && queue.size())        {            auto op = std::move(queue.front());            queue.pop();            //unlock now that we're done messing with the queue            lock.unlock();            op();            lock.lock();        }    } while (!quit);}
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