#WebRTC #networking #p2p #tcp #udp #rtcpeerconnection

Paul-Louis Ageneau 38db6d7365 Bumped version to 0.11.10 4 years ago
.github 44bf8b99ef Added /MP to nmake build 4 years ago
cmake e7cf4182ef Added FindSRTP.cmake 5 years ago
deps 75619babd7 Updated usrsctp to v0.9.5.0 4 years ago
examples 98d926a7bf Clean up examples/streamer/CMakeLists.txt a little bit. 4 years ago
include 6ef8f1e1a7 Added optional MTU setting in configuration 4 years ago
src 781d864b9f Added missing atomic 4 years ago
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.clang-format 17f99252cd clang-format does not support python 5 years ago
.editorconfig ea8cd06964 Converted web example to WebSocket signaling 5 years ago
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.gitmodules 3e70af915f Compiling libsrtp inline 4 years ago
CMakeLists.txt 38db6d7365 Bumped version to 0.11.10 4 years ago
Jamfile 08da691911 Added RTC defines to usage requirement in Jamfile 4 years ago
LICENSE f844c71e0f Initial commit 6 years ago
Makefile 52030ca62d Update Makefile with NO_MEDIA and USE_SYSTEM_SRTP 4 years ago
README.md 7bda5bd77c Added mention of options NO_MEDIA and NO_WEBSOCKET 4 years ago

README.md

libdatachannel - C/C++ WebRTC Data Channels

libdatachannel is a standalone implementation of WebRTC Data Channels, WebRTC Media Transport, and WebSockets in C++17 with C bindings for POSIX platforms (including GNU/Linux, Android, and Apple macOS) and Microsoft Windows. It enables direct connectivity between native applications and web browsers without the pain of importing the entire WebRTC stack. The interface consists of simplified versions of the JavaScript WebRTC and WebSocket APIs present in browsers, in order to ease the design of cross-environment applications. It can be compiled with multiple backends:

  • The security layer can be provided through OpenSSL or GnuTLS.
  • The connectivity for WebRTC can be provided through my ad-hoc ICE library libjuice as submodule or through libnice.

This projet is originally inspired by librtcdcpp, however it is a complete rewrite from scratch, because the messy architecture of librtcdcpp made solving its implementation issues difficult.

Licensed under LGPLv2, see LICENSE.

Compatibility

The library aims at implementing the following communication protocols:

WebRTC Data Channels and Media Transport

The WebRTC stack has been tested to be compatible with Firefox and Chromium.

Protocol stack:

Features:

Note only SDP BUNDLE mode is supported for media multiplexing (draft-ietf-mmusic-sdp-bundle-negotiation-54). The behavior is equivalent to the JSEP bundle-only policy: the library always negociates one unique network component, where SRTP media streams are multiplexed with SRTCP control packets (RFC5761) and SCTP/DTLS data traffic (RFC5764).

WebSocket

WebSocket is the protocol of choice for WebRTC signaling. The support is optional and can be disabled at compile time.

Protocol stack:

  • WebSocket protocol (RFC6455), client-side only
  • HTTP over TLS (RFC2818)

Features:

  • IPv6 and IPv4/IPv6 dual-stack support
  • Keepalive with ping/pong

Dependencies

Dependencies:

Submodules:

Optional dependencies:

Building

Clone repository and submodules

$ git clone https://github.com/paullouisageneau/libdatachannel.git
$ cd libdatachannel
$ git submodule update --init --recursive

Building with CMake

The CMake library targets libdatachannel and libdatachannel-static respectively correspond to the shared and static libraries. The default target will build tests and examples. The option USE_GNUTLS allows to switch between OpenSSL (default) and GnuTLS, and the option USE_NICE allows to switch between libjuice as submodule (default) and libnice.

If you only need Data Channels, the option NO_MEDIA allows to make the library lighter by removing media support. Similarly, NO_WEBSOCKET removes WebSocket support.

POSIX-compliant operating systems (including Linux and Apple macOS)

$ cmake -B build -DUSE_GNUTLS=1 -DUSE_NICE=0
$ cd build
$ make -j2

Apple macOS with XCode project

$ cmake -B "$BUILD_DIR" -DUSE_GNUTLS=0 -DUSE_NICE=0 -G Xcode

Xcode project is generated in build/ directory.

Solving Could NOT find OpenSSL error

You need to add OpenSSL root directory if your build fails with the following message:

Could NOT find OpenSSL, try to set the path to OpenSSL root folder in the
system variable OPENSSL_ROOT_DIR (missing: OPENSSL_CRYPTO_LIBRARY
OPENSSL_INCLUDE_DIR)

for example:

$ cmake -B build -DUSE_GNUTLS=0 -DUSE_NICE=0 -G Xcode -DOPENSSL_ROOT_DIR=/usr/local/Cellar/openssl\@1.1/1.1.1h/

Microsoft Windows with MinGW cross-compilation

$ cmake -B build -DCMAKE_TOOLCHAIN_FILE=/usr/share/mingw/toolchain-x86_64-w64-mingw32.cmake # replace with your toolchain file
$ cd build
$ make -j2

Microsoft Windows with Microsoft Visual C++

$ cmake -B build -G "NMake Makefiles"
$ cd build
$ nmake

Building directly with Make (Linux only)

The option USE_GNUTLS allows to switch between OpenSSL (default) and GnuTLS, and the option USE_NICE allows to switch between libjuice as submodule (default) and libnice.

If you only need Data Channels, the option NO_MEDIA removes media support. Similarly, NO_WEBSOCKET removes WebSocket support.

$ make USE_GNUTLS=1 USE_NICE=0

Examples

See examples for a complete usage example with signaling server (under GPLv2).

Additionnaly, you might want to have a look at the C API.

Signal a PeerConnection

#include "rtc/rtc.hpp"
rtc::Configuration config;
config.iceServers.emplace_back("mystunserver.org:3478");

auto pc = make_shared<rtc::PeerConnection>(config);

pc->onLocalDescription([](rtc::Description sdp) {
    // Send the SDP to the remote peer
    MY_SEND_DESCRIPTION_TO_REMOTE(string(sdp));
});

pc->onLocalCandidate([](rtc::Candidate candidate) {
    // Send the candidate to the remote peer
    MY_SEND_CANDIDATE_TO_REMOTE(candidate.candidate(), candidate.mid());
});

MY_ON_RECV_DESCRIPTION_FROM_REMOTE([pc](string sdp) {
    pc->setRemoteDescription(rtc::Description(sdp));
});

MY_ON_RECV_CANDIDATE_FROM_REMOTE([pc](string candidate, string mid) {
    pc->addRemoteCandidate(rtc::Candidate(candidate, mid));
});

Observe the PeerConnection state

pc->onStateChange([](PeerConnection::State state) {
    cout << "State: " << state << endl;
});

pc->onGatheringStateChange([](PeerConnection::GatheringState state) {
    cout << "Gathering state: " << state << endl;
});

Create a DataChannel

auto dc = pc->createDataChannel("test");

dc->onOpen([]() {
    cout << "Open" << endl;
});

dc->onMessage([](variant<binary, string> message) {
    if (holds_alternative<string>(message)) {
        cout << "Received: " << get<string>(message) << endl;
    }
});

Receive a DataChannel

shared_ptr<rtc::DataChannel> dc;
pc->onDataChannel([&dc](shared_ptr<rtc::DataChannel> incoming) {
    dc = incoming;
    dc->send("Hello world!");
});

Open a WebSocket

auto ws = make_shared<rtc::WebSocket>();

ws->onOpen([]() {
	cout << "WebSocket open" << endl;
});

ws->onMessage([](variant<binary, string> message) {
    if (holds_alternative<string>(message)) {
        cout << "WebSocket received: " << get<string>(message) << endl;
    }
});

ws->open("wss://my.websocket/service");

External resources