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@@ -71,9 +71,10 @@ public:
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/// @param[in] core_id Index of the core to set (default is 0)
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IGL_INLINE void set_visible(bool value, unsigned int core_id = 1);
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- /// Set the color of the mesh
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+ /// Set the diffuse color of the mesh. The ambient color will be set to 0.1*C
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+ /// and the specular color will be set to 0.3+0.1*(C-0.3).
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///
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- /// @param[in] C #V|#F|1 by 3 list of colors
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+ /// @param[in] C #V|#F|1 by 3 list of diffuse colors
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IGL_INLINE void set_colors(const Eigen::MatrixXd &C);
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/// Set per-vertex UV coordinates
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