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+// This file is part of libigl, a simple c++ geometry processing library.
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+//
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+// Copyright (C) 2023 Alec Jacobson <[email protected]>
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+//
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+// This Source Code Form is subject to the terms of the Mozilla Public License
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+// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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+// obtain one at http://mozilla.org/MPL/2.0/.
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+#include "isolines_intrinsic.h"
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+#include "edge_crossings.h"
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+#include "cat.h"
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+#include "unique_edge_map.h"
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+#ifndef NDEBUG
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+# include "is_edge_manifold.h"
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+# include "is_vertex_manifold.h"
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+#endif
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+#include <unordered_map>
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+#include <vector>
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+
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+template <
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+ typename DerivedF,
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+ typename DerivedS,
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+ typename Derivedvals,
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+ typename DerivediB,
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+ typename DerivediFI,
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+ typename DerivediE,
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+ typename DerivedI>
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+void igl::isolines_intrinsic(
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+ const Eigen::MatrixBase<DerivedF> & F,
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+ const Eigen::MatrixBase<DerivedS> & S,
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+ const Eigen::MatrixBase<Derivedvals> & vals,
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+ Eigen::PlainObjectBase<DerivediB> & iB,
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+ Eigen::PlainObjectBase<DerivediFI> & iFI,
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+ Eigen::PlainObjectBase<DerivediE> & iE,
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+ Eigen::PlainObjectBase<DerivedI> & I)
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+{
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+ using Scalar = typename DerivedS::Scalar;
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+
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+ Eigen::MatrixXi uE;
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+ Eigen::VectorXi EMAP,uEC,uEE;
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+
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+ {
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+ Eigen::MatrixXi E;
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+ igl::unique_edge_map(F,E,uE,EMAP,uEC,uEE);
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+ }
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+
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+ {
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+ std::vector<DerivediB> viB(vals.size());
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+ std::vector<DerivediFI> viFI(vals.size());
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+ std::vector<DerivediE> viE(vals.size());
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+ std::vector<DerivedI> vI(vals.size());
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+ int num_vertices = 0;
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+ for(int j = 0;j<vals.size();j++)
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+ {
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+ isolines_intrinsic(F,S,uE,EMAP,uEC,uEE,vals[j],viB[j],viFI[j],viE[j]);
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+ viE[j].array() += num_vertices;
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+ num_vertices += viB[j].rows();
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+ vI[j] = Eigen::VectorXi::Constant(viE[j].rows(),j);
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+ }
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+ igl::cat(1,viB,iB);
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+ igl::cat(1,viFI,iFI);
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+ igl::cat(1,viE,iE);
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+ igl::cat(1,vI,I);
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+ }
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+}
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+
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+template <
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+ typename DerivedF,
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+ typename DerivedS,
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+ typename DeriveduE,
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+ typename DerivedEMAP,
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+ typename DeriveduEC,
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+ typename DeriveduEE,
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+ typename DerivediB,
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+ typename DerivediFI,
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+ typename DerivediE>
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+void igl::isolines_intrinsic(
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+ const Eigen::MatrixBase<DerivedF> & F,
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+ const Eigen::MatrixBase<DerivedS> & S,
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+ const Eigen::MatrixBase<DeriveduE> & uE,
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+ const Eigen::MatrixBase<DerivedEMAP> & EMAP,
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+ const Eigen::MatrixBase<DeriveduEC> & uEC,
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+ const Eigen::MatrixBase<DeriveduEE> & uEE,
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+ const typename DerivedS::Scalar val,
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+ Eigen::PlainObjectBase<DerivediB> & iB,
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+ Eigen::PlainObjectBase<DerivediFI> & iFI,
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+ Eigen::PlainObjectBase<DerivediE> & iE)
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+{
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+ using Scalar = typename DerivedS::Scalar;
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+ using VectorXS = Eigen::Matrix<Scalar,Eigen::Dynamic,1>;
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+
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+ std::unordered_map<int,int> uE2I;
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+ Eigen::Matrix<Scalar,Eigen::Dynamic,1> T;
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+ igl::edge_crossings(uE,S,val,uE2I,T);
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+
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+ iB.resize(uE2I.size(),F.cols());
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+ iFI.resize(uE2I.size());
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+ Eigen::VectorXi U(uE2I.size());
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+ const auto flipped =
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+ [&uE,&F,&EMAP,&uEE,&uEC](const int u, const int f, const int k)->bool
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+ {
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+ return uE(u,0) != F(f,(k+1)%3);
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+ };
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+ // for each value in uE2I
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+ {
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+ for(auto & pair : uE2I)
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+ {
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+ const int u = pair.first;
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+ const int w = pair.second;
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+ // first face incident on uE(u,:)
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+ const int e = uEE(uEC(u));
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+ const int f = e % F.rows();
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+ const int k = e / F.rows();
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+ const bool flip = uE(u,0) != F(f,(k+1)%3);
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+ const double t = T(w);
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+ iB(w,k) = 0;
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+ iB(w,(k+1)%3) = flip? t:1-t;
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+ iB(w,(k+2)%3) = flip?1-t:t;
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+ iFI(w) = f;
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+ U(w) = u;
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+ }
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+ }
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+
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+ const int num_edge_crossings = iB.rows();
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+ // Vertex crossings
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+ std::unordered_map<int,int> V2I;
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+ {
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+ const auto add_vertex_crossing = [&iB,&iFI](const int k, const int i, const int j)
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+ {
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+ if(k >= iB.rows())
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+ {
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+ iB.conservativeResize(2*iB.rows()+1,Eigen::NoChange);
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+ iFI.conservativeResize(2*iFI.rows()+1,Eigen::NoChange);
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+ }
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+ iFI(k) = i;
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+ iB.row(k) << 0,0,0;
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+ iB(k,j) = 1;
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+ };
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+ int k = iB.rows();
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+ for(int i = 0;i<F.rows();i++)
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+ {
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+ for(int j = 0;j<3;j++)
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+ {
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+ const int v = F(i,j);
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+ if(S(v) == val)
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+ {
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+ if(V2I.find(v) == V2I.end())
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+ {
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+ V2I[v] = k;
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+ add_vertex_crossing(k++,i,j);
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+ }
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+ }
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+ }
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+ }
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+ iB.conservativeResize(k,Eigen::NoChange);
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+ iFI.conservativeResize(k,Eigen::NoChange);
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+ }
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+ const int num_vertex_crossings = iB.rows()-num_edge_crossings;
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+
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+ iE.resize(uE2I.size(),2);
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+ const auto set_row = [&iE](const int k, const int i, const int j)
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+ {
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+ if(k >= iE.rows())
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+ {
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+ iE.conservativeResize(2*iE.rows()+1,Eigen::NoChange);
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+ }
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+ iE.row(k) << i,j;
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+ };
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+ {
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+ int r = 0;
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+ for(int f = 0;f < F.rows();f++)
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+ {
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+ // find first crossing edge
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+ int i;
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+ for(i = 0;i<3;i++)
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+ {
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+ if(uE2I.find(EMAP(f+F.rows()*i)) != uE2I.end())
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+ {
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+ break;
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+ }
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+ }
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+ int j;
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+ for(j = i+1;j<3;j++)
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+ {
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+ if(uE2I.find(EMAP(f+F.rows()*j)) != uE2I.end())
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+ {
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+ break;
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+ }
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+ }
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+ if(j<3)
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+ {
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+ // Connect two edge crossings.
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+
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+ // other vertex
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+ const int k = 3-i-j;
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+ const int wi = uE2I[EMAP(f+F.rows()*i)];
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+ const int wj = uE2I[EMAP(f+F.rows()*j)];
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+ // flip orientation based on triangle gradient
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+ bool flip = S(F(f,k)) < val;
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+ flip = k%2? !flip:flip;
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+ if(flip)
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+ {
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+ set_row(r++,wi,wj);
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+ }else
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+ {
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+ set_row(r++,wj,wi);
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+ }
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+ }else if(i<3)
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+ {
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+ // The only valid vertex crossing is the opposite vertex
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+ const int v = F(f,i);
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+ // Is it a crossing?
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+ assert(V2I.find(v) != V2I.end());
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+ //if(V2I.find(v) != V2I.end())
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+ {
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+ const int wv = V2I[v];
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+ const int wi = uE2I[EMAP(f+F.rows()*i)];
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+ const bool flip = S(F(f,(i+1)%3)) > val;
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+ if(flip)
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+ {
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+ set_row(r++,wi,wv);
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+ }else
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+ {
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+ set_row(r++,wv,wi);
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+ }
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+ }
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+ }else
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+ {
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+ // Could have 2 vertex crossings. We're only interested if there're exactly two and if the other vertex is "above".
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+ int i = 0;
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+ for(i = 0;i<3;i++)
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+ {
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+ if(S(F(f,i)) == val)
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+ {
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+ break;
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+ }
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+ }
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+ int j;
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+ for(j = i+1;j<3;j++)
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+ {
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+ if(S(F(f,j)) == val)
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+ {
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+ break;
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+ }
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+ }
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+ if(j<3)
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+ {
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+ // check if the third is a crossing.
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+ const int k = 3-i-j;
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+ // Triangle is constant on the val. Skip.
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+ if(S(F(f,k)) == val){ continue; }
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+ // Is this a boundary edge?
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+ const int u = EMAP(f+F.rows()*k);
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+ const int count = uEC(u+1)-uEC(u);
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+ if( count == 1 || S(F(f,k)) > val)
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+ {
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+ const int wi = V2I[F(f,i)];
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+ const int wj = V2I[F(f,j)];
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+ bool flip = S(F(f,k)) < val;
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+ flip = k%2 ? !flip:flip;
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+ if(flip)
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+ {
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+ set_row(r++,wj,wi);
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+ }else
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+ {
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+ set_row(r++,wi,wj);
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+ }
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+ }
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+ }
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+ }
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+ }
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+ iE.conservativeResize(r,Eigen::NoChange);
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+ }
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+
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+#ifndef NDEBUG
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+ if(igl::is_vertex_manifold(F) && igl::is_edge_manifold(F))
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+ {
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+ // Check that every vertex has one in one out
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+ Eigen::VectorXi in_count = Eigen::VectorXi::Zero(iB.rows());
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+ Eigen::VectorXi out_count = Eigen::VectorXi::Zero(iB.rows());
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+ for(int e = 0;e<iE.rows();e++)
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+ {
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+ const int i = iE(e,0);
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+ out_count(i)++;
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+ const int j = iE(e,1);
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+ in_count(j)++;
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+ }
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+ for(int i = 0;i<iB.rows();i++)
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+ {
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+ assert(in_count(i) <= 1);
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+ assert(out_count(i) <= 1);
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+ }
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+ }
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+#endif
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+}
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+
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+#ifdef IGL_STATIC_LIBRARY
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+// Explicit template instantiation
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+// generated by autoexplicit.sh
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+template void igl::isolines_intrinsic<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
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+#endif
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