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add changes back

Alec Jacobson 5 years ago
parent
commit
7e70dfbbff
2 changed files with 13 additions and 43 deletions
  1. 7 38
      include/igl/is_edge_manifold.cpp
  2. 6 5
      include/igl/is_edge_manifold.h

+ 7 - 38
include/igl/is_edge_manifold.cpp

@@ -34,6 +34,8 @@ IGL_INLINE bool igl::is_edge_manifold(
   // Find unique undirected edges and mapping
   // Find unique undirected edges and mapping
   VectorXF _;
   VectorXF _;
   unique_simplices(allE,E,_,EMAP);
   unique_simplices(allE,E,_,EMAP);
+  // could use "face_occurrences.h", but that implementation uses
+  // vector<vector>>
   std::vector<typename DerivedF::Index> count(E.rows(),0);
   std::vector<typename DerivedF::Index> count(E.rows(),0);
   for(Index e = 0;e<EMAP.rows();e++)
   for(Index e = 0;e<EMAP.rows();e++)
   {
   {
@@ -56,49 +58,16 @@ template <typename DerivedF>
 IGL_INLINE bool igl::is_edge_manifold(
 IGL_INLINE bool igl::is_edge_manifold(
   const Eigen::MatrixBase<DerivedF>& F)
   const Eigen::MatrixBase<DerivedF>& F)
 {
 {
-  // TODO: It's bothersome that this is not calling/reusing the code from the
-  // overload above. This could result in disagreement.
-
-  // List of edges (i,j,f,c) where edge i<j is associated with corner i of face
-  // f
-  std::vector<std::vector<int> > TTT;
-  for(int f=0;f<F.rows();++f)
-    for (int i=0;i<3;++i)
-    {
-      // v1 v2 f ei
-      int v1 = F(f,i);
-      int v2 = F(f,(i+1)%3);
-      if (v1 > v2) std::swap(v1,v2);
-      std::vector<int> r(4);
-      r[0] = v1; r[1] = v2;
-      r[2] = f;  r[3] = i;
-      TTT.push_back(r);
-    }
-  // Sort lexicographically
-  std::sort(TTT.begin(),TTT.end());
-
-  for(int i=2;i<(int)TTT.size();++i)
-  {
-    // Check any edges occur 3 times
-    std::vector<int>& r1 = TTT[i-2];
-    std::vector<int>& r2 = TTT[i-1];
-    std::vector<int>& r3 = TTT[i];
-    if ( (r1[0] == r2[0] && r2[0] == r3[0])
-        &&
-        (r1[1] == r2[1] && r2[1] == r3[1]) )
-    {
-      return false;
-    }
-  }
-  return true;
+  Eigen::Array<bool,Eigen::Dynamic,Eigen::Dynamic> BF;
+  Eigen::Array<bool,Eigen::Dynamic,1> BE;
+  Eigen::MatrixXi E;
+  Eigen::VectorXi EMAP;
+  return is_edge_manifold(F,BF,E,EMAP,BE);
 }
 }
 
 
 #ifdef IGL_STATIC_LIBRARY
 #ifdef IGL_STATIC_LIBRARY
 // Explicit template instantiation
 // Explicit template instantiation
-// generated by autoexplicit.sh
 template bool igl::is_edge_manifold<Eigen::Matrix<unsigned int, -1, -1, 1, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<unsigned int, -1, -1, 1, -1, -1> > const&);
 template bool igl::is_edge_manifold<Eigen::Matrix<unsigned int, -1, -1, 1, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<unsigned int, -1, -1, 1, -1, -1> > const&);
-// generated by autoexplicit.sh
-//template bool igl::is_edge_manifold<double>(Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&);
 template bool igl::is_edge_manifold<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
 template bool igl::is_edge_manifold<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
 template bool igl::is_edge_manifold<Eigen::Matrix<int, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&);
 template bool igl::is_edge_manifold<Eigen::Matrix<int, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&);
 #endif
 #endif

+ 6 - 5
include/igl/is_edge_manifold.h

@@ -13,14 +13,15 @@
 
 
 namespace igl 
 namespace igl 
 {
 {
-  // check if the mesh is edge-manifold
+  // check if the mesh is edge-manifold (every edge is incident one one face
+  // (boundary) or two oppositely oriented faces).
   //
   //
   // Inputs:
   // Inputs:
   //   F  #F by 3 list of triangle indices
   //   F  #F by 3 list of triangle indices
-  // Returns whether mesh is edge manifold.
-  //
-  // Known Bugs:
-  //  Does not check for non-manifold vertices
+  // Outputs:
+  //   BF  #F by 3 list of flags revealing if edge opposite corresponding vertex
+  //   is non-manifold.
+  // Returns true iff all edges are manifold
   //
   //
   // See also: is_vertex_manifold
   // See also: is_vertex_manifold
   template <
   template <