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@@ -373,14 +373,12 @@ R"(#version 330
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in float offset;
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in float offset;
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uniform mat4 view;
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uniform mat4 view;
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uniform mat4 proj;
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uniform mat4 proj;
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- out int vPosition;
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out int vCharacter;
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out int vCharacter;
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out float vOffset;
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out float vOffset;
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void main()
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void main()
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{
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{
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vCharacter = int(character);
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vCharacter = int(character);
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vOffset = offset;
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vOffset = offset;
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- vPosition = gl_VertexID;
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gl_Position = proj * view * vec4(position, 1.0);
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gl_Position = proj * view * vec4(position, 1.0);
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}
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}
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)";
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)";
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@@ -397,7 +395,6 @@ R"(#version 150 core
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uniform vec2 RenderSize;
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uniform vec2 RenderSize;
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uniform vec2 RenderOrigin;
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uniform vec2 RenderOrigin;
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uniform float TextShiftFactor;
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uniform float TextShiftFactor;
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- in int vPosition[1];
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in int vCharacter[1];
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in int vCharacter[1];
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in float vOffset[1];
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in float vOffset[1];
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void main()
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void main()
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