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@@ -303,7 +303,7 @@ IGL_INLINE void igl::opengl::ViewerCore::initialize_shadow_pass()
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float camera_dnear = this->camera_dnear;
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float camera_dfar = this->camera_dfar;
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Eigen::Quaternionf trackball_angle = this->trackball_angle;
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- float camera_zoom = 1;//this->camera_zoom;
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+ float camera_zoom = this->camera_zoom;
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float camera_base_zoom = this->camera_base_zoom;
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Eigen::Vector3f camera_translation = this->camera_translation;
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Eigen::Vector3f camera_base_translation = this->camera_base_translation;
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