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@@ -360,9 +360,13 @@ R"(#version 150
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out vec4 outColor;
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void main()
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{
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- if (length(gl_PointCoord - vec2(0.5)) > 0.5)
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+ float d = length(gl_PointCoord - vec2(0.5));
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+ if (d > 0.5)
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discard;
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- outColor = vec4(color_frag, 1.0);
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+ if (d > 0.4)
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+ outColor = vec4(0.0, 0.0, 0.0, 1.0);
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+ else
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+ outColor = vec4(color_frag, 1.0);
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}
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)";
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