@@ -403,7 +403,7 @@ IGL_INLINE void igl::fast_winding_number(
W(p) = fwn_bvh.ut_solid_angle.computeSolidAngle(
Qp,
accuracy_scale)
- / (4.0*M_PI);
+ / (4.0*igl::PI);
},1000);
}