# This file is part of libigl, a simple c++ geometry processing library. # # Copyright (C) 2017 Sebastian Koch and Daniele Panozzo # # This Source Code Form is subject to the terms of the Mozilla Public License # v. 2.0. If a copy of the MPL was not distributed with this file, You can # obtain one at http://mozilla.org/MPL/2.0/. import sys, os # Add the igl library to the modules search path sys.path.insert(0, os.getcwd() + "/../") import pyigl as igl from shared import TUTORIAL_SHARED_PATH, check_dependencies dependencies = ["glfw"] check_dependencies(dependencies) V = igl.eigen.MatrixXd() F = igl.eigen.MatrixXi() C = igl.eigen.MatrixXd() # Load a mesh in OFF format igl.readOFF(TUTORIAL_SHARED_PATH + "screwdriver.off", V, F) # Plot the mesh viewer = igl.glfw.Viewer() viewer.data().set_mesh(V, F) # Use the z coordinate as a scalar field over the surface Z = V.col(2) # Compute per-vertex colors igl.jet(Z, True, C) # Add per-vertex colors viewer.data().set_colors(C) # Launch the viewer viewer.launch()