import igl V1 = igl.eigen.MatrixXd() F1 = igl.eigen.MatrixXi() V2 = igl.eigen.MatrixXd() F2 = igl.eigen.MatrixXi() def key_down(viewer, key, modifier): print("Key: ",key) if key == 1: # Clear should be called before drawing the mesh viewer.data.clear(); # Draw_mesh creates or updates the vertices and faces of the displayed mesh. # If a mesh is already displayed, draw_mesh returns an error if the given V and # F have size different than the current ones viewer.data.set_mesh(V1, F1); viewer.core.align_camera_center(V1,F1); elif key == 2: viewer.data.clear(); viewer.data.set_mesh(V2, F2); viewer.core.align_camera_center(V2,F2); return False; # Load two meshes igl.readOFF("../tutorial/shared/bumpy.off", V1, F1); igl.readOFF("../tutorial/shared/fertility.off", V2, F2); print("1 Switch to bump mesh") print("2 Switch to fertility mesh") viewer = igl.viewer.Viewer() # Register a keyboard callback that allows to switch between # the two loaded meshes viewer.callback_key_down = key_down; viewer.data.set_mesh(V1, F1); viewer.launch(); }