#ifndef IGL_ICOSAHEDRON_H #define IGL_ICOSAHEDRON_H #include "igl_inline.h" #include namespace igl { /// Construct a icosahedron with radius 1 centered at the origin /// /// @param[out] V #V by 3 list of vertex positions /// @param[out] F #F by 3 list of triangle indices into rows of V template IGL_INLINE void icosahedron( Eigen::PlainObjectBase & V, Eigen::PlainObjectBase & F); } #ifndef IGL_STATIC_LIBRARY # include "icosahedron.cpp" #endif #endif