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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "AABB.h"
- #include "EPS.h"
- #include "barycenter.h"
- #include "colon.h"
- #include "doublearea.h"
- #include "increment_ulp.h"
- #include "point_simplex_squared_distance.h"
- #include "project_to_line_segment.h"
- #include "sort.h"
- #include "volume.h"
- #include "ray_box_intersect.h"
- #include "parallel_for.h"
- #include "ray_mesh_intersect.h"
- #include "box_surface_area.h"
- #include "pad_box.h"
- #include <iostream>
- #include <iomanip>
- #include <limits>
- #include <list>
- #include <queue>
- #include <stack>
- #include <string>
- #include <stdio.h>
- // This would be so much better with C++17 if constexpr
- namespace
- {
- template <
- typename DerivedV,
- typename DerivedEle,
- typename Derivedq,
- int DIM>
- struct AABB_all_positive_barycentric_coordinates_helper;
- template <
- typename DerivedV,
- typename DerivedEle,
- typename Derivedq>
- struct AABB_all_positive_barycentric_coordinates_helper<
- DerivedV,
- DerivedEle,
- Derivedq,
- 2>
- {
- static inline bool compute(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const int primitive,
- const Eigen::MatrixBase<Derivedq> & q)
- {
- using namespace igl;
- using Scalar = typename DerivedV::Scalar;
- const Scalar epsilon = igl::EPS<Scalar>();
- static_assert(
- DerivedV::ColsAtCompileTime == 2 ||
- DerivedV::ColsAtCompileTime == Eigen::Dynamic,
- "V should be 2D");
- static_assert(
- Derivedq::ColsAtCompileTime == 2 ||
- Derivedq::ColsAtCompileTime == Eigen::Dynamic,
- "q should be 2D");
- // Barycentric coordinates
- typedef Eigen::Matrix<Scalar,2,1> Vector2S;
- const Vector2S V1 = V.row(Ele(primitive,0));
- const Vector2S V2 = V.row(Ele(primitive,1));
- const Vector2S V3 = V.row(Ele(primitive,2));
- // Hack for now to keep templates simple. If becomes bottleneck
- // consider using std::enable_if_t
- const Vector2S q2 = q.head(2);
- Scalar a1 = doublearea_single(V1,V2,q2);
- Scalar a2 = doublearea_single(V2,V3,q2);
- Scalar a3 = doublearea_single(V3,V1,q2);
- // Normalization is important for correcting magnitude near epsilon
- Scalar sum = a1+a2+a3;
- a1 /= sum;
- a2 /= sum;
- a3 /= sum;
- return a1>=-epsilon && a2>=-epsilon && a3>=-epsilon;
- }
- };
- template <
- typename DerivedV,
- typename DerivedEle,
- typename Derivedq>
- struct AABB_all_positive_barycentric_coordinates_helper<
- DerivedV,
- DerivedEle,
- Derivedq,
- 3>
- {
- static inline bool compute(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const int primitive,
- const Eigen::MatrixBase<Derivedq> & q)
- {
- using namespace igl;
- using Scalar = typename DerivedV::Scalar;
- const Scalar epsilon = igl::EPS<Scalar>();
- static_assert(
- DerivedV::ColsAtCompileTime == 3 ||
- DerivedV::ColsAtCompileTime == Eigen::Dynamic,
- "V should be 2D");
- static_assert(
- Derivedq::ColsAtCompileTime == 3 ||
- Derivedq::ColsAtCompileTime == Eigen::Dynamic,
- "q should be 2D");
- // Barycentric coordinates
- typedef Eigen::Matrix<Scalar,1,3> RowVector3S;
- const RowVector3S V1 = V.row(Ele(primitive,0));
- const RowVector3S V2 = V.row(Ele(primitive,1));
- const RowVector3S V3 = V.row(Ele(primitive,2));
- const RowVector3S V4 = V.row(Ele(primitive,3));
- Scalar a1 = volume_single(V2,V4,V3,(RowVector3S)q);
- Scalar a2 = volume_single(V1,V3,V4,(RowVector3S)q);
- Scalar a3 = volume_single(V1,V4,V2,(RowVector3S)q);
- Scalar a4 = volume_single(V1,V2,V3,(RowVector3S)q);
- Scalar sum = a1+a2+a3+a4;
- a1 /= sum;
- a2 /= sum;
- a3 /= sum;
- a4 /= sum;
- return a1>=-epsilon && a2>=-epsilon && a3>=-epsilon && a4>=-epsilon;
- }
- };
- }
- ///////////////////////////////////////////////////////////////////////////////
- // Non-templated member functions
- ///////////////////////////////////////////////////////////////////////////////
- template <typename DerivedV, int DIM>
- IGL_INLINE bool igl::AABB<DerivedV,DIM>::is_leaf() const
- {
- // This way (rather than `m_primitive != -1` we can have empty leaves
- return m_left == nullptr && m_right == nullptr;
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE bool igl::AABB<DerivedV,DIM>::is_root() const
- {
- return m_parent == nullptr;
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE igl::AABB<DerivedV,DIM>* igl::AABB<DerivedV,DIM>::root() const
- {
- return (is_root() ? const_cast<igl::AABB<DerivedV,DIM>*>(this) : m_parent->root());
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE igl::AABB<DerivedV,DIM>* igl::AABB<DerivedV,DIM>::detach()
- {
- if(!this->m_parent)
- {
- // Before
- // ⊘-this
- //
- // After
- // ⊘-this
- //
- // `this` is the root. It's already detached.
- return this;
- }
- auto * parent = this->m_parent;
- assert(parent);
- // Detach from parent
- this->m_parent = nullptr;
- auto * grandparent = parent->m_parent;
- auto * sibling = parent->m_left == this ? parent->m_right : parent->m_left;
- assert(sibling);
- // Before
- // grandparent
- // ╱
- // parent
- // ╱ ╲
- // sibling this
- //
- // After
- // grandparent
- // /
- // sibling® ⊘ ☠️ parent☠️
- // |
- // this
- //
- // Grandparent is sibling's parent now: works even if parent is root
- // (grandparent is null)
- sibling->m_parent = grandparent;
- // Parent is now parentless and childless (to make clear() happy)
- parent->m_parent = nullptr;
- parent->m_left = nullptr;
- parent->m_right = nullptr;
- // Tell grandparent sibling is new child.
- if(grandparent)
- {
- (grandparent->m_left == parent ?
- grandparent->m_left : grandparent->m_right) = sibling;
- }
- // Did your code just crash here? Perhaps it's because you statically
- // allocated your tree instead of using `new`. That's not allowed if you're
- // going to call dynamic methods like `detach` and `insert`.
- //
- // This is a design flaw that requires a refactor of igl::AABB to fix.
- delete parent;
- return sibling;
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE void igl::AABB<DerivedV,DIM>::refit_lineage()
- {
- const decltype(m_box) old_box = m_box;
- if(!is_leaf())
- {
- m_box.setEmpty();
- if(m_left) { m_box.extend(m_left->m_box); }
- if(m_right) { m_box.extend(m_right->m_box); }
- }
- // Q: is box.contains(old_box) ever true?
- // H: It's really supposed to be testing whether anything changed. But the
- // call patterns for refit_lineage might be only hitting cases where box is always
- // smaler than old_box.
- if(m_parent && !m_box.contains(old_box)) { m_parent->refit_lineage(); }
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE std::vector<igl::AABB<DerivedV,DIM>*>
- igl::AABB<DerivedV,DIM>::gather_leaves(const int m)
- {
- auto * tree = this;
- std::vector<igl::AABB<DerivedV,DIM>*> leaves(m,nullptr);
- {
- std::vector<igl::AABB<DerivedV,DIM>* > stack;
- stack.push_back(tree);
- while(!stack.empty())
- {
- auto * node = stack.back();
- stack.pop_back();
- if(!node) { continue; }
- stack.push_back(node->m_left);
- stack.push_back(node->m_right);
- if(node->is_leaf())
- {
- assert(node->m_primitive < m && node->m_primitive >= 0);
- leaves[node->m_primitive] = node;
- }
- }
- }
- return leaves;
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE std::vector<igl::AABB<DerivedV,DIM>*>
- igl::AABB<DerivedV,DIM>::gather_leaves()
- {
- int max_primitive = -1;
- {
- std::vector<igl::AABB<DerivedV,DIM>* > stack;
- stack.push_back(this);
- while(!stack.empty())
- {
- auto * node = stack.back();
- stack.pop_back();
- if(!node) { continue; }
- stack.push_back(node->m_left);
- stack.push_back(node->m_right);
- max_primitive = std::max(max_primitive,node->m_primitive);
- }
- }
- return gather_leaves(max_primitive+1);
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE igl::AABB<DerivedV,DIM>* igl::AABB<DerivedV,DIM>::pad(
- const std::vector<igl::AABB<DerivedV,DIM>*> & leaves,
- const igl::AABB<DerivedV,DIM>::Scalar pad,
- const int polish_rotate_passes)
- {
- // Will get reset to root below anyway. This does _not_ operate on subtrees.
- auto * tree = this->root();
- for(auto * leaf : leaves)
- {
- assert(leaf);
- auto * sibling = leaf->detach();
- tree = sibling->root();
- // Refit near where leaf used to be since it might move far away.
- sibling->refit_lineage();
- pad_box(pad,leaf->m_box);
- tree = tree->insert(leaf)->root();
- // Will potentially reach "above" `this`
- leaf->refit_lineage();
- leaf->rotate_lineage();
- }
- for(int pass = 0;pass<polish_rotate_passes;pass++)
- {
- for(auto * leaf : leaves)
- {
- assert(leaf);
- leaf->rotate_lineage();
- }
- }
- // `this` may have been deleted (during `detach` above). Return (possibly new)
- // root.
- return tree->root();
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE igl::AABB<DerivedV,DIM>* igl::AABB<DerivedV,DIM>::update(
- const Eigen::AlignedBox<Scalar,DIM> & new_box,
- const Scalar pad)
- {
- auto * leaf = this;
- if(leaf->m_box.contains(new_box)) { return leaf; }
- leaf->m_box = new_box;
- pad_box(pad,leaf->m_box);
- assert(leaf);
- auto * sibling = leaf->detach();
- auto * tree = sibling->root();
- tree = tree->insert(leaf)->root();
- leaf->refit_lineage();
- leaf->rotate_lineage();
- return this->root();
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE igl::AABB<DerivedV,DIM>* igl::AABB<DerivedV,DIM>::insert_as_sibling(AABB * other)
- {
- // Before
- // parent
- // |
- // this(C)
- // ╱ ╲
- // left right
- //
- // After
- // parent
- // |
- // newbie
- // ╱ ╲
- // this other
- // ╱ ╲
- // left right
- //
- auto * parent = this->m_parent;
- AABB<DerivedV,DIM> * newbie = new AABB<DerivedV,DIM>();
- newbie->m_parent = parent;
- newbie->m_left = this;
- newbie->m_right = other;
- newbie->m_box.extend(this->m_box);
- newbie->m_box.extend(other->m_box);
- newbie->m_primitive = -1;
- this->m_parent = newbie;
- other->m_parent = newbie;
- if(parent)
- {
- parent->m_left == this ? parent->m_left = newbie : parent->m_right = newbie;
- assert(parent->m_box.contains(newbie->m_box));
- }
- return newbie;
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE typename DerivedV::Scalar igl::AABB<DerivedV,DIM>::rotate(const bool dry_run)
- {
- if(is_root()) { return false; }
- // Biased order.
- //
- // Would be good to check for a ton of insertions whether only one of these
- // ever returns true.
- //
- // grandparent
- // ╱ ╲
- // parent pibling°
- // ╱ ╲ ╱ ╲
- // sibling this cuz1° cuz2°
- // ╱ ╲
- // nib1° nib2°
- // There is a _ton_ of repeated computation of surface areas and new-boxes in
- // these.
- // Rotate across first is much better. Then up seems slightly better than
- // down, but this is moot if we're chooseing the best one.
- const Scalar across_delta_sa = rotate_across(true);
- const Scalar up_delta_sa = rotate_up( true);
- const Scalar down_delta_sa = rotate_down( true);
- if(dry_run){ std::min({across_delta_sa,up_delta_sa,down_delta_sa}); }
- // conduct the rotate with smallest delta
- if(across_delta_sa <= up_delta_sa && across_delta_sa <= down_delta_sa)
- {
- return rotate_across(false);
- }else if(up_delta_sa <= down_delta_sa)
- {
- return rotate_up(false);
- }else
- {
- return rotate_down(false);
- }
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE typename DerivedV::Scalar igl::AABB<DerivedV,DIM>::rotate_across(const bool dry_run)
- {
- // Before
- // grandparent
- // ╱ ╲
- // parent pibling
- // ╱ ╲ ╱ ╲
- // sibling this cuz1 cuz2
- //
- //
- // Candidates
- // grandparent
- // ╱ ╲
- // parent pibling
- // ╱ ╲ ╱ ╲
- // sibling cuz1 this cuz2
- //
- // Or
- // grandparent
- // ╱ ╲
- // parent pibling
- // ╱ ╲ ╱ ╲
- // sibling cuz2 cuz1 this
- auto * parent = this->m_parent;
- if(!parent) { return false; }
- const auto * grandparent = parent->m_parent;
- if(!grandparent) { return false; }
- auto * pibling = grandparent->m_left == parent ? grandparent->m_right : grandparent->m_left;
- if(!pibling) { return false; }
- const auto * sibling = parent->m_left == this ? parent->m_right : parent->m_left;
- const Scalar current_sa = box_surface_area(parent->m_box) + box_surface_area(pibling->m_box);
- const auto rotate_across_with = [&](
- bool inner_dry_run,
- igl::AABB<DerivedV,DIM> * cuz,
- igl::AABB<DerivedV,DIM> * other_cuz
- )->Scalar
- {
- // Before
- // grandparent
- // ╱ ╲
- // parent pibling
- // ╱ ╲ ╱ ╲
- // sibling this cuz other_cuz
- //
- //
- // Candidates
- // grandparent
- // ╱ ╲
- // parent pibling
- // ╱ ╲ ╱ ╲
- // sibling cuz this other_cuz
- if(!cuz){ return 0.0; }
- Eigen::AlignedBox<Scalar,DIM> new_parent_box;
- if(sibling) { new_parent_box.extend(sibling->m_box); }
- new_parent_box.extend(cuz->m_box);
- Eigen::AlignedBox<Scalar,DIM> new_pibling_box = this->m_box;
- if(other_cuz) { new_pibling_box.extend(other_cuz->m_box); }
- const Scalar new_sa =
- box_surface_area(new_parent_box) + box_surface_area(new_pibling_box);
- if(current_sa <= new_sa)
- {
- return 0.0;
- }
- if(!inner_dry_run)
- {
- assert(!dry_run);
- parent->m_box = new_parent_box;
- (parent->m_left == this ? parent->m_left : parent->m_right) = cuz;
- cuz->m_parent = parent;
- pibling->m_box = new_pibling_box;
- (pibling->m_left == cuz ? pibling->m_left : pibling->m_right) = this;
- this->m_parent = pibling;
- }
- return new_sa - current_sa;
- };
- auto * cuz1 = pibling->m_left;
- auto * cuz2 = pibling->m_right;
- const Scalar delta_1 = rotate_across_with(true,cuz1,cuz2);
- const Scalar delta_2 = rotate_across_with(true,cuz2,cuz1);
- if(delta_1 < delta_2)
- {
- return dry_run ? delta_1 : rotate_across_with(false,cuz1,cuz2);
- }else
- {
- return dry_run ? delta_2 : rotate_across_with(false,cuz2,cuz1);
- }
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE typename DerivedV::Scalar igl::AABB<DerivedV,DIM>::rotate_up(const bool dry_run)
- {
- // Before
- // grandparent
- // ╱ ╲
- // other parent
- // ╱ ╲
- // this sibling
- //
- //
- // Candidate
- // grandparent
- // ╱ ╲
- // this parent
- // ╱ ╲
- // other sibling
- //
- auto * challenger = this;
- auto * parent = challenger->m_parent;
- if(!parent) { return false; }
- auto * grandparent = parent->m_parent;
- if(!grandparent) { return false; }
- auto * reining = grandparent->m_left == parent ? grandparent->m_right : grandparent->m_left;
- if(!reining) { return false; }
- auto * sibling = parent->m_left == challenger ? parent->m_right : parent->m_left;
- return rotate_up(dry_run,reining,grandparent,parent,challenger,sibling);
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE typename DerivedV::Scalar igl::AABB<DerivedV,DIM>::rotate_down(const bool dry_run)
- {
- // Before
- // parent
- // ╱ ╲
- // this sibling
- // ╱ ╲
- // left right
- //
- //
- // Candidates
- // parent
- // ╱ ╲
- // left sibling
- // ╱ ╲
- // this right
- //
- // Or
- //
- // parent
- // ╱ ╲
- // right sibling
- // ╱ ╲
- // left this
- auto * parent = this->m_parent;
- if(!parent) { return false; }
- auto * sibling = parent->m_left == this ? parent->m_right : parent->m_left;
- if(!sibling) { return false; }
- const Scalar left_sa = rotate_up(true,this,parent,sibling,sibling->m_left,sibling->m_right);
- const Scalar right_sa = rotate_up(true,this,parent,sibling,sibling->m_right,sibling->m_left);
- if(left_sa < right_sa)
- {
- return dry_run ? left_sa : rotate_up(false,this,parent,sibling,sibling->m_left,sibling->m_right);
- }else
- {
- return dry_run ? right_sa : rotate_up(false,this,parent,sibling,sibling->m_right,sibling->m_left);
- }
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE typename DerivedV::Scalar igl::AABB<DerivedV,DIM>::rotate_up(
- const bool dry_run,
- igl::AABB<DerivedV,DIM>* reining,
- igl::AABB<DerivedV,DIM>* grandparent,
- igl::AABB<DerivedV,DIM>* parent,
- igl::AABB<DerivedV,DIM>* challenger,
- igl::AABB<DerivedV,DIM>* sibling)
- {
- // if any are null return false
- if(!reining) { return false; }
- if(!grandparent) { return false; }
- if(!parent) { return false; }
- if(!challenger) { return false; }
- if(!sibling) { return false; }
- // Before
- // grandparent
- // ╱ ╲
- // reining parent
- // ╱ ╲
- // challenger sibling
- //
- //
- // Candidate
- // grandparent
- // ╱ ╲
- // challenger parent
- // ╱ ╲
- // reining sibling
- //
- auto sibling_sa = 0;
- // Sibling doesn't actually need to exist but probably should if parent is a
- // true internal node.
- if(sibling)
- {
- sibling_sa = box_surface_area(sibling->m_box);
- }
- const auto challenger_sa = box_surface_area(challenger->m_box);
- const auto parent_sa = box_surface_area(challenger->m_parent->m_box);
- const auto reining_sa = box_surface_area(reining->m_box);
- auto new_parent_box = reining->m_box;
- new_parent_box.extend(sibling->m_box);
- const auto new_parent_sa = box_surface_area(new_parent_box);
- // Cancels in comparison
- const auto before_sa = parent_sa ;// + reining_sa + challenger_sa + sibling_sa;
- const auto after_sa = new_parent_sa;// + reining_sa + challenger_sa + sibling_sa;
- if(before_sa <= after_sa)
- {
- // No improvment.
- return 0.0;
- }
- if(!dry_run)
- {
- // May reorder left and right but challenger doesn't matter.
- grandparent->m_left = challenger;
- grandparent->m_right = parent;
- challenger->m_parent = grandparent;
- parent->m_parent = grandparent;
- parent->m_left = reining;
- parent->m_right = sibling;
- reining->m_parent = parent;
- if(sibling){ sibling->m_parent = parent; }
- parent->m_box = new_parent_box;
- }
- return after_sa - before_sa;
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE int igl::AABB<DerivedV,DIM>::subtree_size() const
- {
- // 1 for self
- int n = 1;
- int n_left = 0,n_right = 0;
- if(m_left != nullptr)
- {
- n_left = m_left->subtree_size();
- }
- if(m_right != nullptr)
- {
- n_right = m_right->subtree_size();
- }
- n += 2*std::max(n_left,n_right);
- return n;
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE void igl::AABB<DerivedV,DIM>::rotate_lineage()
- {
- std::vector<igl::AABB<DerivedV, DIM> *> lineage;
- {
- auto * node = this;
- while(node)
- {
- lineage.push_back(node);
- node = node->m_parent;
- }
- }
- // O(h)
- while(!lineage.empty())
- {
- auto * node = lineage.back();
- lineage.pop_back();
- assert(node);
- const bool ret = node->rotate();
- }
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE bool igl::AABB<DerivedV,DIM>::append_intersecting_leaves(
- const Eigen::AlignedBox<igl::AABB<DerivedV,DIM>::Scalar,DIM> & box,
- std::vector<const igl::AABB<DerivedV,DIM>*> & leaves) const
- {
- if(!box.intersects(m_box)){ return false;}
- if(is_leaf())
- {
- leaves.push_back(this);
- return true;
- }
- bool any_left = (m_left ? m_left->append_intersecting_leaves(box,leaves) : false);
- bool any_right = (m_right ? m_right->append_intersecting_leaves(box,leaves) : false);
- return any_left || any_right;
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE typename DerivedV::Scalar igl::AABB<DerivedV,DIM>::internal_surface_area() const
- {
- // Don't include self (parent's call will add me if I'm not a root or leaf)
- Scalar surface_area = 0;
- if(m_left && !m_left->is_leaf())
- {
- surface_area += box_surface_area(m_left->m_box);
- surface_area += m_left->internal_surface_area();
- }
- if(m_right && !m_right->is_leaf())
- {
- surface_area += box_surface_area(m_right->m_box);
- surface_area += m_right->internal_surface_area();
- }
- return surface_area;
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE void igl::AABB<DerivedV,DIM>::validate() const
- {
- if(this->is_leaf())
- {
- assert(this->m_primitive >= 0 || this->is_root());
- }
- if(this->m_left)
- {
- assert(this->m_box.contains(this->m_left->m_box));
- assert(this->m_left->m_parent == this);
- this->m_left->validate();
- }
- if(this->m_right)
- {
- assert(this->m_box.contains(this->m_right->m_box));
- assert(this->m_right->m_parent == this);
- this->m_right->validate();
- }
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE void igl::AABB<DerivedV,DIM>::print(const int depth) const
- {
- const auto indent = std::string(depth*2,' ');
- printf("%s%p",indent.c_str(),this);
- if(this->is_leaf())
- {
- printf(" [%d]",this->m_primitive);
- }
- printf("\n");
- if(this->m_left)
- {
- assert(this->m_box.contains(this->m_left->m_box));
- assert(this->m_left->m_parent == this);
- this->m_left->print(depth+1);
- }
- if(this->m_right)
- {
- assert(this->m_box.contains(this->m_right->m_box));
- assert(this->m_right->m_parent == this);
- this->m_right->print(depth+1);
- }
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE int igl::AABB<DerivedV,DIM>::size() const
- {
- return 1 +
- (this->m_left ? this->m_left ->size():0) +
- (this->m_right? this->m_right->size():0);
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE int igl::AABB<DerivedV,DIM>::height() const
- {
- return 1 + std::max(
- (this->m_left ?this->m_left ->height():0),
- (this->m_right?this->m_right->height():0));
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE void igl::AABB<DerivedV,DIM>::set_min(
- const RowVectorDIMS & /* p */,
- const Scalar sqr_d_candidate,
- const int & i_candidate,
- const RowVectorDIMS & c_candidate,
- Scalar & sqr_d,
- int & i,
- Eigen::PlainObjectBase<RowVectorDIMS> & c) const
- {
- if(sqr_d_candidate < sqr_d)
- {
- i = i_candidate;
- c = c_candidate;
- sqr_d = sqr_d_candidate;
- }
- }
- ///////////////////////////////////////////////////////////////////////////////
- // Templated member functions
- ///////////////////////////////////////////////////////////////////////////////
- template <typename DerivedV, int DIM>
- template <typename DerivedEle, typename Derivedbb_mins, typename Derivedbb_maxs, typename Derivedelements>
- IGL_INLINE void igl::AABB<DerivedV,DIM>::init(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const Eigen::MatrixBase<Derivedbb_mins> & bb_mins,
- const Eigen::MatrixBase<Derivedbb_maxs> & bb_maxs,
- const Eigen::MatrixBase<Derivedelements> & elements,
- const int i)
- {
- clear();
- if(bb_mins.size() > 0)
- {
- assert(bb_mins.rows() == bb_maxs.rows() && "Serial tree arrays must match");
- assert(bb_mins.cols() == V.cols() && "Serial tree array dim must match V");
- assert(bb_mins.cols() == bb_maxs.cols() && "Serial tree arrays must match");
- assert(bb_mins.rows() == elements.rows() &&
- "Serial tree arrays must match");
- // construct from serialization
- m_box.extend(bb_mins.row(i).transpose());
- m_box.extend(bb_maxs.row(i).transpose());
- m_primitive = elements(i);
- // Not leaf then recurse
- if(m_primitive == -1)
- {
- m_left = new AABB();
- m_left->init( V,Ele,bb_mins,bb_maxs,elements,2*i+1);
- m_left->m_parent = this;
- m_right = new AABB();
- m_right->init( V,Ele,bb_mins,bb_maxs,elements,2*i+2);
- m_right->m_parent = this;
- //m_depth = std::max( m_left->m_depth, m_right->m_depth)+1;
- }
- }else
- {
- Eigen::VectorXi allI = colon<int>(0,Ele.rows()-1);
- MatrixXDIMS BC;
- if(Ele.cols() == 1)
- {
- // points
- BC = V;
- }else
- {
- // Simplices
- barycenter(V,Ele,BC);
- }
- Eigen::MatrixXi SI(BC.rows(),BC.cols());
- {
- MatrixXDIMS _;
- Eigen::MatrixXi IS;
- igl::sort(BC,1,true,_,IS);
- // Need SI(i) to tell which place i would be sorted into
- const int dim = IS.cols();
- for(int i = 0;i<IS.rows();i++)
- {
- for(int d = 0;d<dim;d++)
- {
- SI(IS(i,d),d) = i;
- }
- }
- }
- init(V,Ele,SI,allI);
- }
- }
- template <typename DerivedV, int DIM>
- template <typename DerivedEle>
- void igl::AABB<DerivedV,DIM>::init(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele)
- {
- // clear will be immediately called...
- return init(V,Ele,MatrixXDIMS(),MatrixXDIMS(),Eigen::VectorXi(),0);
- }
- template <typename DerivedV, int DIM>
- template <
- typename DerivedEle,
- typename DerivedSI,
- typename DerivedI>
- IGL_INLINE void igl::AABB<DerivedV,DIM>::init(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const Eigen::MatrixBase<DerivedSI> & SI,
- const Eigen::MatrixBase<DerivedI> & I)
- {
- clear();
- if(V.size() == 0 || Ele.size() == 0 || I.size() == 0)
- {
- return;
- }
- assert(DIM == V.cols() && "V.cols() should matched declared dimension");
- //const Scalar inf = numeric_limits<Scalar>::infinity();
- m_box = Eigen::AlignedBox<Scalar,DIM>();
- // Compute bounding box
- for(int i = 0;i<I.rows();i++)
- {
- for(int c = 0;c<Ele.cols();c++)
- {
- m_box.extend(V.row(Ele(I(i),c)).transpose());
- m_box.extend(V.row(Ele(I(i),c)).transpose());
- }
- }
- switch(I.size())
- {
- case 0:
- {
- assert(false);
- }
- case 1:
- {
- m_primitive = I(0);
- break;
- }
- default:
- {
- // Compute longest direction
- int max_d = -1;
- m_box.diagonal().maxCoeff(&max_d);
- // Can't use median on BC directly because many may have same value,
- // but can use median on sorted BC indices
- Eigen::VectorXi SIdI(I.rows());
- for(int i = 0;i<I.rows();i++)
- {
- SIdI(i) = SI(I(i),max_d);
- }
- // Pass by copy to avoid changing input
- const auto median = [](Eigen::VectorXi A)->int
- {
- size_t n = (A.size()-1)/2;
- std::nth_element(A.data(),A.data()+n,A.data()+A.size());
- return A(n);
- };
- const int med = median(SIdI);
- Eigen::VectorXi LI((I.rows()+1)/2),RI(I.rows()/2);
- assert(LI.rows()+RI.rows() == I.rows());
- // Distribute left and right
- {
- int li = 0;
- int ri = 0;
- for(int i = 0;i<I.rows();i++)
- {
- if(SIdI(i)<=med)
- {
- LI(li++) = I(i);
- }else
- {
- RI(ri++) = I(i);
- }
- }
- }
- //m_depth = 0;
- if(LI.rows()>0)
- {
- m_left = new AABB();
- m_left->init(V,Ele,SI,LI);
- m_left->m_parent = this;
- //m_depth = std::max(m_depth, m_left->m_depth+1);
- }
- if(RI.rows()>0)
- {
- m_right = new AABB();
- m_right->init(V,Ele,SI,RI);
- m_right->m_parent = this;
- //m_depth = std::max(m_depth, m_right->m_depth+1);
- }
- }
- }
- }
- template <typename DerivedV, int DIM>
- template <typename DerivedEle>
- IGL_INLINE igl::AABB<DerivedV,DIM>* igl::AABB<DerivedV,DIM>::update_primitive(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const Scalar pad)
- {
- assert(this->is_leaf());
- assert(this->m_primitive >= 0 && this->m_primitive < Ele.rows());
- Eigen::AlignedBox<double, 3> new_box;
- for(int c = 0;c<Ele.cols();c++)
- {
- new_box.extend(V.row(Ele(this->m_primitive,c)).transpose());
- }
- return this->update(new_box,pad);
- }
- template <typename DerivedV, int DIM>
- IGL_INLINE igl::AABB<DerivedV,DIM>* igl::AABB<DerivedV,DIM>::insert(AABB * other)
- {
- // test if this is the same pointer as other
- if(this == other)
- {
- // Only expecting this to happen when this/other are a singleton tree
- assert(this->is_root() && this->is_leaf());
- // Nothing changed.
- return this;
- }
- if(this->is_leaf())
- {
- return this->insert_as_sibling(other);
- }
- // internal node case
- if(!this->m_box.contains(other->m_box))
- {
- // it's annoying to have these special root handling cases. I wonder if the
- // root should have been an ∞ node...
- return insert_as_sibling(other);
- }
- Eigen::AlignedBox<Scalar,DIM> left_grow = this->m_left->m_box;
- left_grow.extend(other->m_box);
- Eigen::AlignedBox<Scalar,DIM> right_grow = this->m_right->m_box;
- right_grow.extend(other->m_box);
- const auto left_surface_area_increase =
- box_surface_area(left_grow) - box_surface_area(this->m_left->m_box);
- const auto right_surface_area_increase =
- box_surface_area(right_grow) - box_surface_area(this->m_right->m_box);
- assert(left_surface_area_increase >= 0);
- assert(right_surface_area_increase >= 0);
- // Handle both (left_surface_area_increase <= 0 && right_surface_area_increase <= 0)
- return left_surface_area_increase < right_surface_area_increase ?
- this->m_left->insert(other) :
- this->m_right->insert(other);
- }
- template <typename DerivedV, int DIM>
- template <typename DerivedEle, typename Derivedq>
- IGL_INLINE std::vector<int> igl::AABB<DerivedV,DIM>::find(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const Eigen::MatrixBase<Derivedq> & q,
- const bool first) const
- {
- assert(q.size() == DIM &&
- "Query dimension should match aabb dimension");
- assert(Ele.cols() == V.cols()+1 &&
- "AABB::find only makes sense for (d+1)-simplices");
- // Check if outside bounding box
- bool inside = m_box.contains(q.transpose());
- if(!inside)
- {
- return std::vector<int>();
- }
- assert(m_primitive==-1 || (m_left == nullptr && m_right == nullptr));
- if(is_leaf())
- {
- if(AABB_all_positive_barycentric_coordinates_helper<
- DerivedV,DerivedEle,Derivedq, DIM>::compute(V,Ele,m_primitive,q))
- {
- return std::vector<int>(1,m_primitive);
- }else
- {
- return std::vector<int>();
- }
- }
- std::vector<int> left = m_left->find(V,Ele,q,first);
- if(first && !left.empty())
- {
- return left;
- }
- std::vector<int> right = m_right->find(V,Ele,q,first);
- if(first)
- {
- return right;
- }
- left.insert(left.end(),right.begin(),right.end());
- return left;
- }
- template <typename DerivedV, int DIM>
- template <typename Derivedbb_mins, typename Derivedbb_maxs, typename Derivedelements>
- IGL_INLINE void igl::AABB<DerivedV,DIM>::serialize(
- Eigen::PlainObjectBase<Derivedbb_mins> & bb_mins,
- Eigen::PlainObjectBase<Derivedbb_maxs> & bb_maxs,
- Eigen::PlainObjectBase<Derivedelements> & elements,
- const int i) const
- {
- // Calling for root then resize output
- if(i==0)
- {
- const int m = subtree_size();
- //cout<<"m: "<<m<<endl;
- bb_mins.resize(m,DIM);
- bb_maxs.resize(m,DIM);
- elements.resize(m,1);
- }
- //cout<<i<<" ";
- bb_mins.row(i) = m_box.min();
- bb_maxs.row(i) = m_box.max();
- elements(i) = m_primitive;
- if(m_left != nullptr)
- {
- m_left->serialize(bb_mins,bb_maxs,elements,2*i+1);
- }
- if(m_right != nullptr)
- {
- m_right->serialize(bb_mins,bb_maxs,elements,2*i+2);
- }
- }
- template <typename DerivedV, int DIM>
- template <typename DerivedEle>
- IGL_INLINE typename igl::AABB<DerivedV,DIM>::Scalar
- igl::AABB<DerivedV,DIM>::squared_distance(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const RowVectorDIMS & p,
- int & i,
- Eigen::PlainObjectBase<RowVectorDIMS> & c) const
- {
- return squared_distance(V,Ele,p,std::numeric_limits<Scalar>::infinity(),i,c);
- }
- template <typename DerivedV, int DIM>
- template <typename DerivedEle>
- IGL_INLINE typename igl::AABB<DerivedV,DIM>::Scalar
- igl::AABB<DerivedV,DIM>::squared_distance(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const RowVectorDIMS & p,
- Scalar low_sqr_d,
- Scalar up_sqr_d,
- int & i,
- Eigen::PlainObjectBase<RowVectorDIMS> & c) const
- {
- //assert(low_sqr_d <= up_sqr_d);
- if(low_sqr_d > up_sqr_d)
- {
- return low_sqr_d;
- }
- Scalar sqr_d = up_sqr_d;
- //assert(DIM == 3 && "Code has only been tested for DIM == 3");
- assert((Ele.cols() == 3 || Ele.cols() == 2 || Ele.cols() == 1)
- && "Code has only been tested for simplex sizes 3,2,1");
- assert(m_primitive==-1 || (m_left == nullptr && m_right == nullptr));
- if(is_leaf())
- {
- leaf_squared_distance(V,Ele,p,low_sqr_d,sqr_d,i,c);
- }else
- {
- bool looked_left = false;
- bool looked_right = false;
- const auto & look_left = [&]()
- {
- int i_left;
- RowVectorDIMS c_left = c;
- Scalar sqr_d_left =
- m_left->squared_distance(V,Ele,p,low_sqr_d,sqr_d,i_left,c_left);
- this->set_min(p,sqr_d_left,i_left,c_left,sqr_d,i,c);
- looked_left = true;
- };
- const auto & look_right = [&]()
- {
- int i_right;
- RowVectorDIMS c_right = c;
- Scalar sqr_d_right =
- m_right->squared_distance(V,Ele,p,low_sqr_d,sqr_d,i_right,c_right);
- this->set_min(p,sqr_d_right,i_right,c_right,sqr_d,i,c);
- looked_right = true;
- };
- // must look left or right if in box
- if(m_left->m_box.contains(p.transpose()))
- {
- look_left();
- }
- if(m_right->m_box.contains(p.transpose()))
- {
- look_right();
- }
- // if haven't looked left and could be less than current min, then look
- Scalar left_up_sqr_d =
- m_left->m_box.squaredExteriorDistance(p.transpose());
- Scalar right_up_sqr_d =
- m_right->m_box.squaredExteriorDistance(p.transpose());
- if(left_up_sqr_d < right_up_sqr_d)
- {
- if(!looked_left && left_up_sqr_d<sqr_d)
- {
- look_left();
- }
- if( !looked_right && right_up_sqr_d<sqr_d)
- {
- look_right();
- }
- }else
- {
- if( !looked_right && right_up_sqr_d<sqr_d)
- {
- look_right();
- }
- if(!looked_left && left_up_sqr_d<sqr_d)
- {
- look_left();
- }
- }
- }
- return sqr_d;
- }
- template <typename DerivedV, int DIM>
- template <typename DerivedEle>
- IGL_INLINE typename igl::AABB<DerivedV,DIM>::Scalar
- igl::AABB<DerivedV,DIM>::squared_distance(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const RowVectorDIMS & p,
- Scalar up_sqr_d,
- int & i,
- Eigen::PlainObjectBase<RowVectorDIMS> & c) const
- {
- return squared_distance(V,Ele,p,0.0,up_sqr_d,i,c);
- }
- template <typename DerivedV, int DIM>
- template <
- typename DerivedEle,
- typename DerivedP,
- typename DerivedsqrD,
- typename DerivedI,
- typename DerivedC>
- IGL_INLINE void igl::AABB<DerivedV,DIM>::squared_distance(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const Eigen::MatrixBase<DerivedP> & P,
- Eigen::PlainObjectBase<DerivedsqrD> & sqrD,
- Eigen::PlainObjectBase<DerivedI> & I,
- Eigen::PlainObjectBase<DerivedC> & C) const
- {
- assert(P.cols() == V.cols() && "cols in P should match dim of cols in V");
- sqrD.resize(P.rows(),1);
- I.resize(P.rows(),1);
- C.resizeLike(P);
- // O( #P * log #Ele ), where log #Ele is really the depth of this AABB
- // hierarchy
- //for(int p = 0;p<P.rows();p++)
- igl::parallel_for(P.rows(),[&](int p)
- {
- RowVectorDIMS Pp = P.row(p).template head<DIM>(), c;
- int Ip;
- sqrD(p) = squared_distance(V,Ele,Pp,Ip,c);
- I(p) = Ip;
- C.row(p).head(DIM) = c;
- },
- 10000);
- }
- template <typename DerivedV, int DIM>
- template <
- typename DerivedEle,
- typename Derivedother_V,
- typename Derivedother_Ele,
- typename DerivedsqrD,
- typename DerivedI,
- typename DerivedC>
- IGL_INLINE void igl::AABB<DerivedV,DIM>::squared_distance(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const AABB<Derivedother_V,DIM> & other,
- const Eigen::MatrixBase<Derivedother_V> & other_V,
- const Eigen::MatrixBase<Derivedother_Ele> & other_Ele,
- Eigen::PlainObjectBase<DerivedsqrD> & sqrD,
- Eigen::PlainObjectBase<DerivedI> & I,
- Eigen::PlainObjectBase<DerivedC> & C) const
- {
- assert(other_Ele.cols() == 1 &&
- "Only implemented for other as list of points");
- assert(other_V.cols() == V.cols() && "other must match this dimension");
- sqrD.setConstant(other_Ele.rows(),1,std::numeric_limits<double>::infinity());
- I.resize(other_Ele.rows(),1);
- C.resize(other_Ele.rows(),other_V.cols());
- // All points in other_V currently think they need to check against root of
- // this. The point of using another AABB is to quickly prune chunks of
- // other_V so that most points just check some subtree of this.
- // This holds a conservative estimate of max(sqr_D) where sqr_D is the
- // current best minimum squared distance for all points in this subtree
- double up_sqr_d = std::numeric_limits<double>::infinity();
- squared_distance_helper(
- V,Ele,&other,other_V,other_Ele,0,up_sqr_d,sqrD,I,C);
- }
- template <typename DerivedV, int DIM>
- template <
- typename DerivedEle,
- typename Derivedother_V,
- typename Derivedother_Ele,
- typename DerivedsqrD,
- typename DerivedI,
- typename DerivedC>
- IGL_INLINE typename igl::AABB<DerivedV,DIM>::Scalar
- igl::AABB<DerivedV,DIM>::squared_distance_helper(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const AABB<Derivedother_V,DIM> * other,
- const Eigen::MatrixBase<Derivedother_V> & other_V,
- const Eigen::MatrixBase<Derivedother_Ele> & other_Ele,
- const Scalar /*up_sqr_d*/,
- Eigen::PlainObjectBase<DerivedsqrD> & sqrD,
- Eigen::PlainObjectBase<DerivedI> & I,
- Eigen::PlainObjectBase<DerivedC> & C) const
- {
- // This implementation is a bit disappointing. There's no major speed up. Any
- // performance gains seem to come from accidental cache coherency and
- // diminish for larger "other" (the opposite of what was intended).
- // Base case
- if(other->is_leaf() && this->is_leaf())
- {
- Scalar sqr_d = sqrD(other->m_primitive);
- int i = I(other->m_primitive);
- RowVectorDIMS c = C.row( other->m_primitive);
- RowVectorDIMS p = other_V.row(other->m_primitive);
- leaf_squared_distance(V,Ele,p,sqr_d,i,c);
- sqrD( other->m_primitive) = sqr_d;
- I( other->m_primitive) = i;
- C.row(other->m_primitive) = c;
- //cout<<"leaf: "<<sqr_d<<endl;
- //other->m_low_sqr_d = sqr_d;
- return sqr_d;
- }
- if(other->is_leaf())
- {
- Scalar sqr_d = sqrD(other->m_primitive);
- int i = I(other->m_primitive);
- RowVectorDIMS c = C.row( other->m_primitive);
- RowVectorDIMS p = other_V.row(other->m_primitive);
- sqr_d = squared_distance(V,Ele,p,sqr_d,i,c);
- sqrD( other->m_primitive) = sqr_d;
- I( other->m_primitive) = i;
- C.row(other->m_primitive) = c;
- //other->m_low_sqr_d = sqr_d;
- return sqr_d;
- }
- //// Exact minimum squared distance between arbitrary primitives inside this and
- //// othre's bounding boxes
- //const auto & min_squared_distance = [&](
- // const AABB<DerivedV,DIM> * A,
- // const AABB<Derivedother_V,DIM> * B)->Scalar
- //{
- // return A->m_box.squaredExteriorDistance(B->m_box);
- //};
- if(this->is_leaf())
- {
- //if(min_squared_distance(this,other) < other->m_low_sqr_d)
- if(true)
- {
- this->squared_distance_helper(
- V,Ele,other->m_left,other_V,other_Ele,0,sqrD,I,C);
- this->squared_distance_helper(
- V,Ele,other->m_right,other_V,other_Ele,0,sqrD,I,C);
- }else
- {
- // This is never reached...
- }
- //// we know other is not a leaf
- //other->m_low_sqr_d = std::max(other->m_left->m_low_sqr_d,other->m_right->m_low_sqr_d);
- return 0;
- }
- // FORCE DOWN TO OTHER LEAF EVAL
- //if(min_squared_distance(this,other) < other->m_low_sqr_d)
- if(true)
- {
- if(true)
- {
- this->squared_distance_helper(
- V,Ele,other->m_left,other_V,other_Ele,0,sqrD,I,C);
- this->squared_distance_helper(
- V,Ele,other->m_right,other_V,other_Ele,0,sqrD,I,C);
- }else // this direction never seems to be faster
- {
- this->m_left->squared_distance_helper(
- V,Ele,other,other_V,other_Ele,0,sqrD,I,C);
- this->m_right->squared_distance_helper(
- V,Ele,other,other_V,other_Ele,0,sqrD,I,C);
- }
- }else
- {
- // this is never reached ... :-(
- }
- //// we know other is not a leaf
- //other->m_low_sqr_d = std::max(other->m_left->m_low_sqr_d,other->m_right->m_low_sqr_d);
- return 0;
- }
- template <typename DerivedV, int DIM>
- template <typename DerivedEle>
- IGL_INLINE void igl::AABB<DerivedV,DIM>::leaf_squared_distance(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const RowVectorDIMS & p,
- const Scalar low_sqr_d,
- Scalar & sqr_d,
- int & i,
- Eigen::PlainObjectBase<RowVectorDIMS> & c) const
- {
- if(low_sqr_d > sqr_d)
- {
- sqr_d = low_sqr_d;
- return;
- }
- RowVectorDIMS c_candidate;
- Scalar sqr_d_candidate;
- igl::point_simplex_squared_distance<DIM>(
- p,V,Ele,m_primitive,sqr_d_candidate,c_candidate);
- set_min(p,sqr_d_candidate,m_primitive,c_candidate,sqr_d,i,c);
- }
- template <typename DerivedV, int DIM>
- template <typename DerivedEle>
- IGL_INLINE void igl::AABB<DerivedV,DIM>::leaf_squared_distance(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const RowVectorDIMS & p,
- Scalar & sqr_d,
- int & i,
- Eigen::PlainObjectBase<RowVectorDIMS> & c) const
- {
- return leaf_squared_distance(V,Ele,p,0,sqr_d,i,c);
- }
- template <typename DerivedV, int DIM>
- template <typename DerivedEle>
- IGL_INLINE bool
- igl::AABB<DerivedV,DIM>::intersect_ray(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const RowVectorDIMS & origin,
- const RowVectorDIMS & dir,
- std::vector<igl::Hit<typename DerivedV::Scalar>> & hits) const
- {
- RowVectorDIMS inv_dir = dir.cwiseInverse();
- RowVectorDIMS inv_dir_pad = inv_dir;
- igl::increment_ulp(inv_dir_pad, 2);
- return intersect_ray_opt(V, Ele, origin, dir, inv_dir, inv_dir_pad, hits);
- }
- template <typename DerivedV, int DIM>
- template <typename DerivedEle>
- IGL_INLINE bool
- igl::AABB<DerivedV,DIM>::intersect_ray(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const RowVectorDIMS & origin,
- const RowVectorDIMS & dir,
- igl::Hit<typename DerivedV::Scalar> & hit) const
- {
- #if false
- // BFS
- std::queue<const AABB *> Q;
- // Or DFS
- //std::stack<const AABB *> Q;
- Q.push(this);
- bool any_hit = false;
- hit.t = std::numeric_limits<Scalar>::infinity();
- while(!Q.empty())
- {
- const AABB * tree = Q.front();
- //const AABB * tree = Q.top();
- Q.pop();
- {
- Scalar _1,_2;
- if(!ray_box_intersect(
- origin,dir,tree->m_box,Scalar(0),Scalar(hit.t),_1,_2))
- {
- continue;
- }
- }
- if(tree->is_leaf())
- {
- // Actually process elements
- assert((Ele.size() == 0 || Ele.cols() == 3) && "Elements should be triangles");
- igl::Hit<typename DerivedV::Scalar> leaf_hit;
- if(
- ray_mesh_intersect(origin,dir,V,Ele.row(tree->m_primitive),leaf_hit)&&
- leaf_hit.t < hit.t)
- {
- // correct the id
- leaf_hit.id = tree->m_primitive;
- hit = leaf_hit;
- }
- continue;
- }
- // Add children to queue
- Q.push(tree->m_left);
- Q.push(tree->m_right);
- }
- return any_hit;
- #else
- // DFS
- return intersect_ray(
- V,Ele,origin,dir,std::numeric_limits<Scalar>::infinity(),hit);
- #endif
- }
- template <typename DerivedV, int DIM>
- template <typename DerivedEle>
- IGL_INLINE bool
- igl::AABB<DerivedV,DIM>::intersect_ray(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const RowVectorDIMS & origin,
- const RowVectorDIMS & dir,
- const Scalar _min_t,
- igl::Hit<typename DerivedV::Scalar> & hit) const
- {
- RowVectorDIMS inv_dir = dir.cwiseInverse();
- RowVectorDIMS inv_dir_pad = inv_dir;
- igl::increment_ulp(inv_dir_pad, 2);
- return intersect_ray_opt(V, Ele, origin, dir, inv_dir, inv_dir_pad, _min_t, hit);
- }
- template <typename DerivedV, int DIM>
- template <
- typename DerivedEle,
- typename DerivedOrigin,
- typename DerivedDir,
- typename DerivedI,
- typename DerivedT,
- typename DerivedUV>
- IGL_INLINE void igl::AABB<DerivedV,DIM>::intersect_ray(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const Eigen::MatrixBase<DerivedOrigin> & origin,
- const Eigen::MatrixBase<DerivedDir> & dir,
- const Scalar min_t,
- Eigen::PlainObjectBase<DerivedI> & I,
- Eigen::PlainObjectBase<DerivedT> & T,
- Eigen::PlainObjectBase<DerivedUV> & UV)
- {
- assert(origin.rows() == dir.rows());
- I.setConstant(origin.rows(),1,-1);
- T.setConstant(origin.rows(),1,std::numeric_limits<Scalar>::quiet_NaN());
- UV.resize(origin.rows(),2);
- igl::parallel_for(origin.rows(),[&](int i)
- {
- RowVectorDIMS origin_i = origin.row(i);
- RowVectorDIMS dir_i = dir.row(i);
- igl::Hit<typename DerivedV::Scalar> hit_i;
- if(intersect_ray(V,Ele,origin_i,dir_i,min_t,hit_i))
- {
- I(i) = hit_i.id;
- UV.row(i) << hit_i.u, hit_i.v;
- T(i) = hit_i.t;
- }
- },
- 10000);
- }
- template <typename DerivedV, int DIM>
- template <
- typename DerivedEle,
- typename DerivedOrigin,
- typename DerivedDir>
- IGL_INLINE void igl::AABB<DerivedV,DIM>::intersect_ray(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const Eigen::MatrixBase<DerivedOrigin> & origin,
- const Eigen::MatrixBase<DerivedDir> & dir,
- std::vector<std::vector<igl::Hit<typename DerivedV::Scalar>>> & hits)
- {
- assert(origin.rows() == dir.rows());
- hits.resize(origin.rows());
- igl::parallel_for(origin.rows(),[&](int i)
- {
- RowVectorDIMS origin_i = origin.row(i);
- RowVectorDIMS dir_i = dir.row(i);
- this->intersect_ray(V,Ele,origin_i,dir_i,hits[i]);
- },
- 10000);
- }
- template <typename DerivedV, int DIM>
- template <typename DerivedEle>
- IGL_INLINE bool
- igl::AABB<DerivedV,DIM>::intersect_ray_opt(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const RowVectorDIMS & origin,
- const RowVectorDIMS & dir,
- const RowVectorDIMS & inv_dir,
- const RowVectorDIMS & inv_dir_pad,
- std::vector<igl::Hit<typename DerivedV::Scalar>> & hits) const
- {
- hits.clear();
- const Scalar t0 = 0;
- const Scalar t1 = std::numeric_limits<Scalar>::infinity();
- {
- Scalar _1,_2;
- if(!ray_box_intersect(origin,inv_dir,inv_dir_pad,m_box,t0,t1,_1,_2))
- {
- return false;
- }
- }
- if(this->is_leaf())
- {
- // Actually process elements
- assert((Ele.size() == 0 || Ele.cols() == 3) && "Elements should be triangles");
- // Cheesecake way of hitting element
- bool ret = ray_mesh_intersect(origin,dir,V,Ele.row(m_primitive),hits);
- // Since we only gave ray_mesh_intersect a single face, it will have set
- // any hits to id=0. Set these to this primitive's id
- for(auto & hit: hits)
- {
- hit.id = m_primitive;
- }
- return ret;
- }
- std::vector<igl::Hit<typename DerivedV::Scalar>> left_hits;
- std::vector<igl::Hit<typename DerivedV::Scalar>> right_hits;
- const bool left_ret = m_left->intersect_ray_opt(V,Ele,origin,dir,inv_dir,inv_dir_pad,left_hits);
- const bool right_ret = m_right->intersect_ray_opt(V,Ele,origin,dir,inv_dir,inv_dir_pad,right_hits);
- hits.insert(hits.end(),left_hits.begin(),left_hits.end());
- hits.insert(hits.end(),right_hits.begin(),right_hits.end());
- return left_ret || right_ret;
- }
- template <typename DerivedV, int DIM>
- template <typename DerivedEle>
- IGL_INLINE bool
- igl::AABB<DerivedV,DIM>::intersect_ray_opt(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedEle> & Ele,
- const RowVectorDIMS & origin,
- const RowVectorDIMS & dir,
- const RowVectorDIMS & inv_dir,
- const RowVectorDIMS & inv_dir_pad,
- const Scalar _min_t,
- igl::Hit<typename DerivedV::Scalar> & hit) const
- {
- Scalar min_t = _min_t;
- const Scalar t0 = 0;
- {
- Scalar _1,_2;
- if(!ray_box_intersect(origin,inv_dir,inv_dir_pad,m_box,t0,min_t,_1,_2))
- {
- return false;
- }
- }
- if(this->is_leaf())
- {
- // Actually process elements
- assert((Ele.size() == 0 || Ele.cols() == 3) && "Elements should be triangles");
- // Cheesecake way of hitting element
- bool ret = ray_mesh_intersect(origin,dir,V,Ele.row(m_primitive),hit);
- hit.id = m_primitive;
- return ret;
- }
- // Doesn't seem like smartly choosing left before/after right makes a
- // differnce
- igl::Hit<typename DerivedV::Scalar> left_hit;
- igl::Hit<typename DerivedV::Scalar> right_hit;
- bool left_ret = m_left->intersect_ray_opt(V,Ele,origin,dir,inv_dir,inv_dir_pad,min_t,left_hit);
- if(left_ret && left_hit.t<min_t)
- {
- // It's scary that this line doesn't seem to matter....
- min_t = left_hit.t;
- hit = left_hit;
- left_ret = true;
- }else
- {
- left_ret = false;
- }
- bool right_ret = m_right->intersect_ray_opt(V,Ele,origin,dir,inv_dir,inv_dir_pad,min_t,right_hit);
- if(right_ret && right_hit.t<min_t)
- {
- min_t = right_hit.t;
- hit = right_hit;
- right_ret = true;
- }else
- {
- right_ret = false;
- }
- return left_ret || right_ret;
- }
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template instantiation
- // generated by autoexplicit.sh
- template bool igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::intersect_ray<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::Matrix<double, 1, 3, 1, 1, 3> const&, Eigen::Matrix<double, 1, 3, 1, 1, 3> const&, std::vector<igl::Hit<double>, std::allocator<igl::Hit<double>> >&) const;
- template class igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>;
- template class igl::AABB<Eigen::Matrix<double, -1, 3, 0, -1, 3>, 3>;
- template class igl::AABB<Eigen::Matrix<double, -1, 3, 1, -1, 3>, 3>;
- template class igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 2>;
- template class igl::AABB<Eigen::Matrix<double, -1, 2, 0, -1, 2>, 2>;
- template igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>* igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::update_primitive<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, double);
- // generated by autoexplicit.sh
- template double igl::AABB<Eigen::Matrix<double, -1, 3, 0, -1, 3>, 3>::squared_distance<Eigen::Matrix<int, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::Matrix<double, 1, 3, 1, 1, 3> const&, double, double, int&, Eigen::PlainObjectBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> >&) const;
- // generated by autoexplicit.sh
- template double igl::AABB<Eigen::Matrix<double, -1, 2, 0, -1, 2>, 2>::squared_distance<Eigen::Matrix<int, -1, 2, 0, -1, 2> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 2, 0, -1, 2> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 2, 0, -1, 2> > const&, Eigen::Matrix<double, 1, 2, 1, 1, 2> const&, double, double, int&, Eigen::PlainObjectBase<Eigen::Matrix<double, 1, 2, 1, 1, 2> >&) const;
- // generated by autoexplicit.sh
- template void igl::AABB<Eigen::Matrix<double, -1, 3, 0, -1, 3>, 3>::init<Eigen::Matrix<int, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&);
- // generated by autoexplicit.sh
- template void igl::AABB<Eigen::Matrix<double, -1, 2, 0, -1, 2>, 2>::init<Eigen::Matrix<int, -1, 2, 0, -1, 2> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 2, 0, -1, 2> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 2, 0, -1, 2> > const&);
- // generated by autoexplicit.sh
- template bool igl::AABB<Eigen::Matrix<float, -1, -1, 0, -1, -1>, 3>::intersect_ray<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<float, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::Matrix<float, 1, 3, 1, 1, 3> const&, Eigen::Matrix<float, 1, 3, 1, 1, 3> const&, std::vector<igl::Hit<float>, std::allocator<igl::Hit<float>> >&) const;
- // generated by autoexplicit.sh
- template void igl::AABB<Eigen::Matrix<float, -1, -1, 0, -1, -1>, 3>::init<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<float, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
- // generated by autoexplicit.sh
- template void igl::AABB<Eigen::Matrix<double, -1, 3, 1, -1, 3>, 3>::squared_distance<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 3, 1, -1, 3>, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, 3, 1, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> >&) const;
- // generated by autoexplicit.sh
- template void igl::AABB<Eigen::Matrix<double, -1, 3, 1, -1, 3>, 3>::init<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
- template bool igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::intersect_ray<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::Matrix<double, 1, 3, 1, 1, 3> const&, Eigen::Matrix<double, 1, 3, 1, 1, 3> const&, igl::Hit<double>&) const;
- template double igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 2>::squared_distance<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::Matrix<double, 1, 2, 1, 1, 2> const&, int&, Eigen::PlainObjectBase<Eigen::Matrix<double, 1, 2, 1, 1, 2> >&) const;
- template double igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::squared_distance<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::Matrix<double, 1, 3, 1, 1, 3> const&, double, int&, Eigen::PlainObjectBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> >&) const;
- template double igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::squared_distance<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::Matrix<double, 1, 3, 1, 1, 3> const&, int&, Eigen::PlainObjectBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> >&) const;
- template double igl::AABB<Eigen::Matrix<double, -1, 3, 1, -1, 3>, 3>::squared_distance<Eigen::Matrix<int, -1, 3, 1, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> > const&, Eigen::Matrix<double, 1, 3, 1, 1, 3> const&, double, double, int&, Eigen::PlainObjectBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> >&) const;
- template float igl::AABB<Eigen::Matrix<float, -1, 3, 0, -1, 3>, 3>::squared_distance<Eigen::Matrix<int, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<float, -1, 3, 0, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::Matrix<float, 1, 3, 1, 1, 3> const&, float, float, int&, Eigen::PlainObjectBase<Eigen::Matrix<float, 1, 3, 1, 1, 3> >&) const;
- template float igl::AABB<Eigen::Matrix<float, -1, 3, 1, -1, 3>, 3>::squared_distance<Eigen::Matrix<int, -1, 3, 1, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<float, -1, 3, 1, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> > const&, Eigen::Matrix<float, 1, 3, 1, 1, 3> const&, int&, Eigen::PlainObjectBase<Eigen::Matrix<float, 1, 3, 1, 1, 3> >&) const;
- template std::vector<int, std::allocator<int> > igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 2>::find<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, 1, -1, 1, 1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, 1, -1, 1, 1, -1> > const&, bool) const;
- template std::vector<int, std::allocator<int> > igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::find<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, bool) const;
- template std::vector<int, std::allocator<int> > igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::find<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, 1, -1, 1, 1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, 1, -1, 1, 1, -1> > const&, bool) const;
- template std::vector<int> igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 2>::find<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, 1, 2, 1, 1, 2>>(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 2, 1, 1, 2>> const&, bool) const;
- template std::vector<int> igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::find<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, 1, 3, 1, 1, 3>>(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3>> const&, bool) const;
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 2>::init<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 2>::init<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, int);
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 2>::init<Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&);
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 2>::serialize<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, int) const;
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 2>::squared_distance<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&) const;
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 2>::squared_distance<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&) const;
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 2>::squared_distance<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&) const;
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 2>::squared_distance<Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&) const;
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::init<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::init<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, int);
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::init<Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&);
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::serialize<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, int) const;
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::squared_distance<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&) const;
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::squared_distance<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&) const;
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::squared_distance<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&) const;
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::squared_distance<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&) const;
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::squared_distance<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<long, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<long, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> >&) const;
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::squared_distance<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, 2, 3, 0, 2, 3>, Eigen::Matrix<double, 2, 1, 0, 2, 1>, Eigen::Matrix<int, 2, 1, 0, 2, 1>, Eigen::Matrix<double, 2, 3, 0, 2, 3> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, 2, 3, 0, 2, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, 2, 1, 0, 2, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, 2, 1, 0, 2, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, 2, 3, 0, 2, 3> >&) const;
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::squared_distance<Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&) const;
- template void igl::AABB<Eigen::Matrix<double, -1, 3, 1, -1, 3>, 3>::init<Eigen::Matrix<int, -1, 3, 1, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> > const&);
- template void igl::AABB<Eigen::Matrix<float, -1, 3, 0, -1, 3>, 3>::init<Eigen::Matrix<int, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<float, -1, 3, 0, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&);
- template void igl::AABB<Eigen::Matrix<float, -1, 3, 1, -1, 3>, 3>::init<Eigen::Matrix<int, -1, 3, 1, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<float, -1, 3, 1, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> > const&);
- template double igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::squared_distance<Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, Eigen::Matrix<double, 1, 3, 1, 1, 3> const&, int&, Eigen::PlainObjectBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> >&) const;
- template double igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 2>::squared_distance<Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, Eigen::Matrix<double, 1, 2, 1, 1, 2> const&, int&, Eigen::PlainObjectBase<Eigen::Matrix<double, 1, 2, 1, 1, 2> >&) const;
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::intersect_ray<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>>(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1>> const&, double, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>>&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1>>&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1>>&);
- template void igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::intersect_ray<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>>(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1>> const&, std::vector<std::vector<igl::Hit<double>, std::allocator<igl::Hit<double>>>, std::allocator<std::vector<igl::Hit<double>, std::allocator<igl::Hit<double>>>>>&);
- #ifdef WIN32
- template void igl::AABB<class Eigen::Matrix<double,-1,-1,0,-1,-1>,3>::squared_distance<class Eigen::Matrix<int,-1,-1,0,-1,-1>,class Eigen::Matrix<double,-1,-1,0,-1,-1>,class Eigen::Matrix<double,-1,1,0,-1,1>,class Eigen::Matrix<__int64,-1,1,0,-1,1>,class Eigen::Matrix<double,-1,3,0,-1,3> >(class Eigen::MatrixBase<class Eigen::Matrix<double,-1,-1,0,-1,-1> > const &,class Eigen::MatrixBase<class Eigen::Matrix<int,-1,-1,0,-1,-1> > const &,class Eigen::MatrixBase<class Eigen::Matrix<double,-1,-1,0,-1,-1> > const &,class Eigen::PlainObjectBase<class Eigen::Matrix<double,-1,1,0,-1,1> > &,class Eigen::PlainObjectBase<class Eigen::Matrix<__int64,-1,1,0,-1,1> > &,class Eigen::PlainObjectBase<class Eigen::Matrix<double,-1,3,0,-1,3> > &)const;
- #endif
- #endif
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