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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_EMBREE_UNPROJECT_IN_MESH
- #define IGL_EMBREE_UNPROJECT_IN_MESH
- #include "../igl_inline.h"
- #include <Eigen/Core>
- #include <vector>
- #include "../Hit.h"
- namespace igl
- {
- namespace embree
- {
- // Forward define
- class EmbreeIntersector;
-
- /// Unproject a screen location (using current opengl viewport, projection, and
- /// model view) to a 3D position _inside_ a given mesh. If the ray through the
- /// given screen location (x,y) _hits_ the mesh more than twice then the 3D
- /// midpoint between the first two hits is return. If it hits once, then that
- /// point is return. If it does not hit the mesh then obj is not set.
- ///
- ///
- /// @param[in] pos screen space coordinates
- /// @param[in] model model matrix
- /// @param[in] proj projection matrix
- /// @param[in] viewport vieweport vector
- /// @param[in] ei EmbreeIntersector containing (V,F)
- /// @param[out] obj 3d unprojected mouse point in mesh
- /// @param[out] hits vector of embree hits
- /// @return number of hits
- ///
- /// \note Previous prototype did not require model, proj, and viewport. This
- /// has been removed. Instead replace with:
- ///
- /// Eigen::Matrix4f model,proj;
- /// Eigen::Vector4f viewport;
- /// igl::opengl2::model_proj_viewport(model,proj,viewport);
- /// igl::embree::unproject_in_mesh(Vector2f(x,y),model,proj,viewport,ei,obj,hits);
- ///
- template < typename Derivedobj>
- IGL_INLINE int unproject_in_mesh(
- const Eigen::Vector2f& pos,
- const Eigen::Matrix4f& model,
- const Eigen::Matrix4f& proj,
- const Eigen::Vector4f& viewport,
- const EmbreeIntersector & ei,
- Eigen::PlainObjectBase<Derivedobj> & obj,
- std::vector<igl::Hit > & hits);
- /// \overload
- template < typename Derivedobj>
- IGL_INLINE int unproject_in_mesh(
- const Eigen::Vector2f& pos,
- const Eigen::Matrix4f& model,
- const Eigen::Matrix4f& proj,
- const Eigen::Vector4f& viewport,
- const EmbreeIntersector & ei,
- Eigen::PlainObjectBase<Derivedobj> & obj);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "unproject_in_mesh.cpp"
- #endif
- #endif
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