main.cpp 4.0 KB

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  1. #include "precomputation.h"
  2. #include <igl/readDMAT.h>
  3. #include <igl/readOBJ.h>
  4. #include <igl/arap.h>
  5. #include <igl/arap_dof.h>
  6. #include <igl/opengl/glfw/Viewer.h>
  7. #include <Eigen/Geometry>
  8. #include <Eigen/StdVector>
  9. #include <vector>
  10. #include <algorithm>
  11. #include <iostream>
  12. typedef
  13. std::vector<Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> >
  14. RotationList;
  15. const Eigen::RowVector3d sea_green(70./255.,252./255.,167./255.);
  16. Eigen::MatrixXd V,U,M;
  17. Eigen::MatrixXi F;
  18. Eigen::VectorXi S,b;
  19. Eigen::MatrixXd L;
  20. Eigen::RowVector3d mid;
  21. double anim_t = 0.0;
  22. double anim_t_dir = 0.03;
  23. double bbd = 1.0;
  24. bool resolve = true;
  25. igl::ARAPData arap_data,arap_grouped_data;
  26. igl::ArapDOFData<Eigen::MatrixXd,double> arap_dof_data;
  27. enum ModeType
  28. {
  29. MODE_TYPE_ARAP = 0,
  30. MODE_TYPE_ARAP_GROUPED = 1,
  31. MODE_TYPE_ARAP_DOF = 2,
  32. NUM_MODE_TYPES = 4
  33. } mode = MODE_TYPE_ARAP;
  34. bool pre_draw(igl::opengl::glfw::Viewer & viewer)
  35. {
  36. using namespace Eigen;
  37. using namespace std;
  38. if(resolve)
  39. {
  40. MatrixXd bc(b.size(),V.cols());
  41. VectorXd Beq(3*b.size());
  42. for(int i = 0;i<b.size();i++)
  43. {
  44. bc.row(i) = V.row(b(i));
  45. switch(i%4)
  46. {
  47. case 2:
  48. bc(i,0) += 0.15*bbd*sin(0.5*anim_t);
  49. bc(i,1) += 0.15*bbd*(1.-cos(0.5*anim_t));
  50. break;
  51. case 1:
  52. bc(i,1) += 0.10*bbd*sin(1.*anim_t*(i+1));
  53. bc(i,2) += 0.10*bbd*(1.-cos(1.*anim_t*(i+1)));
  54. break;
  55. case 0:
  56. bc(i,0) += 0.20*bbd*sin(2.*anim_t*(i+1));
  57. break;
  58. }
  59. Beq(3*i+0) = bc(i,0);
  60. Beq(3*i+1) = bc(i,1);
  61. Beq(3*i+2) = bc(i,2);
  62. }
  63. switch(mode)
  64. {
  65. default:
  66. assert("unknown mode");
  67. case MODE_TYPE_ARAP:
  68. igl::arap_solve(bc,arap_data,U);
  69. break;
  70. case MODE_TYPE_ARAP_GROUPED:
  71. igl::arap_solve(bc,arap_grouped_data,U);
  72. break;
  73. case MODE_TYPE_ARAP_DOF:
  74. {
  75. VectorXd L0 = L;
  76. arap_dof_update(arap_dof_data,Beq,L0,30,0,L);
  77. const auto & Ucol = M*L;
  78. U.col(0) = Ucol.block(0*U.rows(),0,U.rows(),1);
  79. U.col(1) = Ucol.block(1*U.rows(),0,U.rows(),1);
  80. U.col(2) = Ucol.block(2*U.rows(),0,U.rows(),1);
  81. break;
  82. }
  83. }
  84. viewer.data().set_vertices(U);
  85. viewer.data().set_points(bc,sea_green);
  86. viewer.data().compute_normals();
  87. if(viewer.core().is_animating)
  88. {
  89. anim_t += anim_t_dir;
  90. }else
  91. {
  92. resolve = false;
  93. }
  94. }
  95. return false;
  96. }
  97. bool key_down(igl::opengl::glfw::Viewer &viewer, unsigned char key, int mods)
  98. {
  99. switch(key)
  100. {
  101. case '0':
  102. anim_t = 0;
  103. resolve = true;
  104. return true;
  105. case '.':
  106. mode = (ModeType)(((int)mode+1)%((int)NUM_MODE_TYPES-1));
  107. resolve = true;
  108. return true;
  109. case ',':
  110. mode = (ModeType)(((int)mode-1)%((int)NUM_MODE_TYPES-1));
  111. resolve = true;
  112. return true;
  113. case ' ':
  114. viewer.core().is_animating = !viewer.core().is_animating;
  115. if(viewer.core().is_animating)
  116. {
  117. resolve = true;
  118. }
  119. return true;
  120. }
  121. return false;
  122. }
  123. int main(int argc, char *argv[])
  124. {
  125. using namespace Eigen;
  126. using namespace std;
  127. igl::readOBJ(TUTORIAL_SHARED_PATH "/armadillo.obj",V,F);
  128. U=V;
  129. MatrixXd W;
  130. igl::readDMAT(TUTORIAL_SHARED_PATH "/armadillo-weights.dmat",W);
  131. precomputation(V,F,W,M,b,L,arap_data,arap_grouped_data,arap_dof_data);
  132. // bounding box diagonal
  133. bbd = (V.colwise().maxCoeff()- V.colwise().minCoeff()).norm();
  134. // Plot the mesh with pseudocolors
  135. igl::opengl::glfw::Viewer viewer;
  136. viewer.data().set_mesh(U, F);
  137. viewer.data().add_points(V(b,Eigen::all),sea_green);
  138. viewer.data().show_lines = false;
  139. viewer.callback_pre_draw = &pre_draw;
  140. viewer.callback_key_down = &key_down;
  141. viewer.core().is_animating = false;
  142. viewer.core().animation_max_fps = 30.;
  143. cout<<
  144. "Press [space] to toggle animation."<<endl<<
  145. "Press '0' to reset pose."<<endl<<
  146. "Press '.' to switch to next deformation method."<<endl<<
  147. "Press ',' to switch to previous deformation method."<<endl;
  148. viewer.launch();
  149. }