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- # 1. Define module
- igl_add_library(igl_opengl)
- # 2. Include headers
- include(GNUInstallDirs)
- target_include_directories(igl_opengl ${IGL_SCOPE}
- $<BUILD_INTERFACE:${libigl_SOURCE_DIR}/include>
- $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
- )
- # 3. Target sources
- file(GLOB INC_FILES "${libigl_SOURCE_DIR}/include/igl/opengl/*.h")
- file(GLOB SRC_FILES "${libigl_SOURCE_DIR}/include/igl/opengl/*.cpp")
- igl_target_sources(igl_opengl ${INC_FILES} ${SRC_FILES})
- # 4. Dependencies
- include(glad)
- find_package(OpenGL REQUIRED OPTIONAL_COMPONENTS OpenGL)
- target_link_libraries(igl_opengl ${IGL_SCOPE}
- igl::core
- glad::glad
- # Link against OpenGL::OpenGL if available, or fallback to OpenGL::GL
- $<IF:$<TARGET_EXISTS:OpenGL::OpenGL>,OpenGL::OpenGL,OpenGL::GL>
- )
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