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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Daniele Panozzo <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "Viewer.h"
- #include <chrono>
- #include <thread>
- #include <Eigen/LU>
- #include "../gl.h"
- #include "../report_gl_error.h"
- #include <GLFW/glfw3.h>
- #include <cmath>
- #include <cstdio>
- #include <sstream>
- #include <iomanip>
- #include <iostream>
- #include <fstream>
- #include <algorithm>
- #include <limits>
- #include <cassert>
- #include <igl/project.h>
- #include <igl/get_seconds.h>
- #include <igl/readOBJ.h>
- #include <igl/read_triangle_mesh.h>
- #include <igl/adjacency_list.h>
- #include <igl/writeOBJ.h>
- #include <igl/writeOFF.h>
- #include <igl/massmatrix.h>
- #include <igl/file_dialog_open.h>
- #include <igl/file_dialog_save.h>
- #include <igl/quat_mult.h>
- #include <igl/axis_angle_to_quat.h>
- #include <igl/trackball.h>
- #include <igl/two_axis_valuator_fixed_up.h>
- #include <igl/snap_to_canonical_view_quat.h>
- #include <igl/unproject.h>
- #include <igl/serialize.h>
- // Internal global variables used for glfw event handling
- static igl::opengl::glfw::Viewer * __viewer;
- static double highdpi = 1;
- static double scroll_x = 0;
- static double scroll_y = 0;
- static void glfw_mouse_press(GLFWwindow* window, int button, int action, int modifier)
- {
- igl::opengl::glfw::Viewer::MouseButton mb;
- if (button == GLFW_MOUSE_BUTTON_1)
- mb = igl::opengl::glfw::Viewer::MouseButton::Left;
- else if (button == GLFW_MOUSE_BUTTON_2)
- mb = igl::opengl::glfw::Viewer::MouseButton::Right;
- else //if (button == GLFW_MOUSE_BUTTON_3)
- mb = igl::opengl::glfw::Viewer::MouseButton::Middle;
- if (action == GLFW_PRESS)
- __viewer->mouse_down(mb,modifier);
- else
- __viewer->mouse_up(mb,modifier);
- }
- static void glfw_error_callback(int error, const char* description)
- {
- fputs(description, stderr);
- }
- static void glfw_char_mods_callback(GLFWwindow* window, unsigned int codepoint, int modifier)
- {
- __viewer->key_pressed(codepoint, modifier);
- }
- static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int modifier)
- {
- if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
- glfwSetWindowShouldClose(window, GL_TRUE);
- if (action == GLFW_PRESS)
- __viewer->key_down(key, modifier);
- else if(action == GLFW_RELEASE)
- __viewer->key_up(key, modifier);
- }
- static void glfw_window_size(GLFWwindow* window, int width, int height)
- {
- int w = width*highdpi;
- int h = height*highdpi;
- __viewer->post_resize(w, h);
- }
- static void glfw_mouse_move(GLFWwindow* window, double x, double y)
- {
- __viewer->mouse_move(x*highdpi, y*highdpi);
- }
- static void glfw_mouse_scroll(GLFWwindow* window, double x, double y)
- {
- using namespace std;
- scroll_x += x;
- scroll_y += y;
- __viewer->mouse_scroll(y);
- }
- static void glfw_drop_callback(GLFWwindow *window,int count,const char **filenames)
- {
- }
- namespace igl
- {
- namespace opengl
- {
- namespace glfw
- {
- IGL_INLINE int Viewer::launch(bool resizable /*= true*/, bool fullscreen /*= false*/,
- const std::string &name, int windowWidth /*= 0*/, int windowHeight /*= 0*/)
- {
- // TODO return values are being ignored...
- launch_init(resizable,fullscreen,name,windowWidth,windowHeight);
- launch_rendering(true);
- launch_shut();
- return EXIT_SUCCESS;
- }
- IGL_INLINE int Viewer::launch_init(bool resizable, bool fullscreen,
- const std::string &name, int windowWidth, int windowHeight)
- {
- glfwSetErrorCallback(glfw_error_callback);
- if (!glfwInit())
- {
- return EXIT_FAILURE;
- }
- glfwWindowHint(GLFW_SAMPLES, 8);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
- #ifdef __APPLE__
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
- #endif
- if(fullscreen)
- {
- GLFWmonitor *monitor = glfwGetPrimaryMonitor();
- const GLFWvidmode *mode = glfwGetVideoMode(monitor);
- window = glfwCreateWindow(mode->width,mode->height,name.c_str(),monitor,nullptr);
- windowWidth = mode->width;
- windowHeight = mode->height;
- }
- else
- {
- // Set default windows width
- if (windowWidth <= 0 && core_list.size() == 1 && core().viewport[2] > 0)
- windowWidth = core().viewport[2];
- else if (windowWidth <= 0)
- windowWidth = 1280;
- // Set default windows height
- if (windowHeight <= 0 && core_list.size() == 1 && core().viewport[3] > 0)
- windowHeight = core().viewport[3];
- else if (windowHeight <= 0)
- windowHeight = 800;
- window = glfwCreateWindow(windowWidth,windowHeight,name.c_str(),nullptr,nullptr);
- }
- if (!window)
- {
- glfwTerminate();
- return EXIT_FAILURE;
- }
- glfwMakeContextCurrent(window);
- // Load OpenGL and its extensions
- if (!gladLoadGL((GLADloadfunc) glfwGetProcAddress))
- {
- printf("Failed to load OpenGL and its extensions\n");
- return(-1);
- }
- #if defined(DEBUG) || defined(_DEBUG)
- printf("OpenGL Version %d.%d loaded\n", GLVersion.major, GLVersion.minor);
- int major, minor, rev;
- major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
- minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
- rev = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION);
- printf("OpenGL version received: %d.%d.%d\n", major, minor, rev);
- printf("Supported OpenGL is %s\n", (const char*)glGetString(GL_VERSION));
- printf("Supported GLSL is %s\n", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
- #endif
- glfwSetInputMode(window,GLFW_CURSOR,GLFW_CURSOR_NORMAL);
- // Initialize FormScreen
- __viewer = this;
- // Register callbacks
- glfwSetKeyCallback(window, glfw_key_callback);
- glfwSetCursorPosCallback(window,glfw_mouse_move);
- glfwSetWindowSizeCallback(window,glfw_window_size);
- glfwSetMouseButtonCallback(window,glfw_mouse_press);
- glfwSetScrollCallback(window,glfw_mouse_scroll);
- glfwSetCharModsCallback(window,glfw_char_mods_callback);
- glfwSetDropCallback(window,glfw_drop_callback);
- // Handle retina displays (windows and mac)
- int width, height;
- glfwGetFramebufferSize(window, &width, &height);
- int width_window, height_window;
- glfwGetWindowSize(window, &width_window, &height_window);
- highdpi = windowWidth/width_window;
- glfw_window_size(window,width_window,height_window);
- // Initialize IGL viewer
- init();
- for(auto &core : this->core_list)
- {
- for(auto &data : this->data_list)
- {
- if(data.is_visible & core.id)
- {
- this->core(core.id).align_camera_center(data.V, data.F);
- }
- }
- }
- return EXIT_SUCCESS;
- }
- IGL_INLINE bool Viewer::launch_rendering(bool loop)
- {
- // glfwMakeContextCurrent(window);
- // Rendering loop
- const int num_extra_frames = 5;
- int frame_counter = 0;
- while (!glfwWindowShouldClose(window))
- {
- double tic = get_seconds();
- draw();
- glfwSwapBuffers(window);
- if(core().is_animating || frame_counter++ < num_extra_frames)
- {
- glfwPollEvents();
- }else
- {
- glfwWaitEvents();
- frame_counter = 0;
- }
- // In microseconds
- double duration = 1000000.*(get_seconds()-tic);
- const double min_duration = 1000000./core().animation_max_fps;
- if(duration<min_duration)
- {
- std::this_thread::sleep_for(std::chrono::microseconds((int)(min_duration-duration)));
- }
- if (!loop)
- return !glfwWindowShouldClose(window);
- #ifdef __APPLE__
- static bool first_time_hack = true;
- if(first_time_hack) {
- glfwHideWindow(window);
- glfwShowWindow(window);
- first_time_hack = false;
- }
- #endif
- }
- return EXIT_SUCCESS;
- }
- IGL_INLINE void Viewer::launch_shut()
- {
- for(auto & data : data_list)
- {
- data.meshgl.free();
- }
- for(auto &core : this->core_list)
- {
- core.shut();
- }
- shutdown_plugins();
- glfwDestroyWindow(window);
- glfwTerminate();
- return;
- }
- IGL_INLINE void Viewer::init()
- {
- for(auto &core : this->core_list)
- {
- core.init();
- }
- if (callback_init)
- if (callback_init(*this))
- return;
- init_plugins();
- }
- IGL_INLINE void Viewer::init_plugins()
- {
- // Init all plugins
- for (unsigned int i = 0; i<plugins.size(); ++i)
- {
- plugins[i]->init(this);
- }
- }
- IGL_INLINE void Viewer::shutdown_plugins()
- {
- for (unsigned int i = 0; i<plugins.size(); ++i)
- {
- plugins[i]->shutdown();
- }
- }
- IGL_INLINE Viewer::Viewer():
- data_list(1),
- selected_data_index(0),
- next_data_id(1),
- selected_core_index(0),
- next_core_id(2)
- {
- window = nullptr;
- data_list.front().id = 0;
- core_list.emplace_back(ViewerCore());
- core_list.front().id = 1;
- // Temporary variables initialization
- down = false;
- hack_never_moved = true;
- scroll_position = 0.0f;
- // Per face
- data().set_face_based(false);
- // C-style callbacks
- callback_init = nullptr;
- callback_pre_draw = nullptr;
- callback_post_draw = nullptr;
- callback_mouse_down = nullptr;
- callback_mouse_up = nullptr;
- callback_mouse_move = nullptr;
- callback_mouse_scroll = nullptr;
- callback_key_down = nullptr;
- callback_key_up = nullptr;
- callback_init_data = nullptr;
- callback_pre_draw_data = nullptr;
- callback_post_draw_data = nullptr;
- callback_mouse_down_data = nullptr;
- callback_mouse_up_data = nullptr;
- callback_mouse_move_data = nullptr;
- callback_mouse_scroll_data = nullptr;
- callback_key_down_data = nullptr;
- callback_key_up_data = nullptr;
- #ifndef IGL_VIEWER_VIEWER_QUIET
- const std::string usage(R"(igl::opengl::glfw::Viewer usage:
- [drag] Rotate scene
- A,a Toggle animation (tight draw loop)
- D,d Toggle double sided lighting
- F,f Toggle face based
- I,i Toggle invert normals
- L,l Toggle wireframe
- O,o Toggle orthographic/perspective projection
- S,s Toggle shadows
- T,t Toggle filled faces
- Z Snap to canonical view
- [,] Toggle between rotation control types (trackball, two-axis
- valuator with fixed up, 2D mode with no rotation))
- <,> Toggle between models
- ; Toggle vertex labels
- : Toggle face labels)"
- );
- std::cout<<usage<<std::endl;
- #endif
- }
- IGL_INLINE Viewer::~Viewer()
- {
- }
- IGL_INLINE bool Viewer::load_mesh_from_file(
- const std::string & mesh_file_name_string)
- {
- // first try to load it with a plugin
- for (unsigned int i = 0; i<plugins.size(); ++i)
- {
- if (plugins[i]->load(mesh_file_name_string))
- {
- return true;
- }
- }
- // Create new data slot and set to selected
- if(!(data().F.rows() == 0 && data().V.rows() == 0))
- {
- append_mesh();
- }
- data().clear();
- size_t last_dot = mesh_file_name_string.rfind('.');
- if (last_dot == std::string::npos)
- {
- std::cerr<<"Error: No file extension found in "<<
- mesh_file_name_string<<std::endl;
- return false;
- }
- std::string extension = mesh_file_name_string.substr(last_dot+1);
- if (extension == "obj" || extension =="OBJ")
- {
- Eigen::MatrixXd corner_normals;
- Eigen::MatrixXi fNormIndices;
- Eigen::MatrixXd UV_V;
- Eigen::MatrixXi UV_F;
- Eigen::MatrixXd V;
- Eigen::MatrixXi F;
- if (!(
- igl::readOBJ(
- mesh_file_name_string,
- V, UV_V, corner_normals, F, UV_F, fNormIndices)))
- {
- return false;
- }
- data().set_mesh(V,F);
- if(UV_V.rows() != 0 && UV_F.rows() != 0)
- {
- data().set_uv(UV_V,UV_F);
- }
- }else
- {
- Eigen::MatrixXd V;
- Eigen::MatrixXi F;
- if (!igl::read_triangle_mesh(mesh_file_name_string, V, F))
- {
- // unrecognized file type
- printf("Error: %s is not a recognized file type.\n",extension.c_str());
- return false;
- }
- data().set_mesh(V,F);
- }
- data().compute_normals();
- data().uniform_colors(Eigen::Vector3d(51.0/255.0,43.0/255.0,33.3/255.0),
- Eigen::Vector3d(255.0/255.0,228.0/255.0,58.0/255.0),
- Eigen::Vector3d(255.0/255.0,235.0/255.0,80.0/255.0));
- for(int i=0;i<core_list.size(); i++)
- core_list[i].align_camera_center(data().V,data().F);
- for (unsigned int i = 0; i<plugins.size(); ++i)
- if (plugins[i]->post_load())
- return true;
- return true;
- }
- IGL_INLINE bool Viewer::save_mesh_to_file(
- const std::string & mesh_file_name_string)
- {
- // first try to load it with a plugin
- for (unsigned int i = 0; i<plugins.size(); ++i)
- if (plugins[i]->save(mesh_file_name_string))
- return true;
- size_t last_dot = mesh_file_name_string.rfind('.');
- if (last_dot == std::string::npos)
- {
- // No file type determined
- std::cerr<<"Error: No file extension found in "<<
- mesh_file_name_string<<std::endl;
- return false;
- }
- std::string extension = mesh_file_name_string.substr(last_dot+1);
- if (extension == "off" || extension =="OFF")
- {
- return igl::writeOFF(
- mesh_file_name_string,data().V,data().F);
- }
- else if (extension == "obj" || extension =="OBJ")
- {
- Eigen::MatrixXd corner_normals;
- Eigen::MatrixXi fNormIndices;
- Eigen::MatrixXd UV_V;
- Eigen::MatrixXi UV_F;
- return igl::writeOBJ(mesh_file_name_string,
- data().V,
- data().F,
- corner_normals, fNormIndices, UV_V, UV_F);
- }
- else
- {
- // unrecognized file type
- printf("Error: %s is not a recognized file type.\n",extension.c_str());
- return false;
- }
- return true;
- }
- IGL_INLINE bool Viewer::key_pressed(unsigned int unicode_key,int modifiers)
- {
- for (unsigned int i = 0; i<plugins.size(); ++i)
- {
- if (plugins[i]->key_pressed(unicode_key, modifiers))
- {
- return true;
- }
- }
- if (callback_key_pressed)
- if (callback_key_pressed(*this,unicode_key,modifiers))
- return true;
- switch(unicode_key)
- {
- case 'A':
- case 'a':
- {
- core().is_animating = !core().is_animating;
- return true;
- }
- case 'D':
- case 'd':
- {
- data().double_sided = !data().double_sided;
- return true;
- }
- case 'F':
- case 'f':
- {
- data().set_face_based(!data().face_based);
- return true;
- }
- case 'I':
- case 'i':
- {
- data().dirty |= MeshGL::DIRTY_NORMAL;
- data().invert_normals = !data().invert_normals;
- return true;
- }
- case 'L':
- case 'l':
- {
- core().toggle(data().show_lines);
- return true;
- }
- case 'O':
- case 'o':
- {
- core().orthographic = !core().orthographic;
- return true;
- }
- case 'S':
- case 's':
- {
- if(core().is_directional_light)
- {
- core().is_shadow_mapping = !core().is_shadow_mapping;
- }else
- {
- if(core().is_shadow_mapping)
- {
- core().is_shadow_mapping = false;
- }else
- {
- // The light_position when !is_directional_light is interpretted as
- // a position relative to the _eye_ (not look-at) position of the
- // camera.
- //
- // Meanwhile shadows only current work in is_directional_light mode.
- //
- // If the user wants to flip back and forth between [positional lights
- // without shadows] and [directional lights with shadows] then they
- // can high-jack this key_pressed with a callback.
- //
- // Until shadows support positional lights, let's switch to
- // directional lights here and match the direction best as possible to
- // the current light position.
- core().is_directional_light = true;
- core().light_position = core().light_position + core().camera_eye;
- core().is_shadow_mapping = true;
- }
- }
- return true;
- }
- case 'T':
- case 't':
- {
- core().toggle(data().show_faces);
- return true;
- }
- case 'Z':
- {
- snap_to_canonical_quaternion();
- return true;
- }
- case '[':
- case ']':
- {
- if(core().rotation_type == ViewerCore::ROTATION_TYPE_TRACKBALL)
- core().set_rotation_type(ViewerCore::ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP);
- else
- core().set_rotation_type(ViewerCore::ROTATION_TYPE_TRACKBALL);
- return true;
- }
- case '<':
- case '>':
- {
- selected_data_index =
- (selected_data_index + data_list.size() + (unicode_key=='>'?1:-1))%data_list.size();
- return true;
- }
- case '{':
- case '}':
- {
- selected_core_index =
- (selected_core_index + core_list.size() + (unicode_key=='}'?1:-1))%core_list.size();
- return true;
- }
- case ';':
- data().show_vertex_labels = !data().show_vertex_labels;
- return true;
- case ':':
- data().show_face_labels = !data().show_face_labels;
- return true;
- default: break;//do nothing
- }
- return false;
- }
- IGL_INLINE bool Viewer::key_down(int key,int modifiers)
- {
- for (unsigned int i = 0; i<plugins.size(); ++i)
- if (plugins[i]->key_down(key, modifiers))
- return true;
- if (callback_key_down)
- if (callback_key_down(*this,key,modifiers))
- return true;
- return false;
- }
- IGL_INLINE bool Viewer::key_up(int key,int modifiers)
- {
- for (unsigned int i = 0; i<plugins.size(); ++i)
- if (plugins[i]->key_up(key, modifiers))
- return true;
- if (callback_key_up)
- if (callback_key_up(*this,key,modifiers))
- return true;
- return false;
- }
- IGL_INLINE void Viewer::select_hovered_core()
- {
- int width_window, height_window;
- glfwGetFramebufferSize(window, &width_window, &height_window);
- for (int i = 0; i < core_list.size(); i++)
- {
- Eigen::Vector4f viewport = core_list[i].viewport;
- if ((current_mouse_x > viewport[0]) &&
- (current_mouse_x < viewport[0] + viewport[2]) &&
- ((height_window - current_mouse_y) > viewport[1]) &&
- ((height_window - current_mouse_y) < viewport[1] + viewport[3]))
- {
- selected_core_index = i;
- break;
- }
- }
- }
- IGL_INLINE bool Viewer::mouse_down(MouseButton button,int modifier)
- {
- // Remember mouse location at down even if used by callback/plugin
- down_mouse_x = current_mouse_x;
- down_mouse_y = current_mouse_y;
- for (unsigned int i = 0; i<plugins.size(); ++i)
- if(plugins[i]->mouse_down(static_cast<int>(button),modifier))
- return true;
- if (callback_mouse_down)
- if (callback_mouse_down(*this,static_cast<int>(button),modifier))
- return true;
- down = true;
- // Select the core containing the click location.
- select_hovered_core();
- down_translation = core().camera_translation;
- // Initialization code for the trackball
- Eigen::RowVector3d center = Eigen::RowVector3d(0,0,0);
- if(data().V.rows() > 0)
- {
- // be careful that V may be 2D
- center.head(data().V.cols()) = data().V.colwise().sum()/data().V.rows();
- }
- Eigen::Vector3f coord =
- igl::project(
- Eigen::Vector3f(center(0),center(1),center(2)),
- core().view,
- core().proj,
- core().viewport);
- down_mouse_z = coord[2];
- down_rotation = core().trackball_angle;
- mouse_mode = MouseMode::Rotation;
- switch (button)
- {
- case MouseButton::Left:
- if (core().rotation_type == ViewerCore::ROTATION_TYPE_NO_ROTATION) {
- mouse_mode = MouseMode::Translation;
- } else {
- mouse_mode = MouseMode::Rotation;
- }
- break;
- case MouseButton::Right:
- mouse_mode = MouseMode::Translation;
- break;
- default:
- mouse_mode = MouseMode::None;
- break;
- }
- return true;
- }
- IGL_INLINE bool Viewer::mouse_up(MouseButton button,int modifier)
- {
- down = false;
- for (unsigned int i = 0; i<plugins.size(); ++i)
- if(plugins[i]->mouse_up(static_cast<int>(button),modifier))
- return true;
- if (callback_mouse_up)
- if (callback_mouse_up(*this,static_cast<int>(button),modifier))
- return true;
- mouse_mode = MouseMode::None;
- return true;
- }
- IGL_INLINE bool Viewer::mouse_move(int mouse_x,int mouse_y)
- {
- if(hack_never_moved)
- {
- down_mouse_x = mouse_x;
- down_mouse_y = mouse_y;
- hack_never_moved = false;
- }
- current_mouse_x = mouse_x;
- current_mouse_y = mouse_y;
- for (unsigned int i = 0; i<plugins.size(); ++i)
- if (plugins[i]->mouse_move(mouse_x, mouse_y))
- return true;
- if (callback_mouse_move)
- if (callback_mouse_move(*this, mouse_x, mouse_y))
- return true;
- if (down)
- {
- // We need the window height to transform the mouse click coordinates into viewport-mouse-click coordinates
- // for igl::trackball and igl::two_axis_valuator_fixed_up
- int width_window, height_window;
- glfwGetFramebufferSize(window, &width_window, &height_window);
- switch (mouse_mode)
- {
- case MouseMode::Rotation:
- {
- switch(core().rotation_type)
- {
- default:
- assert(false && "Unknown rotation type");
- case ViewerCore::ROTATION_TYPE_NO_ROTATION:
- break;
- case ViewerCore::ROTATION_TYPE_TRACKBALL:
- igl::trackball(
- core().viewport(2),
- core().viewport(3),
- 2.0f,
- down_rotation,
- down_mouse_x - core().viewport(0),
- down_mouse_y - (height_window - core().viewport(1) - core().viewport(3)),
- mouse_x - core().viewport(0),
- mouse_y - (height_window - core().viewport(1) - core().viewport(3)),
- core().trackball_angle);
- break;
- case ViewerCore::ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP:
- igl::two_axis_valuator_fixed_up(
- core().viewport(2),core().viewport(3),
- 2.0,
- down_rotation,
- down_mouse_x - core().viewport(0),
- down_mouse_y - (height_window - core().viewport(1) - core().viewport(3)),
- mouse_x - core().viewport(0),
- mouse_y - (height_window - core().viewport(1) - core().viewport(3)),
- core().trackball_angle);
- break;
- }
- //Eigen::Vector4f snapq = core().trackball_angle;
- break;
- }
- case MouseMode::Translation:
- {
- //translation
- Eigen::Vector3f pos1 = igl::unproject(Eigen::Vector3f(mouse_x, core().viewport[3] - mouse_y, down_mouse_z), core().view, core().proj, core().viewport);
- Eigen::Vector3f pos0 = igl::unproject(Eigen::Vector3f(down_mouse_x, core().viewport[3] - down_mouse_y, down_mouse_z), core().view, core().proj, core().viewport);
- Eigen::Vector3f diff = pos1 - pos0;
- core().camera_translation = down_translation + Eigen::Vector3f(diff[0],diff[1],diff[2]);
- break;
- }
- case MouseMode::Zoom:
- {
- float delta = 0.001f * (mouse_x - down_mouse_x + mouse_y - down_mouse_y);
- core().camera_zoom *= 1 + delta;
- down_mouse_x = mouse_x;
- down_mouse_y = mouse_y;
- break;
- }
- default:
- break;
- }
- }
- return true;
- }
- IGL_INLINE bool Viewer::mouse_scroll(float delta_y)
- {
- // Direct the scrolling operation to the appropriate viewport
- // (unless the core selection is locked by an ongoing mouse interaction).
- if (!down)
- select_hovered_core();
- scroll_position += delta_y;
- for (unsigned int i = 0; i<plugins.size(); ++i)
- if (plugins[i]->mouse_scroll(delta_y))
- return true;
- if (callback_mouse_scroll)
- if (callback_mouse_scroll(*this,delta_y))
- return true;
- // Only zoom if there's actually a change
- if(delta_y != 0)
- {
- float mult = (1.0+((delta_y>0)?1.:-1.)*0.05);
- const float min_zoom = 0.1f;
- core().camera_zoom = (core().camera_zoom * mult > min_zoom ? core().camera_zoom * mult : min_zoom);
- }
- return true;
- }
- IGL_INLINE bool Viewer::load_scene()
- {
- std::string fname = igl::file_dialog_open();
- if(fname.length() == 0)
- return false;
- return load_scene(fname);
- }
- IGL_INLINE bool Viewer::load_scene(std::string fname)
- {
- igl::deserialize(core(),"Core",fname.c_str());
- igl::deserialize(data(),"Data",fname.c_str());
- return true;
- }
- IGL_INLINE bool Viewer::save_scene()
- {
- std::string fname = igl::file_dialog_save();
- if (fname.length() == 0)
- return false;
- return save_scene(fname);
- }
- IGL_INLINE bool Viewer::save_scene(std::string fname)
- {
- igl::serialize(core(),"Core",fname.c_str(),true);
- igl::serialize(data(),"Data",fname.c_str());
- return true;
- }
- IGL_INLINE void Viewer::draw()
- {
- using namespace std;
- using namespace Eigen;
- int width, height;
- glfwGetFramebufferSize(window, &width, &height);
- int width_window, height_window;
- glfwGetWindowSize(window, &width_window, &height_window);
- auto highdpi_tmp = (width_window == 0 || width == 0) ? highdpi : (width/width_window);
- if(fabs(highdpi_tmp-highdpi)>1e-8)
- {
- post_resize(width, height);
- highdpi=highdpi_tmp;
- }
- for (auto& core : core_list)
- {
- core.clear_framebuffers();
- }
- for (unsigned int i = 0; i<plugins.size(); ++i)
- {
- if (plugins[i]->pre_draw())
- {
- return;
- }
- }
- if (callback_pre_draw)
- {
- if (callback_pre_draw(*this))
- {
- return;
- }
- }
-
- // Shadow pass
- for (auto& core : core_list)
- {
- if(core.is_shadow_mapping)
- {
- core.initialize_shadow_pass();
- for (auto& mesh : data_list)
- {
- if (mesh.is_visible & core.id)
- {
- core.draw_shadow_pass(mesh);
- }
- }
- core.deinitialize_shadow_pass();
- }
- }
- for (auto& core : core_list)
- {
- for (auto& mesh : data_list)
- {
- if (mesh.is_visible & core.id)
- {
- core.draw(mesh);
- }
- }
- }
- for (unsigned int i = 0; i<plugins.size(); ++i)
- {
- if (plugins[i]->post_draw())
- {
- break;
- }
- }
- if (callback_post_draw)
- {
- if (callback_post_draw(*this))
- {
- return;
- }
- }
- }
- template <typename T>
- IGL_INLINE void Viewer::draw_buffer(
- igl::opengl::ViewerCore & core,
- Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & R,
- Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & G,
- Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & B,
- Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & A,
- Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & D)
- {
- // follows igl::opengl::ViewerCore::draw_buffer, image is transposed from
- // typical matrix view
- const int width = R.rows() ? R.rows() : core.viewport(2);
- const int height = R.cols() ? R.cols() : core.viewport(3);
- R.resize(width,height);
- G.resize(width,height);
- B.resize(width,height);
- A.resize(width,height);
- D.resize(width,height);
- ////////////////////////////////////////////////////////////////////////
- // Create an initial multisampled framebuffer
- ////////////////////////////////////////////////////////////////////////
- unsigned int framebuffer;
- unsigned int color_buffer;
- unsigned int depth_buffer;
- {
- glGenFramebuffers(1, &framebuffer);
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
- // create a multisampled color attachment texture (is a texture really
- // needed? Could this be a renderbuffer instead?)
- glGenTextures(1, &color_buffer);
- glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, color_buffer);
- glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA, width, height, GL_TRUE);
- glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, color_buffer, 0);
- // create a (also multisampled) renderbuffer object for depth and stencil attachments
- glGenRenderbuffers(1, &depth_buffer);
- glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer);
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, width, height);
- glBindRenderbuffer(GL_RENDERBUFFER, 0);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depth_buffer);
- assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
- report_gl_error("glCheckFramebufferStatus: ");
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
- ////////////////////////////////////////////////////////////////////////
- // configure second post-processing framebuffer
- ////////////////////////////////////////////////////////////////////////
- unsigned int intermediateFBO;
- unsigned int screenTexture, depthTexture;
- {
- glGenFramebuffers(1, &intermediateFBO);
- glBindFramebuffer(GL_FRAMEBUFFER, intermediateFBO);
- // create a color attachment texture
- glGenTextures(1, &screenTexture);
- glBindTexture(GL_TEXTURE_2D, screenTexture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, screenTexture, 0);
-
- // create depth attachment texture
- glGenTextures(1, &depthTexture);
- glBindTexture(GL_TEXTURE_2D, depthTexture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, width, height, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0);
- assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
- ////////////////////////////////////////////////////////////////////////
- // attach initial framebuffer and draw all `data`
- ////////////////////////////////////////////////////////////////////////
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
- // Clear the buffer
- glClearColor(
- core.background_color(0),
- core.background_color(1),
- core.background_color(2),
- core.background_color(3));
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- // Save old viewport
- Eigen::Vector4f viewport_ori = core.viewport;
- core.viewport << 0,0,width,height;
- // Draw all `data`
- for (auto& data : data_list)
- {
- if (data.is_visible & core.id)
- {
- core.draw(data);
- }
- }
- // Restore viewport
- core.viewport = viewport_ori;
- ////////////////////////////////////////////////////////////////////////
- // attach second framebuffer and redraw (for anti-aliasing?)
- ////////////////////////////////////////////////////////////////////////
- glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, intermediateFBO);
- report_gl_error("before: ");
- glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT, GL_NEAREST);
- report_gl_error("glBlitFramebuffer: ");
- ////////////////////////////////////////////////////////////////////////
- // Read pixel data from framebuffer, write into buffers
- ////////////////////////////////////////////////////////////////////////
- glBindFramebuffer(GL_FRAMEBUFFER, intermediateFBO);
- // Copy back in the given Eigen matrices
- {
- typedef typename std::conditional< std::is_floating_point<T>::value,GLfloat,GLubyte>::type GLType;
- GLenum type = std::is_floating_point<T>::value ? GL_FLOAT : GL_UNSIGNED_BYTE;
- GLType* pixels = (GLType*)calloc(width*height*4,sizeof(GLType));
- GLType * depth = (GLType*)calloc(width*height*1,sizeof(GLType));
- glReadPixels(0, 0,width, height,GL_RGBA, type, pixels);
- glReadPixels(0, 0,width, height,GL_DEPTH_COMPONENT, type, depth);
- int count = 0;
- for (unsigned j=0; j<height; ++j)
- {
- for (unsigned i=0; i<width; ++i)
- {
- R(i,j) = pixels[count*4+0];
- G(i,j) = pixels[count*4+1];
- B(i,j) = pixels[count*4+2];
- A(i,j) = pixels[count*4+3];
- D(i,j) = depth[count*1+0];
- ++count;
- }
- }
- // Clean up
- free(pixels);
- free(depth);
- }
- // Clean up
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glDeleteTextures(1, &screenTexture);
- glDeleteTextures(1, &depthTexture);
- glDeleteTextures(1, &color_buffer);
- glDeleteRenderbuffers(1, &depth_buffer);
- glDeleteFramebuffers(1, &framebuffer);
- glDeleteFramebuffers(1, &intermediateFBO);
- }
- IGL_INLINE void Viewer::resize(int w,int h)
- {
- if (window) {
- glfwSetWindowSize(window, w/highdpi, h/highdpi);
- }
- post_resize(w, h);
- }
- IGL_INLINE void Viewer::post_resize(int w,int h)
- {
- if (core_list.size() == 1)
- {
- core().viewport = Eigen::Vector4f(0,0,w,h);
- }
- else
- {
- // It is up to the user to define the behavior of the post_resize() function
- // when there are multiple viewports (through the `callback_post_resize` callback)
- }
- for (unsigned int i = 0; i<plugins.size(); ++i)
- {
- plugins[i]->post_resize(w, h);
- }
- if (callback_post_resize)
- {
- callback_post_resize(*this, w, h);
- }
- }
- IGL_INLINE void Viewer::snap_to_canonical_quaternion()
- {
- Eigen::Quaternionf snapq = this->core().trackball_angle;
- igl::snap_to_canonical_view_quat(snapq,1.0f,this->core().trackball_angle);
- }
- IGL_INLINE void Viewer::open_dialog_load_mesh()
- {
- std::string fname = igl::file_dialog_open();
- if (fname.length() == 0)
- return;
- this->load_mesh_from_file(fname.c_str());
- }
- IGL_INLINE void Viewer::open_dialog_save_mesh()
- {
- std::string fname = igl::file_dialog_save();
- if(fname.length() == 0)
- return;
- this->save_mesh_to_file(fname.c_str());
- }
- IGL_INLINE ViewerData& Viewer::data(int mesh_id /*= -1*/)
- {
- assert(!data_list.empty() && "data_list should never be empty");
- int index;
- if (mesh_id == -1)
- index = selected_data_index;
- else
- index = mesh_index(mesh_id);
- assert((index >= 0 && index < data_list.size()) &&
- "selected_data_index or mesh_id should be in bounds");
- return data_list[index];
- }
- IGL_INLINE const ViewerData& Viewer::data(int mesh_id /*= -1*/) const
- {
- assert(!data_list.empty() && "data_list should never be empty");
- int index;
- if (mesh_id == -1)
- index = selected_data_index;
- else
- index = mesh_index(mesh_id);
- assert((index >= 0 && index < data_list.size()) &&
- "selected_data_index or mesh_id should be in bounds");
- return data_list[index];
- }
- IGL_INLINE int Viewer::append_mesh(bool visible /*= true*/)
- {
- assert(data_list.size() >= 1);
- data_list.emplace_back();
- selected_data_index = data_list.size()-1;
- data_list.back().id = next_data_id++;
- if (visible)
- for (int i = 0; i < core_list.size(); i++)
- data_list.back().set_visible(true, core_list[i].id);
- else
- data_list.back().is_visible = 0;
- return data_list.back().id;
- }
- IGL_INLINE bool Viewer::erase_mesh(const size_t index)
- {
- assert((index >= 0 && index < data_list.size()) && "index should be in bounds");
- assert(data_list.size() >= 1);
- if(data_list.size() == 1)
- {
- // Cannot remove last mesh
- return false;
- }
- data_list[index].meshgl.free();
- data_list.erase(data_list.begin() + index);
- if(selected_data_index >= index && selected_data_index > 0)
- {
- selected_data_index--;
- }
- return true;
- }
- IGL_INLINE size_t Viewer::mesh_index(const int id) const {
- for (size_t i = 0; i < data_list.size(); ++i)
- {
- if (data_list[i].id == id)
- return i;
- }
- return 0;
- }
- IGL_INLINE ViewerCore& Viewer::core(unsigned core_id /*= 0*/)
- {
- assert(!core_list.empty() && "core_list should never be empty");
- int core_index;
- if (core_id == 0)
- core_index = selected_core_index;
- else
- core_index = this->core_index(core_id);
- assert((core_index >= 0 && core_index < core_list.size()) && "selected_core_index should be in bounds");
- return core_list[core_index];
- }
- IGL_INLINE const ViewerCore& Viewer::core(unsigned core_id /*= 0*/) const
- {
- assert(!core_list.empty() && "core_list should never be empty");
- int core_index;
- if (core_id == 0)
- core_index = selected_core_index;
- else
- core_index = this->core_index(core_id);
- assert((core_index >= 0 && core_index < core_list.size()) && "selected_core_index should be in bounds");
- return core_list[core_index];
- }
- IGL_INLINE bool Viewer::erase_core(const size_t index)
- {
- assert((index >= 0 && index < core_list.size()) && "index should be in bounds");
- assert(data_list.size() >= 1);
- if (core_list.size() == 1)
- {
- // Cannot remove last viewport
- return false;
- }
- core_list[index].shut(); // does nothing
- core_list.erase(core_list.begin() + index);
- if (selected_core_index >= index && selected_core_index > 0)
- {
- selected_core_index--;
- }
- return true;
- }
- IGL_INLINE size_t Viewer::core_index(const int id) const {
- for (size_t i = 0; i < core_list.size(); ++i)
- {
- if (core_list[i].id == id)
- return i;
- }
- return 0;
- }
- IGL_INLINE int Viewer::append_core(Eigen::Vector4f viewport, bool append_empty /*= false*/)
- {
- core_list.push_back(core()); // copies the previous active core and only changes the viewport
- core_list.back().viewport = viewport;
- core_list.back().id = next_core_id;
- next_core_id <<= 1;
- if (!append_empty)
- {
- for (auto &data : data_list)
- {
- data.set_visible(true, core_list.back().id);
- data.copy_options(core(), core_list.back());
- }
- }
- selected_core_index = core_list.size()-1;
- return core_list.back().id;
- }
- } // end namespace
- } // end namespace
- }
- #ifdef IGL_STATIC_LIBRARY
- template void igl::opengl::glfw::Viewer::draw_buffer<unsigned char>(igl::opengl::ViewerCore&, Eigen::Matrix<unsigned char, -1, -1, 0, -1, -1>&, Eigen::Matrix<unsigned char, -1, -1, 0, -1, -1>&, Eigen::Matrix<unsigned char, -1, -1, 0, -1, -1>&, Eigen::Matrix<unsigned char, -1, -1, 0, -1, -1>&, Eigen::Matrix<unsigned char, -1, -1, 0, -1, -1>&);
- template void igl::opengl::glfw::Viewer::draw_buffer<double>(igl::opengl::ViewerCore&, Eigen::Matrix<double, -1, -1, 0, -1, -1>&, Eigen::Matrix<double, -1, -1, 0, -1, -1>&, Eigen::Matrix<double, -1, -1, 0, -1, -1>&, Eigen::Matrix<double, -1, -1, 0, -1, -1>&, Eigen::Matrix<double, -1, -1, 0, -1, -1>&);
- template void igl::opengl::glfw::Viewer::draw_buffer<float>(igl::opengl::ViewerCore&, Eigen::Matrix<float, -1, -1, 0, -1, -1>&, Eigen::Matrix<float, -1, -1, 0, -1, -1>&, Eigen::Matrix<float, -1, -1, 0, -1, -1>&, Eigen::Matrix<float, -1, -1, 0, -1, -1>&, Eigen::Matrix<float, -1, -1, 0, -1, -1>&);
- #endif
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