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- #include "contours.h"
- #include <igl/unique_simplices.h>
- #include <igl/placeholders.h>
- #include <igl/dual_contouring.h>
- #include <igl/get_seconds.h>
- #include <igl/grid.h>
- #include <igl/marching_cubes.h>
- #include <igl/per_corner_normals.h>
- #include <igl/parallel_for.h>
- #include <igl/per_corner_normals.h>
- #include <igl/per_face_normals.h>
- #include <igl/polygon_corners.h>
- #include <igl/sparse_voxel_grid.h>
- void contours(
- Eigen::MatrixXd & V,
- Eigen::MatrixXi & E,
- Eigen::MatrixXd & VV,
- Eigen::MatrixXi & FF,
- Eigen::MatrixXd & NN,
- Eigen::MatrixXd & mcV,
- Eigen::MatrixXi & mcF,
- Eigen::MatrixXd & mcN)
- {
- const auto & tictoc = []()
- {
- static double t_start = igl::get_seconds();
- double diff = igl::get_seconds()-t_start;
- t_start += diff;
- return diff;
- };
- // Create an interesting shape with sharp features using SDF CSG with spheres.
- const auto & sphere = [](
- const Eigen::RowVector3d & c,
- const double r,
- const Eigen::RowVector3d & x)->double
- {
- return (x-c).norm() - r;
- };
- const std::function<double(const Eigen::RowVector3d & x)> f =
- [&](const Eigen::RowVector3d & x)->double
- {
- return
- std::min(
- std::min(std::max(
- sphere(Eigen::RowVector3d(-0.2,0,-0.2),0.5,x),
- -sphere(Eigen::RowVector3d(+0.2,0,0.2),0.5,x)),
- sphere(Eigen::RowVector3d(-0.15,0,-0.15),0.3,x)
- ),
- std::max(
- std::max(
- sphere(Eigen::RowVector3d(-0.2,-0.5,-0.2),0.6,x),x(1)+0.45),-0.6-x(1))
- );
- };
- Eigen::RowVector3d p0(-0.2,0.5,-0.2);
- assert(abs(f(p0)) < 1e-10 && "p0 should be on zero level-set");
- // Simple finite difference gradients
- const auto & fd = [](
- const std::function<double(const Eigen::RowVector3d&)> & f,
- const Eigen::RowVector3d & x)
- {
- const double eps = 1e-10;
- Eigen::RowVector3d g;
- for(int c = 0;c<3;c++)
- {
- const Eigen::RowVector3d xp = x+eps*Eigen::RowVector3d(c==0,c==1,c==2);
- const double fp = f(xp);
- const Eigen::RowVector3d xn = x-eps*Eigen::RowVector3d(c==0,c==1,c==2);
- const double fn = f(xn);
- g(c) = (fp-fn)/(2*eps);
- }
- return g;
- };
- const auto & f_grad = [&fd,&f](const Eigen::RowVector3d & x)
- {
- return fd(f,x).normalized();
- };
- // Quads
- Eigen::MatrixXi Q;
- // Grid parameters
- const Eigen::RowVector3d min_corner(-2,-2,-2);
- const Eigen::RowVector3d max_corner(+2,+2,+2);
- const int s = 256;
- int nx = s+1;
- int ny = s+1;
- int nz = s+1;
- const Eigen::RowVector3d step =
- (max_corner-min_corner).array()/(Eigen::RowVector3d(nx,ny,nz).array()-1);
- // Sparse grid below assumes regular grid
- assert((step(0) == step(1))&&(step(0) == step(2)));
- // Dual contouring parameters
- bool constrained = false;
- bool triangles = false;
- bool root_finding = true;
- for(int pass = 0;pass<2;pass++)
- {
- const bool sparse = pass == 1;
- printf("Using %s grid..\n",sparse?"sparse":"dense");
- if(sparse)
- {
- // igl::sparse_voxel_grid assumes (0,0,0) lies on the grid. But dense igl::grid
- // below won't necessarily do that depending on nx,ny,nz.
- tictoc();
- Eigen::MatrixXd GV;
- Eigen::VectorXd Gf;
- Eigen::Matrix<int,Eigen::Dynamic,8> GI;
- igl::sparse_voxel_grid(p0,f,step(0),16.*pow(step(0),-2.),Gf,GV,GI);
- const auto t_Gf = tictoc();
- printf(" %5f secs to populate sparse grid of %ld cells\n",t_Gf+tictoc(),GI.rows());
- // Dual contouring requires list of sparse edges (not cells)
- // extract _all_ edges from sparse_voxel_grid (conservative)
- Eigen::Matrix<int,Eigen::Dynamic,2> GI2;
- {
- Eigen::Matrix<int,Eigen::Dynamic,2> all_GI2(GI.rows()*12,2);
- all_GI2 <<
- // front
- GI.col(0),GI.col(1),
- GI.col(1),GI.col(2),
- GI.col(2),GI.col(3),
- GI.col(3),GI.col(0),
- // back
- GI.col(4+0),GI.col(4+1),
- GI.col(4+1),GI.col(4+2),
- GI.col(4+2),GI.col(4+3),
- GI.col(4+3),GI.col(4+0),
- // sides
- GI.col(0),GI.col(4+0),
- GI.col(1),GI.col(4+1),
- GI.col(2),GI.col(4+2),
- GI.col(3),GI.col(4+3);
- Eigen::VectorXi _1,_2;
- igl::unique_simplices(all_GI2,GI2,_1,_2);
- }
- tictoc();
- Eigen::RowVector3d step =
- (max_corner-min_corner).array()/(Eigen::RowVector3d(nx,ny,nz).array()-1);
- igl::dual_contouring(
- f,f_grad,step,Gf,GV,GI2,constrained,triangles,root_finding,V,Q);
- printf(" %5f secs dual contouring\n",t_Gf+tictoc());
- tictoc();
- igl::marching_cubes(Gf,GV,GI,0.0,mcV,mcF);
- printf(" %5f secs marching cubes\n",t_Gf+tictoc());
- }else
- {
- tictoc();
- igl::dual_contouring(
- f,f_grad,min_corner,max_corner,nx,ny,nz,constrained,triangles,root_finding,V,Q);
- printf(" %5f secs dual contouring\n",tictoc());
- // build and sample grid
- tictoc();
- Eigen::MatrixXd GV;
- igl::grid(Eigen::RowVector3i(nx,ny,nz),GV);
- Eigen::VectorXd Gf(GV.rows());
- igl::parallel_for(GV.rows(),[&](const int i)
- {
- GV.row(i).array() *= (max_corner-min_corner).array();
- GV.row(i) += min_corner;
- Gf(i) = f(GV.row(i));
- },1000ul);
- const auto t_grid = tictoc();
- igl::marching_cubes(Gf,GV,nx,ny,nz,0,mcV,mcF);
- const auto t_mc = tictoc();
- printf(" %5f secs (%5f + %5f) marching cubes\n",t_grid+t_mc,t_grid,t_mc);
- }
- }
- // Crisp (as possible) rendering of resulting MC triangle mesh
- igl::per_corner_normals(mcV,mcF,20,mcN);
- // Crisp rendering of resulting DC quad mesh with edges
- Eigen::MatrixXd N;
- Eigen::VectorXi J;
- if(triangles)
- {
- VV = V;
- FF = Q;
- E.resize(Q.rows()*3,2);
- E<<
- Q.col(0), Q.col(1),
- Q.col(1), Q.col(2),
- Q.col(2), Q.col(0);
- }else
- {
- Eigen::VectorXi I,C;
- igl::polygon_corners(Q,I,C);
- E.resize(Q.rows()*4,2);
- E<<
- Q.col(0), Q.col(1),
- Q.col(1), Q.col(2),
- Q.col(2), Q.col(3),
- Q.col(3), Q.col(0);
- igl::per_face_normals(V,I,C,N,VV,FF,J);
- NN = N(J,igl::placeholders::all);
- igl::per_corner_normals(V,I,C,20,N,VV,FF,J,NN);
- }
- }
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