main.cpp 5.0 KB

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  1. #include <igl/opengl/glfw/Viewer.h>
  2. #include <igl/read_triangle_mesh.h>
  3. #include <igl/placeholders.h>
  4. #include <igl/predicates/find_self_intersections.h>
  5. #include <igl/unique.h>
  6. #include <igl/remove_unreferenced.h>
  7. #include <igl/get_seconds.h>
  8. #include <igl/AABB.h>
  9. #include <igl/writePLY.h>
  10. #include <igl/intersection_blocking_collapse_edge_callbacks.h>
  11. #include <igl/qslim_optimal_collapse_edge_callbacks.h>
  12. #include <igl/per_vertex_point_to_plane_quadrics.h>
  13. #include <igl/STR.h>
  14. #include <igl/connect_boundary_to_infinity.h>
  15. #include <igl/decimate.h>
  16. #include <igl/max_faces_stopping_condition.h>
  17. #include <igl/point_simplex_squared_distance.h>
  18. #include <igl/edge_flaps.h>
  19. #include <igl/decimate_callback_types.h>
  20. #include <igl/find.h>
  21. int main(int argc, char *argv[])
  22. {
  23. IGL_TICTOC_LAMBDA;
  24. Eigen::MatrixXd V,V0;
  25. Eigen::MatrixXi F,F0;
  26. igl::read_triangle_mesh(
  27. argc<=1 ? TUTORIAL_SHARED_PATH "/octopus-low.mesh" :
  28. argv[1],V,F);
  29. V0 = V;F0 = F;
  30. ///////////////////////////////////////////////////////////
  31. /// Before collapsing starts
  32. ///////////////////////////////////////////////////////////
  33. tictoc();
  34. igl::AABB<Eigen::MatrixXd, 3> * tree = new igl::AABB<Eigen::MatrixXd, 3>();
  35. tree->init(V,F);
  36. printf("tree->init: %g\n",tictoc());
  37. tree->validate();
  38. const int target_m = F.rows() * 0.1 + 1;
  39. Eigen::MatrixXd dV[2];
  40. Eigen::MatrixXd dC[2];
  41. Eigen::MatrixXi dF[2];
  42. Eigen::RowVector3d gray(0.9,0.9,0.9);
  43. for(auto pass : {0,1})
  44. {
  45. Eigen::MatrixXd VO;
  46. Eigen::MatrixXi FO;
  47. igl::connect_boundary_to_infinity(V,F,VO,FO);
  48. Eigen::VectorXi EMAP;
  49. Eigen::MatrixXi E,EF,EI;
  50. igl::edge_flaps(FO,E,EMAP,EF,EI);
  51. igl::decimate_cost_and_placement_callback cost_and_placement;
  52. igl::decimate_pre_collapse_callback pre_collapse;
  53. igl::decimate_post_collapse_callback post_collapse;
  54. // Quadrics per vertex
  55. typedef std::tuple<Eigen::MatrixXd,Eigen::RowVectorXd,double> Quadric;
  56. std::vector<Quadric> quadrics;
  57. igl::per_vertex_point_to_plane_quadrics(VO,FO,EMAP,EF,EI,quadrics);
  58. // State variables keeping track of edge we just collapsed
  59. int v1 = -1;
  60. int v2 = -1;
  61. // Callbacks for computing and updating metric
  62. igl::qslim_optimal_collapse_edge_callbacks(
  63. E,quadrics,v1,v2, cost_and_placement, pre_collapse,post_collapse);
  64. if(pass == 1)
  65. {
  66. igl::intersection_blocking_collapse_edge_callbacks(
  67. pre_collapse, post_collapse, // These will get copied as needed
  68. tree,
  69. pre_collapse, post_collapse);
  70. }
  71. int m = F.rows();
  72. const int orig_m = m;
  73. Eigen::MatrixXd U;
  74. Eigen::MatrixXi G;
  75. Eigen::VectorXi J,I;
  76. tictoc();
  77. const bool ret = igl::decimate(
  78. VO, FO,
  79. cost_and_placement,
  80. igl::max_faces_stopping_condition(m,orig_m,target_m),
  81. pre_collapse,
  82. post_collapse,
  83. E, EMAP, EF, EI,
  84. U, G, J, I);
  85. G = G(igl::find((J.array()<orig_m).eval()), igl::placeholders::all).eval();
  86. {
  87. Eigen::VectorXi _;
  88. igl::remove_unreferenced(Eigen::MatrixXd(U),Eigen::MatrixXi(G),U,G,_);
  89. }
  90. printf("qslim-%22s in %g secs\n",pass?"-intersection-blocking":"",tictoc());
  91. igl::writePLY(STR("out-"<<pass<<".ply"),U,G);
  92. dV[pass] = U;
  93. dF[pass] = G;
  94. {
  95. Eigen::VectorXi BI;
  96. {
  97. Eigen::MatrixXi IF;
  98. Eigen::Array<bool,Eigen::Dynamic,1> CP;
  99. igl::predicates::find_self_intersections(dV[pass],dF[pass],false,IF,CP);
  100. igl::unique(IF,BI);
  101. }
  102. printf(" # self-intersections: %d\n",(int)BI.size());
  103. dC[pass] = gray.replicate(dF[pass].rows(),1);
  104. dC[pass](BI,igl::placeholders::all) =
  105. Eigen::RowVector3d(0.95,0.15,0.15).replicate(BI.size(),1);
  106. }
  107. }
  108. tree->validate();
  109. assert(tree == tree->root());
  110. tree = tree->root();
  111. igl::opengl::glfw::Viewer vr;
  112. vr.callback_key_pressed = [&](decltype(vr) &,unsigned int key, int mod)
  113. {
  114. switch(key)
  115. {
  116. case ',':
  117. case '.':
  118. vr.data_list[vr.selected_data_index].is_visible = false;
  119. vr.selected_data_index += (key==','?-1:1) + vr.data_list.size();
  120. vr.selected_data_index %= vr.data_list.size();
  121. vr.data_list[vr.selected_data_index].is_visible = true;
  122. switch(vr.selected_data_index)
  123. {
  124. case 0:
  125. printf("Original mesh\n");
  126. break;
  127. case 1:
  128. printf("Qslim mesh\n");
  129. break;
  130. case 2:
  131. printf("Qslim mesh with intersection blocking\n");
  132. break;
  133. }
  134. return true;
  135. default:
  136. return false;
  137. }
  138. };
  139. vr.data().set_mesh(V0,F0);
  140. vr.data().show_lines = false;
  141. vr.data().set_face_based(true);
  142. vr.data().is_visible = false;
  143. vr.data().set_colors(gray);
  144. vr.append_mesh();
  145. vr.data().set_mesh(dV[0],dF[0]);
  146. vr.data().show_lines = true;
  147. vr.data().set_face_based(true);
  148. vr.data().is_visible = false;
  149. vr.data().set_colors(dC[0]);
  150. vr.append_mesh();
  151. vr.data().set_mesh(dV[1],dF[1]);
  152. vr.data().show_lines = true;
  153. vr.data().set_face_based(true);
  154. vr.data().set_colors(dC[1]);
  155. vr.launch();
  156. }