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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2022 Vladimir S. FONOV <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/
- #include "fast_find_self_intersections.h"
- #include "AABB.h"
- #include "tri_tri_intersect.h"
- namespace igl{
- namespace internal {
- // helper function, to check if two faces have shared vertices
- template <typename Derived>
- bool adjacent_faces(const Eigen::MatrixBase<Derived>& A,
- const Eigen::MatrixBase<Derived>& B)
- {
- for(int i=0;i<3;++i)
- for(int j=0;j<3;j++)
- {
- if(A(i)==B(j))
- return true;
- }
- return false;
- }
- }
- }
- template <
- typename DerivedV,
- typename DerivedF,
- typename DerivedI>
- IGL_INLINE bool igl::fast_find_self_intersections(
- const Eigen::MatrixBase<DerivedV>& V,
- const Eigen::MatrixBase<DerivedF>& F,
- Eigen::PlainObjectBase<DerivedI>& intersect)
- {
- using Scalar=typename DerivedV::Scalar;
- using BBOX=Eigen::AlignedBox<Scalar,3>;
- using AABBTree=igl::AABB<DerivedV,3>;
- AABBTree tree;
- tree.init(V,F);
- bool _intersects=false;
- intersect.resize(F.rows(),1);
- intersect.setConstant(0);
- for(int i=0; i<F.rows(); ++i)
- {
- if( intersect(i) ) continue;
- BBOX tri_box;
- for(int j=0;j<3;++j)
- tri_box.extend( V.row( F(i,j) ).transpose() );
-
- // find leaf nodes containing intersecting tri_box
- // need to declare full type to enable recursion
- std::function<bool(const AABBTree &,int)> check_intersect =
- [&](const AABBTree &t,int d) -> bool
- {
- if(t.m_primitive != -1) //check for the actual intersection (is_leaf)
- {
- if(t.m_primitive==i) //itself
- return false;
- if(igl::internal::adjacent_faces(F.row(i), F.row(t.m_primitive)) )
- return false;
- bool coplanar=false;
- Eigen::Matrix<Scalar,1,3,Eigen::RowMajor> edge1,edge2;
- if(igl::tri_tri_intersection_test_3d(
- V.row(F(i,0)),V.row(F(i,1)),V.row(F(i,2)),
- V.row(F(t.m_primitive,0)),V.row(F(t.m_primitive,1)),V.row(F(t.m_primitive,2)),
- coplanar,
- edge1,edge2))
- {
- if(!coplanar)
- {
- intersect(i)=1;
- intersect(t.m_primitive)=1;
- return true;
- }
- }
- } else {
- if(t.m_box.intersects(tri_box)) {
- // need to check both subtrees
- bool r1=check_intersect(*t.m_left ,d+1);
- bool r2=check_intersect(*t.m_right,d+1);
- return r1||r2;
- }
- }
- return false;
- };
- bool r=check_intersect(tree,0);
- _intersects = _intersects || r;
- }
- return _intersects;
- }
- template <
- typename DerivedV,
- typename DerivedF,
- typename DerivedI,
- typename DerivedE>
- IGL_INLINE bool igl::fast_find_self_intersections(
- const Eigen::MatrixBase<DerivedV>& V,
- const Eigen::MatrixBase<DerivedF>& F,
- Eigen::PlainObjectBase<DerivedI>& intersect,
- Eigen::PlainObjectBase<DerivedE>& edges )
- {
- using Scalar=typename DerivedV::Scalar;
- using BBOX=Eigen::AlignedBox<Scalar,3>;
- using AABBTree=igl::AABB<DerivedV,3>;
- using EDGE=Eigen::Matrix<typename DerivedE::Scalar,1,3,Eigen::RowMajor>;
- std::vector<EDGE> _edges;
- AABBTree tree;
- tree.init(V,F);
- bool _intersects=false;
- intersect.resize(F.rows(),1);
- intersect.setConstant(0);
- for(int i=0; i<F.rows(); ++i)
- {
- if( intersect(i) ) continue;
- BBOX tri_box;
- for(int j=0;j<3;++j)
- tri_box.extend( V.row( F(i,j) ).transpose() );
-
- // find leaf nodes containing intersecting tri_box
- std::function<bool(const AABBTree &,int)> check_intersect =
- [&](const AABBTree &t,int d) -> bool
- {
- if(t.m_primitive != -1) //check for the actual intersection //t.is_leaf()
- {
- if(t.m_primitive==i) //itself
- return false;
- if(igl::internal::adjacent_faces(F.row(i), F.row(t.m_primitive)) )
- return false;
- bool coplanar=false;
- EDGE edge1,edge2;
- if(igl::tri_tri_intersection_test_3d(
- V.row(F(i,0)), V.row(F(i,1)), V.row(F(i,2)),
- V.row(F(t.m_primitive,0)),V.row(F(t.m_primitive,1)),V.row(F(t.m_primitive,2)),
- coplanar,
- edge1,edge2))
- {
- if(!coplanar)
- {
- intersect(i)=1;
- intersect(t.m_primitive)=1;
- _edges.push_back(edge1);
- _edges.push_back(edge2);
- return true;
- }
- }
- } else {
- if(t.m_box.intersects( tri_box ))
- {
- bool r1=check_intersect(*t.m_left, d+1);
- bool r2=check_intersect(*t.m_right,d+1);
- return r1||r2;
- }
- }
- return false;
- };
- // run actual search
- bool r=check_intersect(tree, 0);
- _intersects = _intersects || r;
- }
- edges.resize(_edges.size(),3);
- int i=0;
- for(auto e=std::begin(_edges);e!=std::end(_edges);++e,++i)
- {
- edges.row(i) = *e;
- }
- return _intersects;
- }
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template instantiation
- template bool igl::fast_find_self_intersections<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&);
- template bool igl::fast_find_self_intersections<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
- #endif
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