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- #include <test_common.h>
- #include <igl/ray_mesh_intersect.h>
- #include <igl/ray_box_intersect.h>
- #include <igl/AABB.h>
- TEST_CASE("ray_mesh_intersect: one_triangle", "[igl]")
- {
- IGL_PUSH_FPE;
- Eigen::MatrixXd V(3,3);
- V.row(0) << 0.0, 0.0, 0.0;
- V.row(1) << 1.0, 0.0, 0.0;
- V.row(2) << 0.5, 1.0, 0.0;
-
- Eigen::MatrixXi F(1,3);
- F.row(0) << 0,1,2;
-
- Eigen::Vector3f source{0.5, 0.5, -1.0};
- Eigen::Vector3f direction{0.0, 0.0, 1.0};
-
- igl::Hit hit;
- REQUIRE(igl::ray_mesh_intersect(source, direction, V, F, hit) == true);
- REQUIRE(hit.t == Approx(1.0));
-
- std::vector<igl::Hit> hits;
- REQUIRE(igl::ray_mesh_intersect(source, direction, V, F, hits) == true);
- REQUIRE(hits.size() == 1);
- REQUIRE(hits.front().t == Approx(1.0));
- IGL_POP_FPE;
- }
- // https://github.com/libigl/libigl/issues/2363
- #ifdef _WIN32
- #define IGL_MAYFAIL_WIN "[!mayfail]"
- #else
- #define IGL_MAYFAIL_WIN
- #endif
- TEST_CASE("ray_mesh_intersect: corner-case", "[igl]" IGL_MAYFAIL_WIN)
- {
- IGL_PUSH_FPE;
- // . //
- // /|\ //
- // / | \ //
- // / | \ //
- // / | \ //
- // .----x----. //
- // \ | / //
- // \ | / //
- // \ | / //
- // \|/ //
- // . //
- Eigen::MatrixXf vertices(5, 3);
- vertices <<
- -1., 0., 0.,
- 0., 1., 0.,
- 1., 0., 0.,
- 0., -1., 0.,
- 0., 0., 0.;
- Eigen::MatrixXi faces(4, 3);
- faces <<
- 0, 1, 4,
- 1, 2, 4,
- 2, 3, 4,
- 3, 0, 4;
- igl::AABB<Eigen::MatrixXf, 3> mesh_bvh;
- mesh_bvh.init(vertices, faces);
- for (float eps: {1e-5f, 0.f})
- {
- Eigen::Vector3f origin(eps, eps, 1.f + eps);
- Eigen::Vector3f direction(0.f, 0.f, -1.f);
- std::vector<igl::Hit> hits, hits_bvh;
- bool is_hit = igl::ray_mesh_intersect(origin, direction, vertices, faces, hits);
- bool is_hit_bvh = mesh_bvh.intersect_ray(vertices, faces, origin, direction, hits_bvh);
- REQUIRE (is_hit);
- REQUIRE (is_hit == is_hit_bvh);
- REQUIRE (hits.size() == hits_bvh.size());
- }
- IGL_POP_FPE;
- }
- TEST_CASE("ray_mesh_intersect: corner-case2", "[igl]")
- {
- IGL_PUSH_FPE;
- Eigen::MatrixXf vertices(3, 3);
- vertices <<
- -2.891303300857544, 0.7025225162506104, 1.157850384712219,
- -2.870383024215698, 0.7444183230400085, 1.18663215637207,
- -2.890183448791504, 0.7462523579597473, 1.157822966575623;
- Eigen::MatrixXi faces(1, 3);
- faces <<
- 0, 2, 1;
- Eigen::Vector3f origin;
- Eigen::Vector3f direction;
- origin << -5.411622047424316, -0.02165498770773411, 0.7916983366012573;
- direction << 0.9475222229957581, 0.2885690927505493, 0.1375846415758133;
- std::vector<igl::Hit> hits, hits_bvh;
- bool is_hit = igl::ray_mesh_intersect(origin, direction, vertices, faces, hits);
- Eigen::AlignedBox3f box;
- box.extend(vertices.row(0).transpose());
- box.extend(vertices.row(1).transpose());
- box.extend(vertices.row(2).transpose());
- float tmin, tmax;
- bool is_hit_box = igl::ray_box_intersect(origin, direction, box, 0.0f, std::numeric_limits<float>::max(), tmin, tmax);
- REQUIRE (is_hit == is_hit_box);
- }
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