main.cpp 1.6 KB

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  1. #include <igl/read_triangle_mesh.h>
  2. #include <igl/opengl/glfw/Viewer.h>
  3. #include <igl/per_vertex_normals.h>
  4. #include <igl/per_face_normals.h>
  5. #include <igl/per_corner_normals.h>
  6. #include <iostream>
  7. #include "tutorial_shared_path.h"
  8. Eigen::MatrixXd V;
  9. Eigen::MatrixXi F;
  10. Eigen::MatrixXd N_vertices;
  11. Eigen::MatrixXd N_faces;
  12. Eigen::MatrixXd N_corners;
  13. // This function is called every time a keyboard button is pressed
  14. bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier)
  15. {
  16. switch(key)
  17. {
  18. case '1':
  19. viewer.data().set_normals(N_faces);
  20. return true;
  21. case '2':
  22. viewer.data().set_normals(N_vertices);
  23. return true;
  24. case '3':
  25. viewer.data().set_normals(N_corners);
  26. return true;
  27. default: break;
  28. }
  29. return false;
  30. }
  31. int main(int argc, char *argv[])
  32. {
  33. // Load a mesh in OFF format
  34. igl::read_triangle_mesh(
  35. argc>1?argv[1]: TUTORIAL_SHARED_PATH "/fandisk.off",V,F);
  36. // Compute per-face normals
  37. igl::per_face_normals(V,F,N_faces);
  38. // Compute per-vertex normals
  39. igl::per_vertex_normals(V,F,N_vertices);
  40. // Compute per-corner normals, |dihedral angle| > 20 degrees --> crease
  41. igl::per_corner_normals(V,F,20,N_corners);
  42. // Plot the mesh
  43. igl::opengl::glfw::Viewer viewer;
  44. viewer.callback_key_down = &key_down;
  45. viewer.data().show_lines = false;
  46. viewer.data().set_mesh(V, F);
  47. viewer.data().set_normals(N_faces);
  48. std::cout<<
  49. "Press '1' for per-face normals."<<std::endl<<
  50. "Press '2' for per-vertex normals."<<std::endl<<
  51. "Press '3' for per-corner normals."<<std::endl;
  52. viewer.launch();
  53. }