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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- //
- // Copyright (C) 2020 Vladimir Fonov <[email protected]>
- // 2013 Alec Jacobson <[email protected]>
- // 2014 Christian Schüller <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- //
- #ifndef IGL_EMBREE_EMBREE_RENDERER_H
- #define IGL_EMBREE_EMBREE_RENDERER_H
- #include "../colormap.h"
- #include <Eigen/Geometry>
- #include <Eigen/Core>
- #include <Eigen/Geometry>
- #include <embree3/rtcore.h>
- #include <embree3/rtcore_ray.h>
- #include <iostream>
- #include <vector>
- #include "EmbreeDevice.h"
- namespace igl
- {
- namespace embree
- {
- /// @private
- /// embree-based mesh renderer
- class EmbreeRenderer
- {
- public:
- typedef Eigen::RowVector3f Vec3f;
- struct Hit
- {
- int id; // primitive id
- int gid; // geometry id
- float u,v; // barycentric coordinates
- float t; // distance = direction*t to intersection
- Vec3f N; // element normal
- };
- public:
- typedef Eigen::Matrix<float,Eigen::Dynamic,3> PointMatrixType;
- typedef Eigen::Matrix<float,Eigen::Dynamic,3> ColorMatrixType;
- typedef Eigen::Matrix<int, Eigen::Dynamic,3> FaceMatrixType;
- typedef Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> PixelMatrixType;
- public:
- EmbreeRenderer();
- private:
- // Copying and assignment are not allowed.
- EmbreeRenderer(const EmbreeRenderer & that);
- EmbreeRenderer & operator=(const EmbreeRenderer &);
- public:
- virtual ~EmbreeRenderer();
- // Specify mesh, this call reinitializes embree structures
- // Inputs:
- // V #V x dim matrix of vertex coordinates
- // F #F x simplex_size matrix of indices of simplex corners into V
- // is_static - optimize for static thene (HQ rendering)
- template <typename DerivedV, typename DerivedF>
- void set_mesh(const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedF> & F,
- bool is_static=true);
- // Specify per-vertex or per-face color
- // Inputs:
- // C #V x 3 matrix of vertex colors
- // or #F x 3 matrix of face colors
- // or 1 x 3 matrix of uniform color
- template <typename DerivedC>
- void set_colors(const Eigen::MatrixBase<DerivedC> & C);
- // Use min(D) and max(D) to set caxis.
- template <typename DerivedD>
- void set_data(const Eigen::MatrixBase<DerivedD> & D,
- igl::ColorMapType cmap = igl::COLOR_MAP_TYPE_VIRIDIS);
- // Specify per-vertex or per-face scalar field
- // that will be converted to color using jet color map
- // Inputs:
- // caxis_min caxis minimum bound
- // caxis_max caxis maximum bound
- // D #V by 1 list of scalar values
- // cmap colormap type
- // num_steps number of intervals to discretize the colormap
- template <typename DerivedD, typename T>
- void set_data(
- const Eigen::MatrixBase<DerivedD> & D,
- T caxis_min,
- T caxis_max,
- igl::ColorMapType cmap = igl::COLOR_MAP_TYPE_VIRIDIS);
- // Specify mesh rotation
- // Inputs:
- // r 3 x 3 rotaton matrix
- template <typename Derivedr>
- void set_rot(const Eigen::MatrixBase<Derivedr> &r);
- // Specify mesh magnification
- // Inputs:
- // z magnification ratio
- template <typename T>
- void set_zoom(T z);
- // Specify mesh translation
- // Inputs:
- // tr translation vector
- template <typename Derivedtr>
- void set_translation(const Eigen::MatrixBase<Derivedtr> &tr);
- // Specify that color is face based
- // Inputs:
- // f - face or vertex colours
- void set_face_based(bool f);
- // Use orthographic projection
- // Inputs:
- // f - orthographic or perspective projection
- void set_orthographic(bool f );
- // Render both sides of triangles
- // Inputs:
- // f - double sided
- void set_double_sided(bool f);
- // render full buffer
- // Outputs:
- // all outputs should have the same size (size of the output picture)
- // area outside of the visible object will have zero alpha component (transparant)
- // R - red channel
- // G - green channel
- // B - blue channel
- // A - alpha channel
- void render_buffer(PixelMatrixType &R,
- PixelMatrixType &G,
- PixelMatrixType &B,
- PixelMatrixType &A);
- // Given a ray find the first hit
- //
- // Inputs:
- // origin 3d origin point of ray
- // direction 3d (not necessarily normalized) direction vector of ray
- // tnear start of ray segment
- // tfar end of ray segment
- // mask a 32 bit mask to identify active geometries.
- // Output:
- // hit information about hit
- // Returns true if and only if there was a hit
- bool intersect_ray(
- const Eigen::RowVector3f& origin,
- const Eigen::RowVector3f& direction,
- Hit& hit,
- float tnear = 0,
- float tfar = std::numeric_limits<float>::infinity(),
- int mask = 0xFFFFFFFF) const;
- private:
- // Initialize with a given mesh.
- //
- // Inputs:
- // V #V by 3 list of vertex positions
- // F #F by 3 list of Oriented triangles
- // isStatic scene is optimized for static geometry
- // Side effects:
- // The first time this is ever called the embree engine is initialized.
- void init(
- const PointMatrixType& V,
- const FaceMatrixType& F,
- bool isStatic = false);
- // Initialize embree with a given mesh.
- //
- // Inputs:
- // V vector of #V by 3 list of vertex positions for each geometry
- // F vector of #F by 3 list of Oriented triangles for each geometry
- // masks a 32 bit mask to identify active geometries.
- // isStatic scene is optimized for static geometry
- // Side effects:
- // The first time this is ever called the embree engine is initialized.
- void init(
- const std::vector<const PointMatrixType*>& V,
- const std::vector<const FaceMatrixType*>& F,
- const std::vector<int>& masks,
- bool isStatic = false);
- // Deinitialize embree datasctructures for current mesh. Also called on
- // destruction: no need to call if you just want to init() once and
- // destroy.
- void deinit();
- // initialize view parameters
- void init_view();
- // scene data
- PointMatrixType V; // vertices
- FaceMatrixType F; // faces
- ColorMatrixType C; // colours
- Eigen::RowVector3f uC; // uniform color
- bool face_based;
- bool uniform_color;
- bool double_sided ;
- // Camera parameters
- float camera_base_zoom;
- float camera_zoom;
- Eigen::Vector3f camera_base_translation;
- Eigen::Vector3f camera_translation;
- Eigen::Vector3f camera_eye;
- Eigen::Vector3f camera_up;
- Eigen::Vector3f camera_center;
- float camera_view_angle;
- float camera_dnear;
- float camera_dfar;
- // projection matrixes
- Eigen::Matrix4f view;
- Eigen::Matrix4f proj;
- Eigen::Matrix4f norm;
- Eigen::Matrix3f rot_matrix;
- bool orthographic;
- // embree data
- RTCScene scene;
- unsigned geomID;
- bool initialized;
- RTCDevice device;
- void create_ray(
- RTCRayHit& ray,
- const Eigen::RowVector3f& origin,
- const Eigen::RowVector3f& direction,
- float tnear,
- float tfar,
- int mask) const;
- };
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "EmbreeRenderer.cpp"
- #endif
- #endif //IGL_EMBREE_EMBREE_RENDERER_H
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