| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455 |
- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2019 Qingnan Zhou <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "incircle.h"
- #include <predicates.h>
- namespace igl {
- namespace predicates {
- using REAL = IGL_PREDICATES_REAL;
- #include "IGL_PREDICATES_ASSERT_SCALAR.h"
- template<typename Vector2D>
- IGL_INLINE Orientation incircle(
- const Eigen::MatrixBase<Vector2D>& pa,
- const Eigen::MatrixBase<Vector2D>& pb,
- const Eigen::MatrixBase<Vector2D>& pc,
- const Eigen::MatrixBase<Vector2D>& pd)
- {
- EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector2D, 2);
- IGL_PREDICATES_ASSERT_SCALAR(Vector2D);
- using Point = Eigen::Matrix<REAL, 2, 1>;
- Point a{pa[0], pa[1]};
- Point b{pb[0], pb[1]};
- Point c{pc[0], pc[1]};
- Point d{pd[0], pd[1]};
- const auto r = ::incircle(a.data(), b.data(), c.data(), d.data());
- if (r > 0) return Orientation::INSIDE;
- else if (r < 0) return Orientation::OUTSIDE;
- else return Orientation::COCIRCULAR;
- }
- }
- }
- #ifdef IGL_STATIC_LIBRARY
- #define IGL_INCIRCLE(Vector) template igl::predicates::Orientation igl::predicates::incircle<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
- #define IGL_MATRIX(T, R, C) Eigen::Matrix<T, R, C>
- IGL_INCIRCLE(IGL_MATRIX(float, 1, 2));
- IGL_INCIRCLE(IGL_MATRIX(float, 2, 1));
- #ifndef LIBIGL_PREDICATES_USE_FLOAT
- IGL_INCIRCLE(IGL_MATRIX(double, 1, 2));
- IGL_INCIRCLE(IGL_MATRIX(double, 2, 1));
- #endif
- #undef IGL_MATRIX
- #undef IGL_INCIRCLE
- #endif
|