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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2019 Qingnan Zhou <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "insphere.h"
- #include <predicates.h>
- namespace igl {
- namespace predicates {
- using REAL = IGL_PREDICATES_REAL;
- #include "IGL_PREDICATES_ASSERT_SCALAR.h"
- template<typename Vector3D>
- IGL_INLINE Orientation insphere(
- const Eigen::MatrixBase<Vector3D>& pa,
- const Eigen::MatrixBase<Vector3D>& pb,
- const Eigen::MatrixBase<Vector3D>& pc,
- const Eigen::MatrixBase<Vector3D>& pd,
- const Eigen::MatrixBase<Vector3D>& pe)
- {
- EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector3D, 3);
- IGL_PREDICATES_ASSERT_SCALAR(Vector3D);
- using Point = Eigen::Matrix<REAL, 3, 1>;
- Point a{pa[0], pa[1], pa[2]};
- Point b{pb[0], pb[1], pb[2]};
- Point c{pc[0], pc[1], pc[2]};
- Point d{pd[0], pd[1], pd[2]};
- Point e{pe[0], pe[1], pe[2]};
- const auto r = ::insphere(a.data(), b.data(), c.data(), d.data(), e.data());
- if (r > 0) return Orientation::INSIDE;
- else if (r < 0) return Orientation::OUTSIDE;
- else return Orientation::COSPHERICAL;
- }
- }
- }
- #ifdef IGL_STATIC_LIBRARY
- #define IGL_INSPHERE(Vector) template igl::predicates::Orientation igl::predicates::insphere<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
- #define IGL_MATRIX(T, R, C) Eigen::Matrix<T, R, C>
- IGL_INSPHERE(IGL_MATRIX(float, 1, 3));
- IGL_INSPHERE(IGL_MATRIX(float, 3, 1));
- #ifndef LIBIGL_PREDICATES_USE_FLOAT
- IGL_INSPHERE(IGL_MATRIX(double, 1, 3));
- IGL_INSPHERE(IGL_MATRIX(double, 3, 1));
- #endif
- #undef IGL_MATRIX
- #undef IGL_INSPHERE
- #endif
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