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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2019 Qingnan Zhou <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "orient3d.h"
- #include "../parallel_for.h"
- #include <predicates.h>
- #include "exactinit.h"
- namespace igl {
- namespace predicates {
- using REAL = IGL_PREDICATES_REAL;
- #include "IGL_PREDICATES_ASSERT_SCALAR.h"
- template<typename Vector3D>
- IGL_INLINE Orientation orient3d(
- const Eigen::MatrixBase<Vector3D>& pa,
- const Eigen::MatrixBase<Vector3D>& pb,
- const Eigen::MatrixBase<Vector3D>& pc,
- const Eigen::MatrixBase<Vector3D>& pd)
- {
- EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector3D, 3);
- IGL_PREDICATES_ASSERT_SCALAR(Vector3D);
- using Point = Eigen::Matrix<REAL, 3, 1>;
- Point a{pa[0], pa[1], pa[2]};
- Point b{pb[0], pb[1], pb[2]};
- Point c{pc[0], pc[1], pc[2]};
- Point d{pd[0], pd[1], pd[2]};
- const auto r = ::orient3d(a.data(), b.data(), c.data(), d.data());
- if (r > 0) return Orientation::POSITIVE;
- else if (r < 0) return Orientation::NEGATIVE;
- else return Orientation::COPLANAR;
- }
- template
- <typename DerivedA,
- typename DerivedB,
- typename DerivedC,
- typename DerivedD,
- typename DerivedR>
- IGL_INLINE void orient3d(
- const Eigen::MatrixBase<DerivedA>& A,
- const Eigen::MatrixBase<DerivedB>& B,
- const Eigen::MatrixBase<DerivedC>& C,
- const Eigen::MatrixBase<DerivedD>& D,
- Eigen::PlainObjectBase<DerivedR>& R)
- {
- igl::predicates::exactinit();
- typedef typename DerivedR::Scalar RScalar;
- typedef typename DerivedA::Scalar Scalar;
- typedef Eigen::Matrix<Scalar, 1, 3> RowVector3S;
- // max(A.rows(),B.rows(),C.rows(),D.rows()) is the number of points
- const int np = std::max(
- std::max(A.rows(), B.rows()),
- std::max(C.rows(), D.rows()));
- R.resize(np, 1);
- igl::parallel_for(np, [&](const int p)
- {
- // Not sure if these copies are needed
- const RowVector3S a = A.row(p % A.rows());
- const RowVector3S b = B.row(p % B.rows());
- const RowVector3S c = C.row(p % C.rows());
- const RowVector3S d = D.row(p % D.rows());
- // Compute the orientation
- R(p) = static_cast<RScalar>(igl::predicates::orient3d(a, b, c, d));
- },1000);
- }
- }
- }
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template instantiation
- template void igl::predicates::orient3d<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>>(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1>> const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>>&);
- #define IGL_ORIENT3D(Vector) template igl::predicates::Orientation igl::predicates::orient3d<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
- #define IGL_MATRIX(T, R, C) Eigen::Matrix<T, R, C>
- IGL_ORIENT3D(IGL_MATRIX(float, 1, 3));
- IGL_ORIENT3D(IGL_MATRIX(float, 3, 1));
- #ifndef LIBIGL_PREDICATES_USE_FLOAT
- IGL_ORIENT3D(IGL_MATRIX(double, 1, 3));
- IGL_ORIENT3D(IGL_MATRIX(double, 3, 1));
- #endif
- #undef IGL_MATRIX
- #undef IGL_ORIENT3D
- #endif
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