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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2020 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "bezier.h"
- #include <cassert>
- // Adapted from main.c accompanying
- // An Algorithm for Automatically Fitting Digitized Curves
- // by Philip J. Schneider
- // from "Graphics Gems", Academic Press, 1990
- template <typename DerivedV, typename DerivedP>
- IGL_INLINE void igl::bezier(
- const Eigen::MatrixBase<DerivedV> & V,
- const typename DerivedV::Scalar t,
- Eigen::PlainObjectBase<DerivedP> & P)
- {
- // working local copy
- DerivedV Vtemp = V;
- int degree = Vtemp.rows()-1;
- /* Triangle computation */
- for (int i = 1; i <= degree; i++)
- {
- for (int j = 0; j <= degree-i; j++)
- {
- Vtemp.row(j) = ((1.0 - t) * Vtemp.row(j) + t * Vtemp.row(j+1)).eval();
- }
- }
- P = Vtemp.row(0);
- }
- template <typename DerivedV, typename DerivedT, typename DerivedP>
- IGL_INLINE void igl::bezier(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedT> & T,
- Eigen::PlainObjectBase<DerivedP> & P)
- {
- P.resize(T.size(),V.cols());
- for(int i = 0;i<T.size();i++)
- {
- Eigen::Matrix<typename DerivedV::Scalar,1,DerivedV::ColsAtCompileTime> Pi;
- bezier(V,T(i),Pi);
- P.row(i) = Pi;
- }
- }
- template <typename VMat, typename DerivedT, typename DerivedP>
- IGL_INLINE void igl::bezier(
- const std::vector<VMat> & spline,
- const Eigen::MatrixBase<DerivedT> & T,
- Eigen::PlainObjectBase<DerivedP> & P)
- {
- if(spline.size() == 0) return;
- const int m = T.rows();
- const int dim = spline[0].cols();
- P.resize(m*spline.size(),dim);
- for(int c = 0;c<spline.size();c++)
- {
- assert(dim == spline[c].cols() && "All curves must have same dimension");
- DerivedP Pc;
- bezier(spline[c],T,Pc);
- P.block(m*c,0,m,dim) = Pc;
- }
- }
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template instantiation
- template void igl::bezier<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(std::vector<Eigen::Matrix<double, -1, -1, 0, -1, -1>, std::allocator<Eigen::Matrix<double, -1, -1, 0, -1, -1> > > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&);
- template void igl::bezier<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&);
- template void igl::bezier<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, 1, -1, 1, 1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::Matrix<double, -1, -1, 0, -1, -1>::Scalar, Eigen::PlainObjectBase<Eigen::Matrix<double, 1, -1, 1, 1, -1> >&);
- #endif
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