| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142 |
- #include <test_common.h>
- #include <igl/tri_tri_intersect.h>
- #include <igl/fast_find_intersections.h>
- #include <igl/fast_find_self_intersections.h>
- #include <igl/combine.h>
- TEST_CASE("tri_tri_intersection_test_3d intersect", "[igl]")
- {
- // try with oblique interecion plane
- for(double shift=-1000;shift<=1000;shift+=100.0)
- {
- Eigen::RowVector3d p1(0,0,0), q1(1,0,0),r1(0,1,0);
- Eigen::RowVector3d p2(shift,0,1),q2(1,1,0),r2(-shift,0,-1);
- // should intersect along the vector (0,0,0) -> (0.5,0.5,0)
- Eigen::RowVector3d s,t;
- bool coplanar;
- REQUIRE( igl::tri_tri_intersection_test_3d(p1,q1,r1, p2,q2,r2, coplanar, s, t) );
- REQUIRE( !coplanar);
-
- if(s.norm()<1e-5)
- {
- Eigen::RowVector3d t_correct(0.5,0.5,0);
- Eigen::RowVector3d s_correct(0,0,0);
- test_common::assert_near( t, t_correct, 1e-10);
- test_common::assert_near( s, s_correct, 1e-10);
- } else {
- Eigen::RowVector3d s_correct(0.5,0.5,0);
- Eigen::RowVector3d t_correct(0,0,0);
- test_common::assert_near( t, t_correct, 1e-10);
- test_common::assert_near( s, s_correct, 1e-10);
- }
- }
- }
- TEST_CASE("tri_tri_intersection_test_3d not intersect", "[igl]")
- {
- // positive test that two triangles intersect
- Eigen::RowVector3d p1(0,0,0),q1(1,0,0),r1(0,1,0);
- Eigen::RowVector3d p2(0,0,1),q2(1,0,1),r2(0,1,1);
- // should intersect along the vector (0,0,0) -> (sqrt(2),sqrt(2),0)
- Eigen::RowVector3d s,t;
- bool coplanar;
- REQUIRE( !igl::tri_tri_intersection_test_3d(p1,q1,r1,p2,q2,r2, coplanar, s, t) );
- }
- TEST_CASE("tri_tri_intersection_test_3d coplanar", "[igl]")
- {
- // positive test that two triangles intersect
- Eigen::RowVector3d p1(0,0,0),q1(1,0,0),r1(0,1,0);
- Eigen::RowVector3d p2(0,0,0),q2(0.5,0,0),r2(0,0.5,0);
- // should intersect along the vector (0,0,0) -> (sqrt(2),sqrt(2),0)
- Eigen::RowVector3d s,t;
- bool coplanar;
- REQUIRE( igl::tri_tri_intersection_test_3d(p1,q1,r1,p2,q2,r2, coplanar, s, t) );
- REQUIRE(coplanar);
- }
- TEST_CASE("fast_find_self_intersections: negative", "[igl]")
- {
- Eigen::MatrixXd V;
- Eigen::MatrixXi F;
- Eigen::VectorXi I;
- igl::read_triangle_mesh(test_common::data_path("cube.obj"), V, F);
- REQUIRE (! igl::fast_find_self_intersections(V,F,I) );
- REQUIRE ( I.sum()==0);
- }
- TEST_CASE("fast_find_self_intersections: positive", "[igl]")
- {
- Eigen::MatrixXd V;
- Eigen::MatrixXi F;
- igl::read_triangle_mesh(test_common::data_path("cube.obj"), V, F);
- auto dims=(V.colwise().maxCoeff()-V.colwise().minCoeff())*2;
- auto cz=(V.col(2).minCoeff()+V.col(2).maxCoeff())/2;
- // add a triangle intersecting cube
- Eigen::MatrixXd Vp(3,3);
- Vp << V.col(0).minCoeff()-dims(0), V.col(1).minCoeff()-dims(1), cz,
- V.col(0).minCoeff()-dims(0), V.col(1).maxCoeff()+dims(1)*3, cz,
- V.col(0).maxCoeff()+dims(0)*3, V.col(1).maxCoeff()-dims(1), cz;
- Eigen::MatrixXi Fp(1,3);
- Fp << 0,1,2;
-
- Eigen::MatrixXd V_;
- Eigen::MatrixXi F_;
- igl::combine<Eigen::MatrixXd,Eigen::MatrixXi>({V,Vp},{F,Fp}, V_,F_);
- Eigen::VectorXi I;
- Eigen::MatrixXd edges;
- REQUIRE ( igl::fast_find_self_intersections(V_,F_,I,edges) );
- // should have 9 triangles that are intersecting each other
- REQUIRE ( I.sum()==9);
- // and 16 line edges
- REQUIRE ( edges.rows()==16);
- // plane that we added intersects other triangles
- REQUIRE ( I(F_.rows()-1)!=0 );
- // TODO: check if the edges are at the right place (?)
- }
- TEST_CASE("fast_find_intersections:", "[igl]")
- {
- Eigen::MatrixXd V;
- Eigen::MatrixXi F;
- igl::read_triangle_mesh(test_common::data_path("cube.obj"), V, F);
- auto dims=(V.colwise().maxCoeff()-V.colwise().minCoeff())*2;
- auto cz=(V.col(2).minCoeff()+V.col(2).maxCoeff())/2;
- // add a triangle intersecting cube
- Eigen::MatrixXd Vp(3,3);
- Vp << V.col(0).minCoeff()-dims(0), V.col(1).minCoeff()-dims(1), cz,
- V.col(0).minCoeff()-dims(0), V.col(1).maxCoeff()+dims(1)*3, cz,
- V.col(0).maxCoeff()+dims(0)*3, V.col(1).maxCoeff()-dims(1), cz;
- Eigen::MatrixXi Fp(1,3);
- Fp << 0,1,2;
-
- Eigen::MatrixXi I;
- Eigen::MatrixXd edges;
- igl::fast_find_intersections(V,F,Vp,Fp,I,edges);
- // should have 8 triangles that are intersecting plane
- REQUIRE ( I.rows()==8);
- // all triangles from the cube intersect the same plane
- REQUIRE( (I.col(1).array()==0).all());
-
- // and 16 line edges
- REQUIRE ( edges.rows()==16);
- // TODO: check if the edges are at the right place
- }
|