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- #include <igl/opengl/glfw/Viewer.h>
- #include <igl/barycenter.h>
- #include <igl/colormap.h>
- #include <igl/readMSH.h>
- #include <igl/readMESH.h>
- Eigen::MatrixXd X,B;
- Eigen::MatrixXi Tri;
- Eigen::MatrixXi Tet;
- Eigen::VectorXi TriTag;
- Eigen::VectorXi TetTag;
- Eigen::VectorXd D;
- std::vector<std::string> XFields;
- std::vector<std::string> EFields;
- std::vector<Eigen::MatrixXd> XF;
- std::vector<Eigen::MatrixXd> TriF;
- std::vector<Eigen::MatrixXd> TetF;
- // This function is called every time a keyboard button is pressed
- bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier)
- {
- using namespace std;
- using namespace Eigen;
- if (key >= '1' && key <= '9')
- {
- double t = double((key - '1')+1) / 9.0;
- VectorXd v = B.col(2).array() - B.col(2).minCoeff();
- v /= v.col(0).maxCoeff();
- vector<int> s;
- for (unsigned i=0; i<v.size();++i)
- if (v(i) < t && v(i)>(t-0.1)) // select a thick slab
- s.push_back(i);
- MatrixXd V_temp(s.size()*4,3);
- MatrixXi F_temp(s.size()*4,3);
- VectorXd D_temp(s.size()*4);
- for (unsigned i=0; i<s.size();++i)
- {
- V_temp.row(i*4+0) = X.row(Tet(s[i],0));
- V_temp.row(i*4+1) = X.row(Tet(s[i],1));
- V_temp.row(i*4+2) = X.row(Tet(s[i],2));
- V_temp.row(i*4+3) = X.row(Tet(s[i],3));
- F_temp.row(i*4+0) << (i*4)+0, (i*4)+1, (i*4)+3;
- F_temp.row(i*4+1) << (i*4)+0, (i*4)+2, (i*4)+1;
- F_temp.row(i*4+2) << (i*4)+3, (i*4)+2, (i*4)+0;
- F_temp.row(i*4+3) << (i*4)+1, (i*4)+2, (i*4)+3;
- D_temp(i*4+0) = D(s[i]);
- D_temp(i*4+1) = D(s[i]);
- D_temp(i*4+2) = D(s[i]);
- D_temp(i*4+3) = D(s[i]);
- }
- viewer.data().clear();
- viewer.data().set_mesh(V_temp, F_temp);
- Eigen::MatrixXd C;
- igl::colormap(igl::COLOR_MAP_TYPE_VIRIDIS, D_temp, true, C);
- viewer.data().set_face_based(true);
- viewer.data().set_colors(C);
- }
- return false;
- }
- int main(int argc, char *argv[])
- {
- using namespace Eigen;
- using namespace std;
- igl::readMSH(argc > 1 ? argv[1] : TUTORIAL_SHARED_PATH "/hand.msh", X, Tri, Tet, TriTag, TetTag, XFields, XF, EFields, TriF, TetF);
- for(auto i:EFields)
- std::cout<<i<<"\t";
- std::cout<<std::endl;
- // search for a predefined field name "E"
- for(int i=0;i<EFields.size();++i)
- {
- if(EFields[i]=="E")
- D = TetF[i].rowwise().norm(); // take a row-wise norm
- }
- std::cout<<"D:"<<D.rows()<<"x"<<D.cols()<<std::endl;
- // generate fake data
- if(D.rows()==0)
- D = TetTag.cast<double>();
- // Compute barycenters
- igl::barycenter(X, Tet, B);
- // Plot the generated mesh
- igl::opengl::glfw::Viewer viewer;
- viewer.callback_key_down = &key_down;
- key_down(viewer,'5',0);
- viewer.launch();
- }
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