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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_EMBREE_BONE_VISIBLE_H
- #define IGL_EMBREE_BONE_VISIBLE_H
- #include "../igl_inline.h"
- #include <Eigen/Core>
- #include "EmbreeIntersector.h"
- namespace igl
- {
- namespace embree
- {
- /// Test whether vertices of mesh are "visible" to a given bone,
- /// where "visible" is defined as in [Baran & Popovic 07]. Instead of checking
- /// whether each point can see *any* of the bone, we just check if each point
- /// can see its own projection onto the bone segment. In other words, we project
- /// each vertex v onto the bone, projv. Then we check if there are any
- /// intersections between the line segment (projv-->v) and the mesh.
- ///
- /// @param[in] V #V by 3 list of vertex positions
- /// @param[in] F #F by 3 list of triangle indices
- /// @param[in] s row vector of position of start end point of bone
- /// @param[in] d row vector of position of dest end point of bone
- /// @param[out] flag #V by 1 list of bools (true) visible, (false) obstructed
- ///
- /// \note This checks for hits along the segment which are facing in *any*
- /// direction from the ray.
- template <
- typename DerivedV,
- typename DerivedF,
- typename DerivedSD,
- typename Derivedflag>
- IGL_INLINE void bone_visible(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedF> & F,
- const Eigen::MatrixBase<DerivedSD> & s,
- const Eigen::MatrixBase<DerivedSD> & d,
- Eigen::PlainObjectBase<Derivedflag> & flag);
- /// \overload
- /// @param[in] ei EmbreeIntersector for mesh (V,F) should be double sided
- template <
- typename DerivedV,
- typename DerivedF,
- typename DerivedSD,
- typename Derivedflag>
- IGL_INLINE void bone_visible(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedF> & F,
- const EmbreeIntersector & ei,
- const Eigen::MatrixBase<DerivedSD> & s,
- const Eigen::MatrixBase<DerivedSD> & d,
- Eigen::PlainObjectBase<Derivedflag> & flag);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "bone_visible.cpp"
- #endif
- #endif
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