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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Daniele Panozzo <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_EMBREE_UNPROJECT_ONTO_MESH_H
- #define IGL_EMBREE_UNPROJECT_ONTO_MESH_H
- #include "../igl_inline.h"
- #include <Eigen/Core>
- #include <vector>
- namespace igl
- {
- namespace embree
- {
- // Forward define
- class EmbreeIntersector;
- /// Unproject a screen location (using the given model, proj and viewport) to find
- /// the first hit on a mesh.
- ///
- /// @param[in] pos screen space coordinates
- /// @param[in] model model matrix
- /// @param[in] proj projection matrix
- /// @param[in] viewport vieweport vector
- /// @param[in] ei EmbreeIntersector containing (V,F)
- /// @param[out] fid id of the first face hit
- /// @param[out] bc barycentric coordinates of hit
- /// @return true if there is a hit
- IGL_INLINE bool unproject_onto_mesh(
- const Eigen::Vector2f& pos,
- const Eigen::Matrix4f& model,
- const Eigen::Matrix4f& proj,
- const Eigen::Vector4f& viewport,
- const EmbreeIntersector & ei,
- int& fid,
- Eigen::Vector3f& bc);
- /// \overload
- /// @param[in] vid vertex id of the closest vertex hit
- IGL_INLINE bool unproject_onto_mesh(
- const Eigen::Vector2f& pos,
- const Eigen::MatrixXi& F,
- const Eigen::Matrix4f& model,
- const Eigen::Matrix4f& proj,
- const Eigen::Vector4f& viewport,
- const EmbreeIntersector & ei,
- int& fid,
- int& vid);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "unproject_onto_mesh.cpp"
- #endif
- #endif
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