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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Daniele Panozzo <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_FRAME_FIELD_DEFORMER_H
- #define IGL_FRAME_FIELD_DEFORMER_H
- #include "igl_inline.h"
- #include <Eigen/Dense>
- namespace igl
- {
- /// Deform a mesh to transform the given per-face frame field to be as close
- /// as possible to a cross field, in the least square sense.
- ///
- /// @param[in] V #V by 3 coordinates of the vertices
- /// @param[in] F #F by 3 list of mesh faces (must be triangles)
- /// @param[in] FF1 #F by 3 first representative vector of the frame field
- /// @param[in] FF2 #F by 3 second representative vector of the frame field
- /// @param[out] V_d #V? by 3 deformed, first representative vector??
- /// @param[out] FF1_d #F by 3 deformed, first representative vector??
- /// @param[out] FF2_d #F by 3 deformed, first representative vector??
- /// @param[in] iterations number of iterations
- /// @param[in] lambda laplacian regularization parameter 0=no regularization 1=full regularization
- /// @param[in] perturb_initial_guess whether to perturb the initial guess
- IGL_INLINE void frame_field_deformer(
- const Eigen::MatrixXd& V,
- const Eigen::MatrixXi& F,
- const Eigen::MatrixXd& FF1,
- const Eigen::MatrixXd& FF2,
- Eigen::MatrixXd& V_d,
- Eigen::MatrixXd& FF1_d,
- Eigen::MatrixXd& FF2_d,
- const int iterations = 50,
- const double lambda = 0.1,
- const bool perturb_initial_guess = true);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "frame_field_deformer.cpp"
- #endif
- #endif
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