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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2018 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_INTRINSIC_DELAUNAY_TRIANGULATION_H
- #define IGL_INTRINSIC_DELAUNAY_TRIANGULATION_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <vector>
- namespace igl
- {
- /// INTRINSIC_DELAUNAY_TRIANGULATION Flip edges _intrinsically_ until all are
- /// "intrinsic Delaunay". See "An algorithm for the construction of intrinsic
- /// delaunay triangulations with applications to digital geometry processing"
- /// [Fisher et al. 2007].
- ///
- /// @param[in] l_in #F_in by 3 list of edge lengths (see edge_lengths)
- /// @param[in] F_in #F_in by 3 list of face indices into some unspecified vertex list V
- /// @param[out] l #F by 3 list of edge lengths
- /// @param[out] F #F by 3 list of new face indices. Note: Combinatorially F may contain
- /// non-manifold edges, duplicate faces and self-loops (e.g., an edge [1,1]
- /// or a face [1,1,1]). However, the *intrinsic geometry* is still
- /// well-defined and correct. See [Fisher et al. 2007] Figure 3 and 2nd to
- /// last paragraph of 1st page. Since F may be "non-eddge-manifold" in the
- /// usual combinatorial sense, it may be useful to call the more verbose
- /// overload below if disentangling edges will be necessary later on.
- /// Calling unique_edge_map on this F will give a _different_ result than
- /// those outputs.
- ///
- /// \see is_intrinsic_delaunay
- template <
- typename Derivedl_in,
- typename DerivedF_in,
- typename Derivedl,
- typename DerivedF>
- IGL_INLINE void intrinsic_delaunay_triangulation(
- const Eigen::MatrixBase<Derivedl_in> & l_in,
- const Eigen::MatrixBase<DerivedF_in> & F_in,
- Eigen::PlainObjectBase<Derivedl> & l,
- Eigen::PlainObjectBase<DerivedF> & F);
- /// \overload
- /// @param[out] E #F*3 by 2 list of all directed edges, such that E.row(f+#F*c) is the
- /// @param[out] edge opposite F(f,c)
- /// @param[out] uE #uE by 2 list of unique undirected edges
- /// @param[out] EMAP #F*3 list of indices into uE, mapping each directed edge to unique
- /// @param[out] undirected edge
- /// @param[out] uE2E #uE list of lists of indices into E of coexisting edges
- ///
- /// \see unique_edge_map
- template <
- typename Derivedl_in,
- typename DerivedF_in,
- typename Derivedl,
- typename DerivedF,
- typename DerivedE,
- typename DeriveduE,
- typename DerivedEMAP,
- typename uE2EType>
- IGL_INLINE void intrinsic_delaunay_triangulation(
- const Eigen::MatrixBase<Derivedl_in> & l_in,
- const Eigen::MatrixBase<DerivedF_in> & F_in,
- Eigen::PlainObjectBase<Derivedl> & l,
- Eigen::PlainObjectBase<DerivedF> & F,
- Eigen::PlainObjectBase<DerivedE> & E,
- Eigen::PlainObjectBase<DeriveduE> & uE,
- Eigen::PlainObjectBase<DerivedEMAP> & EMAP,
- std::vector<std::vector<uE2EType> > & uE2E);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "intrinsic_delaunay_triangulation.cpp"
- #endif
- #endif
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