create_vector_vbo.h 1.1 KB

123456789101112131415161718192021222324252627282930313233343536
  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <[email protected]>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_OPENGL_CREATE_VECTOR_VBO_H
  9. #define IGL_OPENGL_CREATE_VECTOR_VBO_H
  10. #include "../igl_inline.h"
  11. #include "gl.h"
  12. #include <Eigen/Core>
  13. namespace igl
  14. {
  15. namespace opengl
  16. {
  17. /// Create a VBO (Vertex Buffer Object) for a list of vectors:
  18. /// GL_ARRAY_BUFFER for the vectors (V)
  19. ///
  20. /// @tparam T should be a eigen matrix primitive type like int or double
  21. /// @param[in] V m by n eigen Matrix of type T values
  22. /// @param[out] V_vbo_id buffer id for vectors
  23. ///
  24. template <typename T>
  25. IGL_INLINE void create_vector_vbo(
  26. const Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & V,
  27. GLuint & V_vbo_id);
  28. }
  29. }
  30. #ifndef IGL_STATIC_LIBRARY
  31. # include "create_vector_vbo.cpp"
  32. #endif
  33. #endif