load_shader.h 1.0 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <[email protected]>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_OPENGL_LOAD_SHADER_H
  9. #define IGL_OPENGL_LOAD_SHADER_H
  10. #include "../igl_inline.h"
  11. #include "gl.h"
  12. #include <string>
  13. namespace igl
  14. {
  15. namespace opengl
  16. {
  17. /// Creates and compiles a shader from a given string
  18. ///
  19. /// @param[in] src string containing GLSL shader code
  20. /// @param[in] type GLSL type of shader, one of:
  21. /// GL_VERTEX_SHADER
  22. /// GL_FRAGMENT_SHADER
  23. /// GL_GEOMETRY_SHADER
  24. /// @return index id of the newly created shader, 0 on error
  25. ///
  26. /// Will immediately return 0 if src is empty.
  27. IGL_INLINE GLuint load_shader(
  28. const std::string & src,const GLenum type);
  29. }
  30. }
  31. #ifndef IGL_STATIC_LIBRARY
  32. # include "load_shader.cpp"
  33. #endif
  34. #endif