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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_PER_FACE_NORMALS_H
- #define IGL_PER_FACE_NORMALS_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- /// Compute face normals via vertex position list, face list
- ///
- /// @param[in] V #V by 3 eigen Matrix of mesh vertex 3D positions
- /// @param[in] F #F by 3 eigen Matrix of face (triangle) indices
- /// @param[in] Z 3 vector normal given to faces with degenerate normal.
- /// @param[out] N #F by 3 eigen Matrix of mesh face (triangle) 3D normals
- ///
- /// #### Example
- /// // Give degenerate faces (1/3,1/3,1/3)^0.5
- /// per_face_normals(V,F,Vector3d(1,1,1).normalized(),N);
- template <typename DerivedV, typename DerivedF, typename DerivedZ, typename DerivedN>
- IGL_INLINE void per_face_normals(
- const Eigen::MatrixBase<DerivedV>& V,
- const Eigen::MatrixBase<DerivedF>& F,
- const Eigen::MatrixBase<DerivedZ> & Z,
- Eigen::PlainObjectBase<DerivedN> & N);
- /// \overload
- /// \brief Wrapper with Z = (0,0,0). Note that this means that row norms will be zero
- /// (i.e. not 1) for degenerate normals.
- template <typename DerivedV, typename DerivedF, typename DerivedN>
- IGL_INLINE void per_face_normals(
- const Eigen::MatrixBase<DerivedV>& V,
- const Eigen::MatrixBase<DerivedF>& F,
- Eigen::PlainObjectBase<DerivedN> & N);
- /// \overload
- /// \brief Special version where order of face indices is guaranteed not to effect
- /// output.
- template <typename DerivedV, typename DerivedF, typename DerivedN>
- IGL_INLINE void per_face_normals_stable(
- const Eigen::MatrixBase<DerivedV>& V,
- const Eigen::MatrixBase<DerivedF>& F,
- Eigen::PlainObjectBase<DerivedN> & N);
- /// Per face normals for a general polygon mesh
- /// @param[in] V #V by 3 list of mesh vertex positions
- /// @param[in] I #I vectorized list of polygon corner indices into rows of some matrix V
- /// @param[in] C #polygons+1 list of cumulative polygon sizes so that C(i+1)-C(i) = size of
- /// the ith polygon, and so I(C(i)) through I(C(i+1)-1) are the indices of
- /// the ith polygon
- /// @param[out] N #polygons by 3 list of per face normals
- /// @param[out] VV #I+#polygons by 3 list of auxiliary triangle mesh vertex positions
- /// @param[out] FF #I by 3 list of triangle indices into rows of VV
- /// @param[out] J #I list of indices into original polygons
- template <
- typename DerivedV,
- typename DerivedI,
- typename DerivedC,
- typename DerivedN,
- typename DerivedVV,
- typename DerivedFF,
- typename DerivedJ>
- IGL_INLINE void per_face_normals(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedI> & I,
- const Eigen::MatrixBase<DerivedC> & C,
- Eigen::PlainObjectBase<DerivedN> & N,
- Eigen::PlainObjectBase<DerivedVV> & VV,
- Eigen::PlainObjectBase<DerivedFF> & FF,
- Eigen::PlainObjectBase<DerivedJ> & J);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "per_face_normals.cpp"
- #endif
- #endif
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