svd3x3_avx.h 1.3 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <[email protected]>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_SVD3X3_AVX_H
  9. #define IGL_SVD3X3_AVX_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Dense>
  12. namespace igl
  13. {
  14. /// Super fast 3x3 SVD according to
  15. /// http://pages.cs.wisc.edu/~sifakis/project_pages/svd.html This is AVX
  16. /// version of svd3x3 (see svd3x3.h) which works on 8 matrices at a time These
  17. /// eight matrices are simply stacked in columns, the rest is the same as for
  18. /// svd3x3
  19. ///
  20. /// @param[in] A 12 by 3 stack of 3x3 matrices
  21. /// @param[out] U 12x3 left singular vectors stacked
  22. /// @param[out] S 12x1 singular values stacked
  23. /// @param[out] V 12x3 right singular vectors stacked
  24. ///
  25. /// \bug this will not work correctly for double precision.
  26. template<typename T>
  27. IGL_INLINE void svd3x3_avx(
  28. const Eigen::Matrix<T, 3*8, 3>& A,
  29. Eigen::Matrix<T, 3*8, 3> &U,
  30. Eigen::Matrix<T, 3*8, 1> &S,
  31. Eigen::Matrix<T, 3*8, 3>&V);
  32. }
  33. #ifndef IGL_STATIC_LIBRARY
  34. # include "svd3x3_avx.cpp"
  35. #endif
  36. #endif