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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2018 Zhongshi Jiang <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_TOPOLOGICAL_HOLE_FILL_H
- #define IGL_TOPOLOGICAL_HOLE_FILL_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <Eigen/Sparse>
- namespace igl
- {
-
- /// Topological fill hole on a mesh, with one additional vertex each hole
- /// Index of new abstract vertices will be F.maxCoeff() + (index of hole)
- ///
- /// @param[in] F #F by simplex-size list of element indices
- /// @param[in] holes vector of hole loops to fill
- /// @param[out] F_filled input F stacked with filled triangles.
- ///
- /// \bug Why does this add a new vertex for each hole? Why not use a fan?
- template <
- typename DerivedF,
- typename VectorIndex,
- typename DerivedF_filled>
- IGL_INLINE void topological_hole_fill(
- const Eigen::MatrixBase<DerivedF> & F,
- const std::vector<VectorIndex> & holes,
- Eigen::PlainObjectBase<DerivedF_filled> &F_filled);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "topological_hole_fill.cpp"
- #endif
- #endif
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