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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2024 Alec Jacobson
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_TRIANGLE_REFINE_H
- #define IGL_TRIANGLE_REFINE_H
- #include "../igl_inline.h"
- #include <string>
- #include <Eigen/Core>
- namespace igl
- {
- namespace triangle
- {
- /// Refine an existing triangulation.
- ///
- /// @param[in] V #V by 2 list of 2D vertex positions
- /// @param[in] E #E by 2 list of vertex ids forming segments
- /// @param[in] F #F by 3 list of vertex ids forming triangles
- /// @param[in] flags string of options pass to triangle (see triangle documentation)
- /// @param[out] V2 #V2 by 2 coordinates of the vertives of the generated triangulation
- /// @param[out] F2 #F2 by 3 list of indices forming the faces of the generated triangulation
- template <
- typename DerivedV,
- typename DerivedE,
- typename DerivedF,
- typename DerivedV2,
- typename DerivedF2>
- IGL_INLINE void refine(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedE> & E,
- const Eigen::MatrixBase<DerivedF> & F,
- const std::string flags,
- Eigen::PlainObjectBase<DerivedV2> & V2,
- Eigen::PlainObjectBase<DerivedF2> & F2);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "refine.cpp"
- #endif
- #endif
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