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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_AMBIENT_OCCLUSION_H
- #define IGL_AMBIENT_OCCLUSION_H
- #include "igl_inline.h"
- #include "AABB.h"
- #include <Eigen/Core>
- #include <functional>
- namespace igl
- {
- /// Compute ambient occlusion per given point using ray-mesh intersection
- /// function handle.
- ///
- /// @param[in] shoot_ray function handle that outputs hits of a given ray against a
- /// mesh (embedded in function handles as captured variable/data)
- /// @param[in] P #P by 3 list of origin points
- /// @param[in] N #P by 3 list of origin normals
- /// @param[in] num_samples number of samples to use (e.g., 1000)
- /// @param[out] S #P list of ambient occlusion values between 1 (fully occluded) and
- /// 0 (not occluded)
- ///
- template <
- typename DerivedP,
- typename DerivedN,
- typename DerivedS >
- IGL_INLINE void ambient_occlusion(
- const std::function<
- bool(
- const Eigen::Matrix<typename DerivedP::Scalar,3,1>&,
- const Eigen::Matrix<typename DerivedP::Scalar,3,1>&)
- > & shoot_ray,
- const Eigen::MatrixBase<DerivedP> & P,
- const Eigen::MatrixBase<DerivedN> & N,
- const int num_samples,
- Eigen::PlainObjectBase<DerivedS> & S);
- /// Compute ambient occlusion per given point for mesh (V,F) with precomputed
- /// AABB tree.
- ///
- // @param[in] AABB axis-aligned bounding box hierarchy around (V,F)
- /// @param[in] V #V by 3 list of mesh vertex positions
- /// @param[in] F #F by 3 list of mesh face indices into V
- /// @param[in] P #P by 3 list of origin points
- /// @param[in] N #P by 3 list of origin normals
- /// @param[in] num_samples number of samples to use (e.g., 1000)
- /// @param[out] S #P list of ambient occlusion values between 1 (fully occluded) and
- /// 0 (not occluded)
- ///
- template <
- typename DerivedV,
- int DIM,
- typename DerivedF,
- typename DerivedP,
- typename DerivedN,
- typename DerivedS >
- IGL_INLINE void ambient_occlusion(
- const igl::AABB<DerivedV,DIM> & aabb,
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedF> & F,
- const Eigen::MatrixBase<DerivedP> & P,
- const Eigen::MatrixBase<DerivedN> & N,
- const int num_samples,
- Eigen::PlainObjectBase<DerivedS> & S);
- /// Compute ambient occlusion per given point for mesh (V,F)
- ///
- /// @param[in] V #V by 3 list of mesh vertex positions
- /// @param[in] F #F by 3 list of mesh face indices into V
- /// @param[in] P #P by 3 list of origin points
- /// @param[in] N #P by 3 list of origin normals
- /// @param[in] num_samples number of samples to use (e.g., 1000)
- /// @param[out] S #P list of ambient occlusion values between 1 (fully occluded) and
- /// 0 (not occluded)
- template <
- typename DerivedV,
- typename DerivedF,
- typename DerivedP,
- typename DerivedN,
- typename DerivedS >
- IGL_INLINE void ambient_occlusion(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedF> & F,
- const Eigen::MatrixBase<DerivedP> & P,
- const Eigen::MatrixBase<DerivedN> & N,
- const int num_samples,
- Eigen::PlainObjectBase<DerivedS> & S);
- };
- #ifndef IGL_STATIC_LIBRARY
- # include "ambient_occlusion.cpp"
- #endif
- #endif
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