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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_AXIS_ANGLE_TO_QUAT_H
- #define IGL_AXIS_ANGLE_TO_QUAT_H
- #include "igl_inline.h"
- namespace igl
- {
- /// Convert axis angle representation of a rotation to a quaternion.
- /// A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
- ///
- /// such that q = x*i + y*j + z*k + w
- /// @param[in] axis 3d vector
- /// @param[in] angle scalar
- /// @param[out] out pointer to new quaternion
- ///
- /// \deprecated Use `Eigen::AngleAxisd` instead
- template <typename Q_type>
- IGL_INLINE void axis_angle_to_quat(
- const Q_type *axis,
- const Q_type angle,
- Q_type *out);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "axis_angle_to_quat.cpp"
- #endif
- #endif
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