axis_angle_to_quat.h 1.0 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <[email protected]>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_AXIS_ANGLE_TO_QUAT_H
  9. #define IGL_AXIS_ANGLE_TO_QUAT_H
  10. #include "igl_inline.h"
  11. namespace igl
  12. {
  13. /// Convert axis angle representation of a rotation to a quaternion.
  14. /// A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
  15. ///
  16. /// such that q = x*i + y*j + z*k + w
  17. /// @param[in] axis 3d vector
  18. /// @param[in] angle scalar
  19. /// @param[out] out pointer to new quaternion
  20. ///
  21. /// \deprecated Use `Eigen::AngleAxisd` instead
  22. template <typename Q_type>
  23. IGL_INLINE void axis_angle_to_quat(
  24. const Q_type *axis,
  25. const Q_type angle,
  26. Q_type *out);
  27. }
  28. #ifndef IGL_STATIC_LIBRARY
  29. # include "axis_angle_to_quat.cpp"
  30. #endif
  31. #endif