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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_COLLAPSE_EDGE_H
- #define IGL_COLLAPSE_EDGE_H
- #include "igl_inline.h"
- #include "COLLAPSE_EDGE_NULL.h"
- #include <Eigen/Core>
- #include <vector>
- namespace igl
- {
- /// Attempt to collapse a given edge of a mesh. Assumes (V,F) is a closed
- /// manifold mesh (except for previously collapsed faces which should be set
- /// to: [IGL_COLLAPSE_EDGE_NULL IGL_COLLAPSE_EDGE_NULL
- /// IGL_COLLAPSE_EDGE_NULL]. Collapses exactly two faces and exactly 3 edges
- /// from E (e and one side of each face gets collapsed to the other). This is
- /// implemented in a way that it can be repeatedly called until satisfaction
- /// and then the garbage in F can be collected by removing NULL faces.
- ///
- /// @param[in] e index into E of edge to try to collapse. E(e,:) = [s d] or [d s] so
- /// that s<d, then d is collapsed to s.
- /// @param[in] p dim list of vertex position where to place merged vertex
- /// [mesh inputs]
- /// @param[in,out] V #V by dim list of vertex positions, lesser index of E(e,:) will be set
- /// to midpoint of edge.
- /// @param[in,out] F #F by 3 list of face indices into V.
- /// @param[in,out] E #E by 2 list of edge indices into V.
- /// @param[in,out] EMAP #F*3 list of indices into E, mapping each directed edge to unique
- /// unique edge in E
- /// @param[in,out] EF #E by 2 list of edge flaps, EF(e,0)=f means e=(i-->j) is the edge of
- /// F(f,:) opposite the vth corner, where EI(e,0)=v. Similarly EF(e,1) "
- /// e=(j->i)
- /// @param[in,out] EI #E by 2 list of edge flap corners (see above).
- /// [mesh inputs]
- /// @param[out] e1 index into E of edge collpased on left
- /// @param[out] e2 index into E of edge collpased on right
- /// @param[out] f1 index into F of face collpased on left
- /// @param[out] f2 index into F of face collpased on right
- /// @return true if edge was collapsed
- ///
- ///
- /// Define [s,d] = sort(E(e,:)) so that s<d, then d is "detached" from
- /// connectivity meaning all faces/edges incident on d will now be incident on
- /// s. (This reduces fragmentation by preferring to collapse toward the start
- /// of V)¹. If E(e,1)==s then we say the edge is "flipped" (`eflip` true in
- /// the implementation).
- ///
- /// f1 is set to EF(e,0) and f2 is set to EF(e,1). Let v1 be EI(e,0) the
- /// corner of F(f1,:) opposite e. _If_ (s<d) then e1 will be the edge after e
- /// within f1:
- ///
- /// s<d
- /// ✅s----e-----d☠️
- /// \ ← /
- /// \ ↘f₁↗ /
- /// e₁ /
- /// \ /
- /// \/
- ///
- /// _If_ (s>d) then e1 will be the edge after e within f1:
- ///
- /// s>d
- /// ✅s----e-----d☠️
- /// \ ← /
- /// \ ↘f₁↗ /
- /// \ e₁
- /// \ /
- /// \/
- ///
- ///
- /// ¹Or at least it would if we templated these functions to allow using
- /// RowMajor V.
- ///
- /// It really seems that this callback should provide a meaningful edge on the
- /// _new_ mesh. Meanwhile – Oof – You can use this gross mechanism to find the faces incident on the
- /// collapsed vertex:
- ///
- /// ```cpp
- /// const auto survivors =
- /// [&F,&e,&EMAP](const int f1, const int e1, int & d1)
- /// {
- /// for(int c=0;c<3;c++)
- /// {
- /// d1 = EMAP(f1+c*F.rows());
- /// if((d1 != e) && (d1 != e1)) { break; }
- /// }
- /// };
- /// int d1,d2;
- /// survivors(f1,e1,d1);
- /// survivors(f2,e2,d2);
- /// // Will circulating by continuing in the CCW direction of E(d1,:)
- /// // encircle the common edge? That is, is E(d1,1) the common vertex?
- /// const bool ccw = E(d1,1) == E(d2,0) || E(d1,1) == E(d2,1);
- /// std::vector<int> Nf;
- /// {
- /// std::vector<int> Nv;
- /// igl::circulation(d1,ccw,F,EMAP,EF,EI,Nv,Nf);
- /// }
- /// ```
- template <
- typename Derivedp,
- typename DerivedV,
- typename DerivedF,
- typename DerivedE,
- typename DerivedEMAP,
- typename DerivedEF,
- typename DerivedEI>
- IGL_INLINE bool collapse_edge(
- const int e,
- const Eigen::MatrixBase<Derivedp> & p,
- Eigen::MatrixBase<DerivedV> & V,
- Eigen::MatrixBase<DerivedF> & F,
- Eigen::MatrixBase<DerivedE> & E,
- Eigen::MatrixBase<DerivedEMAP> & EMAP,
- Eigen::MatrixBase<DerivedEF> & EF,
- Eigen::MatrixBase<DerivedEI> & EI,
- int & e1,
- int & e2,
- int & f1,
- int & f2);
- /// \overload
- ///
- /// @param[in] Nsv #Nsv vertex circulation around s (see circulation)
- /// @param[in] Nsf #Nsf face circulation around s
- /// @param[in] Ndv #Ndv vertex circulation around d
- /// @param[in] Ndf #Ndf face circulation around d
- template
- <
- typename Derivedp,
- typename DerivedV,
- typename DerivedF,
- typename DerivedE,
- typename DerivedEMAP,
- typename DerivedEF,
- typename DerivedEI>
- IGL_INLINE bool collapse_edge(
- const int e,
- const Eigen::MatrixBase<Derivedp> & p,
- /*const*/ std::vector<int> & Nsv,
- const std::vector<int> & Nsf,
- /*const*/ std::vector<int> & Ndv,
- const std::vector<int> & Ndf,
- Eigen::MatrixBase<DerivedV> & V,
- Eigen::MatrixBase<DerivedF> & F,
- Eigen::MatrixBase<DerivedE> & E,
- Eigen::MatrixBase<DerivedEMAP> & EMAP,
- Eigen::MatrixBase<DerivedEF> & EF,
- Eigen::MatrixBase<DerivedEI> & EI,
- int & a_e1,
- int & a_e2,
- int & a_f1,
- int & a_f2);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "collapse_edge.cpp"
- #endif
- #endif
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