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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_DECIMATE_H
- #define IGL_DECIMATE_H
- #include "igl_inline.h"
- #include "decimate_callback_types.h"
- #include "COLLAPSE_EDGE_NULL.h"
- #include <Eigen/Core>
- /// @file decimate.h
- ///
- /// igl::decimate implements a customizable greedy edge collapser using a priority-queue:
- ///
- /// Q ← {}
- /// for each edge e
- /// cost[e], placement[e] ← cost_and_placement(e)
- /// Q.update( e, cost[e] )
- ///
- /// while Q not empty
- /// e ← Q.pop()
- /// if cost[e] is finite
- /// collapse_happened_flag = false
- /// if pre_collapse( e )
- /// collapse_happened_flag = collapse_edge( e )
- /// post_collapse( e, collapse_happened_flag )
- /// if collapse_happened_flag
- /// for each neighbor edge f
- /// cost[f], placement[f] ← cost_and_placement(f)
- /// Q.update( f, cost[f] )
- /// if stopping_condition()
- /// break
- /// else
- /// cost[ e ] = ∞
- /// Q.update( e, cost[e] )
- ///
- ///
- /// There are four important callbacks that can be customized (decimate_callback_types.h). Note that any of these functions can capture user-defined book-keeping variables.
- ///
- /// `cost_and_placement` This function is called for every original edge before
- /// the queue processing starts and then on the “neighbors” (edges in the
- /// two-ring) of a successfully collapsed edge. The function should output a
- /// cost that would be paid if the given edge were to be collapsed to a single
- /// vertex and the positional placement of that new vertex. Outputting a cost of
- /// ∞ guarantees that the edge will not be collapsed.
- ///
- /// `pre_collapse` This function is called just before `collapse_edge` is
- /// attempted. If this function returns false then the collapse is aborted. This
- /// callback is an opportunity for callers to conduct a final check whether the
- /// collapse should really take place (e.g., based on the most current
- /// information, which may not be available at the time that
- /// `cost_and_placement` was called). This is rarely necessary and its preferred
- /// to use cost_and_placement to assign uncollapsible edges ∞ cost if possible.
- ///
- /// `post_collapse` This function is called after `collapse_edge` is attempted.
- /// Since this collapse may have failed (e.g., it would create a non-manifold
- /// mesh). This callback is provided a flag whether the attempted collapse
- /// actually occurred. This callback is an opportunity for callers to update any
- /// data-structures/book-keeping to acknowledge the successful (or failed)
- /// collapse.
- ///
- /// `stopping_condition` This function is called after a successful call to
- /// `collapse_edge`. If this function returns true then the entire
- /// queue-processing ends (e.g., if the number of remaining faces is below a
- /// user’s threshold).
- ///
- /// \see
- /// collapse_least_cost_edge
- /// collapse_edge
- /// qslim
- namespace igl
- {
- /// Assumes (V,F) is a manifold mesh (possibly with boundary) collapses edges
- /// until desired number of faces is achieved. This uses default edge cost and
- /// merged vertex placement functions {edge length, edge midpoint}.
- ///
- /// See \fileinfo for more details.
- ///
- /// @param[in] V #V by dim list of vertex positions
- /// @param[in] F #F by 3 list of face indices into V.
- /// @param[in] max_m desired number of output faces
- /// @param[in] block_intersections whether to block intersections (see
- /// intersection_blocking_collapse_edge_callbacks)
- /// @param[out] U #U by dim list of output vertex posistions (can be same ref as V)
- /// @param[out] G #G by 3 list of output face indices into U (can be same ref as G)
- /// @param[out] J #G list of indices into F of birth face
- /// @param[out] I #U list of indices into V of birth vertices
- /// @return true if m was reached (otherwise #G > m)
- IGL_INLINE bool decimate(
- const Eigen::MatrixXd & V,
- const Eigen::MatrixXi & F,
- const int max_m,
- const bool block_intersections,
- Eigen::MatrixXd & U,
- Eigen::MatrixXi & G,
- Eigen::VectorXi & J,
- Eigen::VectorXi & I);
- /// Collapses edges of a **closed manifold mesh** (V,F) using user defined
- /// callbacks in a priority queue. Functions control the cost and placement of each collapse the
- /// stopping criteria for queue processing and the callbacks for pre and post
- /// collapse operations. See the first implementation in decimate.cpp for an
- /// example of how to deal with open/non-manifold meshes and how to adjust
- /// cost and placement functions accordingly.
- ///
- /// See \fileinfo for more details.
- ///
- /// @param[in] V #V by dim list of vertex positions
- /// @param[in] F #F by 3 list of face indices into V.
- /// @param[in] cost_and_placement function computing cost of collapsing an edge and 3d
- /// position where it should be placed:
- /// cost_and_placement(V,F,E,EMAP,EF,EI,cost,placement);
- /// @param[in] stopping_condition function returning whether to stop collapsing edges
- /// based on current state. Guaranteed to be called after _successfully_
- /// collapsing edge e removing edges (e,e1,e2) and faces (f1,f2):
- /// bool should_stop =
- /// stopping_condition(V,F,E,EMAP,EF,EI,Q,Qit,C,e,e1,e2,f1,f2);
- /// @param[in] pre_collapse callback called with index of edge whose collapse is about
- /// to be attempted (see collapse_least_cost_edge)
- /// @param[in] post_collapse callback called with index of edge whose collapse was
- /// just attempted and a flag revealing whether this was successful (see
- /// collapse_least_cost_edge)
- /// @param[out] U #U by dim list of output vertex posistions (can be same ref as V)
- /// @param[out] G #G by 3 list of output face indices into U (can be same ref as G)
- /// @param[out] J #G list of indices into F of birth face
- /// @param[out] I #U list of indices into V of birth vertices
- /// @return true if m was reached (otherwise #G > m)
- ///
- /// \see connect_boundary_to_infinity
- ///
- /// \bug E,EMAP,EF,EI seem to be immediately (re)computed from F. These inputs
- /// are unused and it's not clear why.
- IGL_INLINE bool decimate(
- const Eigen::MatrixXd & V,
- const Eigen::MatrixXi & F,
- const decimate_cost_and_placement_callback & cost_and_placement,
- const decimate_stopping_condition_callback & stopping_condition,
- const decimate_pre_collapse_callback & pre_collapse,
- const decimate_post_collapse_callback & post_collapse,
- Eigen::MatrixXd & U,
- Eigen::MatrixXi & G,
- Eigen::VectorXi & J,
- Eigen::VectorXi & I);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "decimate.cpp"
- #endif
- #endif
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