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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2018 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_EDGE_EXISTS_NEAR_H
- #define IGL_EDGE_EXISTS_NEAR_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <vector>
- namespace igl
- {
- /// Does edge (a,b) exist in the edges of all faces incident on
- /// existing unique edge uei.
- ///
- /// @param[in] uE #uE by 2 list of unique undirected edges
- /// @param[in] EMAP #F*3 list of indices into uE, mapping each directed edge to unique
- /// undirected edge
- /// @param[in] uE2E #uE list of lists of indices into E of coexisting edges
- /// @param[in] E #F*3 by 2 list of half-edges
- /// @param[in] a 1st end-point of query edge
- /// @param[in] b 2nd end-point of query edge
- /// @param[in] uei index into uE/uE2E of unique edge
- /// @return true if edge exists near uei.
- ///
- /// \see unique_edge_map
- template <
- typename DeriveduE,
- typename DerivedEMAP,
- typename uE2EType,
- typename Index>
- IGL_INLINE bool edge_exists_near(
- const Eigen::MatrixBase<DeriveduE> & uE,
- const Eigen::MatrixBase<DerivedEMAP> & EMAP,
- const std::vector<std::vector< uE2EType> > & uE2E,
- const Index & a,
- const Index & b,
- const Index & uei);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "edge_exists_near.cpp"
- #endif
- #endif
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