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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_FACES_FIRST_H
- #define IGL_FACES_FIRST_H
- #include "igl_inline.h"
- namespace igl
- {
- /// Reorder vertices so that vertices in face list come before
- /// vertices that don't appear in the face list. This is especially useful if
- /// the face list contains only surface faces and you want surface vertices
- /// listed before internal vertices
- ///
- ///
- /// @tparam MatV matrix for vertex positions, e.g. Eigen::MatrixXd
- /// @tparam MatF matrix for face indices, e.g. Eigen::MatrixXi
- /// @tparam VecI vector for index map, e.g. Eigen::VectorXi
- /// @param[in] V # vertices by 3 vertex positions
- /// @param[in] F # faces by 3 list of face indices
- /// @param[out] RV # vertices by 3 vertex positions, order such that if the jth vertex is
- /// some face in F, and the kth vertex is not then j comes before k
- /// @param[out] RF # faces by 3 list of face indices, reindexed to use RV
- /// @param[out] IM #V by 1 list of indices such that: RF = IM(F) and RT = IM(T)
- /// and RV(IM,:) = V
- ///
- ///
- /// #### Example:
- /// \code{cpp}
- /// // Tet mesh in (V,T,F)
- /// faces_first(V,F,IM);
- /// T = T.unaryExpr(bind1st(mem_fun( static_cast<VectorXi::Scalar&
- /// (VectorXi::*)(VectorXi::Index)>(&VectorXi::operator())),
- /// &IM)).eval();
- /// \endcode
- template <typename MatV, typename MatF, typename VecI>
- IGL_INLINE void faces_first(
- const MatV & V,
- const MatF & F,
- MatV & RV,
- MatF & RF,
- VecI & IM);
- /// \overload
- template <typename MatV, typename MatF, typename VecI>
- IGL_INLINE void faces_first(
- MatV & V,
- MatF & F,
- VecI & IM);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "faces_first.cpp"
- #endif
- #endif
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