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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef FACET_COMPONENTS_H
- #define FACET_COMPONENTS_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <vector>
- namespace igl
- {
- /// Compute connected components of facets based on edge-edge adjacency.
- ///
- /// For connected components on vertices see igl::vertex_components
- ///
- /// @param[in] F #F by 3 list of triangle indices
- /// @param[out] C #F list of connected component ids
- /// @return number of connected components
- template <typename DerivedF, typename DerivedC>
- IGL_INLINE int facet_components(
- const Eigen::MatrixBase<DerivedF> & F,
- Eigen::PlainObjectBase<DerivedC> & C);
- /// \overload
- ///
- /// @param[in] TT #TT by 3 list of list of adjacency triangles (see
- /// triangle_triangle_adjacency.h)
- /// @param[out] counts #C list of number of facets in each components
- template <
- typename TTIndex,
- typename DerivedC,
- typename Derivedcounts>
- IGL_INLINE void facet_components(
- const std::vector<std::vector<std::vector<TTIndex > > > & TT,
- Eigen::PlainObjectBase<DerivedC> & C,
- Eigen::PlainObjectBase<Derivedcounts> & counts);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "facet_components.cpp"
- #endif
- #endif
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